12/03/2016 Click


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Now on BBC News, it's time for Click.


I there. I'm Spencer Kelly and welcome to a world first. For years


now everyone's been banging on about virtual reality and how amazing it


will be one day when someone thinks of something interesting to do with


it. We are fed up with the talk so this week we're going to do


something interesting with it. This week's Click has been filmed


entirely in 360 degrees to be enjoyed in virtual reality. If you


go to this address you can find out how you can watch this programme on


a 360 website or on a virtual reality smartphone app or on a pair


of VR goggles like these. Now, that's great news for you because


you don't have to look at me if you don't want to, you cannot in any


direction you want. OK, so at the moment you're watching this in the


warm old boring TV, but don't worry, we're going to attempt to bring you


some of the VR experience, we're going to move your viewpoint around


for you. Excuse me, I haven't finished yet. Thank you. So, get


ready, enjoy the view, this Click 360.


To get to our first location we need a little left.


And then we'll need to walk. So enjoy the view. And even though


you're only watching this into DD, the fact that we filmed it in 360


means we can do some pretty do things with your picture. -- 2d. So


why not enjoy this extreme view? Well, what better place to start


macro a two than here. Welcome to the glacier in these Swiss Alps. --


Aletsch Glacier about a metre below this note is some very important


monitoring technology that we've got to dig up, and this is cloudier over


here, she started digging. Your have to give us a few minutes for my lips


to thaw and also for us to get in. We're looking for evidence of things


called ice breaks, tremors caused by the glacier as it sticks and bumps


along the underlying rock. The theory is that if the glacier melts


faster the increased melt water acts as a lubricant which then causes the


glacier to slip ever more quickly. I tell you what, cloudier, you


didn't have to make me take the whole hole, did you? I'm joking. So,


this is the box, can we open it? Yeah, we can. Right, so what is in


here? In here there is actually... There is an orange box where you


have the receiver of the seismic metre. This is taking measurements


from a seismometer which is taking measurements from the glacier


itself? Yes. And you have the wave forms of the seismic meters and that


is what is recorded from below. And if we do this... Something happens.


You probably can't see from there but something happened, that was a


cloudier quake. What causes the vibrations in the glacier? The


vibrations are normally caused by the movement of the glacier because


the glacier flows, and then the ice cracks when it flows. And then it


creates the crevasse is and when it cracks it also creates the seismic


signal. And how will that help our greater knowledge of glaciers and


these kind of conditions? The goal at the end is... When we can


understand how the glaciers flow we can better predict what happens in


the future, especially when we have a warmer climate, we have more


meltwater especially. Cool. All right, carry on about your work,


thank you. Thank you. And just to point out, Matterhorn over there.


Jungfrau over there. That's if you want to look around.


The research is being conducted by ETH, the Swiss Federal Institute of


technology, and will return to ETH later in the programme. -- we'll.


For now, as we leave the glacier, let's all sit back and enjoy a


ride. Spectacular stuff. Now at this point


you might be wondering what kind of kit we are using to capture


everything in 360. That last shot, the one inside the helicopter, was


filmed using one of these, a seater, two cameras, one facing that way and


the other facing the other way. For better results you're going to need


what you're wearing right now. Smile, you're currently a


constellation of six GoPro camera is which together capture their entire


surroundings. This man here if you haven't noticed him is soul rogers,


our 360 and VR expert, thanks for having us. No problem. I'm glad it


all worked. Would you consider this to be the best in class at the


moment? This is the go to solution for our shoots. They are consumer


cameras, GoPros, they are 4K, they get really close together, when used


in anger you can make some amazing images. This is one camera, very


wide angle lens, and it produces a pretty good image. It can shoot


almost 360? A bit at the bottom, but we don't have a professional camera


system yet, there's a few about to come out but I'm hoping for someone


to invent a spherical sensor, one sensor that shoots in all


directions. Is that even possible? Scientifically. At the moment the


industry is having to cobble together hardware from the 2D


industry. Our hardware, our software, even skilled artists are


coming from the games industry, other industries, leveraging their


knowledge and tools into something brand-new but it's not set in stone


yet. And I'm guessing that applies to content as well as the


equipment? Absolutely, we took 130 years to make film, we're very good


at it now, but we've only done VR for two years so the directors have


only had a couple of projects under their belt, it will take time to get


it right but it's super exciting. It certainly is and we think we've done


another world first for you this week, we have filmed what we think


is the world's burst 360 degrees magic trick. So what we're going to


do is we're going to show you in 2D as you would see it on TV first, and


then later on we'll show you in for 360 so you can see everything that


happened in the room. So have a think about how it might have been


done. I'm just going to pop up over there and hand over to our friendly


magician then heart. Thank you, Spencer. Hello, my name is Ben Hart


and I'm a magician, welcome to this, the inside of my brain, desolate,


cavernous, bleak. Anyway, we're not here for therapy, we're here for a


miracle, and nothing says miracle like a plastic glass of orange


squash and a cardboard tube. Orange juice, chew, concentrate.


Concentrate! I told you, they're not going to laugh at that. I will cover


the glass with the tube. Now the producers tell me I need to bring a


bit of pizzazz to the whole thing so I have a collapsible magician's top


hat. Now, if I cover the top of the glass and squeeze very tightly I can


turn the whole thing upside down and no liquid will escape. That's just


science. But this is the bit that's magic as I make the glass vanish


completely. OK. You got it yet? The big 360


reveal is coming later in the programme. But for now we're going


back to Switzerland heading underground.


Welcome to the largest particle physics laboratory in the world.


Right now you're standing inside Srna, the European organisation for


nuclear research, and you've got a view that many few people will ever


see -- Cern. We're about 100 metres beneath the Swiss French border and


above you is just one of the experiments at the Large Hadron


Collider. Itself the largest machine in the world. In a few minutes we


will head up there, yes, on that cherry picker to see what happens


when you smash particles together at close to the speed of light. But


before we do, let me show you what kind of kit you need to get things


going that fast. So here we are walking along part of the Long


circular tunnel that houses the LHC. And that's it next to you, that


is the Large Hadron Collider, that collection of magnets. It's a 27


kilometre long loop. There are four experiments on the LHC and ten


accelerators in the complex, which together accelerate bunches of


particles up too close to the speed of light. Each section in the tunnel


performs a very specific function, from cooling things down two -271


Celsius, or focusing the beam. More specifically beams that fly around


the ring. Because there are actually two parts running in opposite


directions, and that's so eventually you can smash the two sets of


circulating beams together and create conditions similar to those


at the birth of the universe. So, would you like to see what that


looks like? Yes, I thought so, me too. This cavern contains the CMS


experiment, a compact new solenoids, although there's nothing


compact about it if you ask me. This is one of the places that helped to


discover the Higgs boson. So that big, shiny pipe above you is


connected to the tunnels that we were just in and when the beams of


particles are going fast enough, tiny adjustments are made to bring


those to beams together until right here they collide. In an instant,


the particles are smashed to pieces. And it's these even smaller


particles that the CMS can detect. It's an enormous sense that looks


for the fundamental building blocks of the universe. By using even


higher energy collisions, the macro one size tests hope to find other


particles and explain mysteries like dark energy and dark matter that


makes up 95% of the matter in our universe. This is big science


performed on the tiniest of scales. OK, we have learned so much about


making an filming programmes in 360. I couldn't begin to tell you


what we are going to do now. We are going to get technical and dirty for


a second. Once you have filmed in 360 on these six go pro cameras you


don't just automatically get a virtual reality experience out of


it, you have got to stitch those pictures together into some kind of


ball that we can then put you in -- GoPro. The man nodding on my right


is the man who has spent the last couple of weeks stitching together.


His name is Steve. How was it? Awful. Horrible. I hate it. How much


work is it? In one sense, surely, you can get the software to glue the


pictures together. That would be the dream. With normal TV you put it


together and it would take a day or two. With this you have an extra


step in the middle where you have to stitch of this ball you mention. It


looks fine now but the problem is caused by gaps between the cameras,


between the six cameras. If you go into the new term into a ghost. --


U-turn. The thing that is a huge effort. We have found if you go too


close to the cameras there is no way you can stitch it. That would look


terrible. Goodness knows what you are seeing right now but I will see


it later. Whether or not the art will be a success isn't just down to


the text -- VR. What you can watch and experience will be almost as


important. If I was on an ordinary television programme I would say


that it was about 40 metres long, which is as long as three


double-decker buses in line, and it could reach up to the top of a


5-storey building. We can see for ourselves. Shall we? We may be the


first lot crazy enough to make a whole show in 360 but there are


certainly other people out there making really interesting 360


stories. A titanic saws brought back to life in this recent documentary


short by the BBC -- Titanosaur. A great example of how VR can immerse


you in any spurious that would be otherwise impossible. It can also


transport you write to the middle of the act and like no other medium can


-- immerse you in and experience. It can even let him eat people and see


things that you otherwise never would. I am an urban beekeeper. The


idea of viewing programmes in 360 degrees may be a new idea but


looking all around themselves in a videogame as a player is not. Here


is what we think is another first, a videogame preview in 360. So, while


we've been warping space, Mark is about to walk time. This is a


preview of a game unlike any you have seen before -- warp time. It is


in 360 degrees, it is for a title which supports virtuality headsets


but I suppose most people will play it on a PC or iMac looking at their


normal screen. The premise behind Super What is a faster you move, the


faster time moves in the game. The player is dropped into a variety of


perilous scenarios. The environment like this is stark and drained of


colour. The opponents, faceless, crimson enemies, like this fellow.


The player punches and shoots and by moving really, really slowly, they


can avoid the deadly accurate shots of the bad guys.


It is a really, really difficult game. If you are hit once, that is


it, it is game over. Practice reveals that it is often necessary


to chain attacks to gain the upper hand over the enemies. You have to


throw an object at them, grab their weapon and turn it against their


crystalline colleagues. One of the easiest ways of describing it is


perhaps like a game designed by the movie director Christopher Nolan at


his most insane. This isn't so much of a shoot them


up, it is more of a slow them up with tactical problems generated by


the temporal trixiness of the title become combat puzzles that are


solved by repeated trial and error and almost endless restarts, until


you manage to get to the end of a level and you are greeted with the


words... Super Hot. That was marked. Now, back to ETH in Switzerland,


where things are getting wet. You are flying above the laboratory of


hydraulics, hydrology and glaciology. Although you is a model


of the patronage damn in Pakistan. You are en route to an Ethiopian dam


which is even more spectacular and why are they building them Bass the


point is when the massive full-size versions are built, they will


withstand the huge pressures they will be under -- Patron Damn. --


Patron Dam. Right, we are half full now, and I have Professor Robert


Boes with me and I am just going to move up here... LAUGHS.


Water is creeping over to where we were going to have a chat. You are


the director of this lab? Yes, I am. And we have to Mac scale models of


the outlet pipes underneath the dam, deep in the earth, underneath the


dam. These are important safety devices for the lowering of the


reservoir level. And they are from 100 metres below the maximum water


level. So, the water is going to be 100 metres... So, the pressure of


the water that comes through these pipes is going to be huge. It is


tremendous. It is very challenging from a hydraulic design point of


view, because if this structure fails, the whole dam would be at


risk. Now, it is important to note what we are seeing here, this is


just... We are just filling this area at the moment. This is not the


pressure or speed the water will be coming out of the dam when it is


full. That is the next thing we are going to show you and that is pretty


impressive. That is right. What is worrying me is over the other side a


man is playing... LAUGHS. That says Timmy got to get out of


here... Before we get wet. It is a question of time. -- he says it is a


question of time. And this is what full flow looks like, and remember


this is just a scale model. If this were the real thing I am pretty sure


you wouldn't want to be standing, or even swimming, anywhere near it.


This view is good enough for me. OK. That is nearly it for Click 360. One


thing left to do. You may remember earlier we showed you the magician


Ben Hart's magic trick in 2D and we asked you how you thought it might


have been done. Here is the answer, we will take you back to his studio


this time in 360 so you can see everything that happens in the room.


Thanks for watching Click 360. This is how we did it. Out of the space,


please. 360 magic, scene one, take eight. Lovely, quiet, please,


everybody. Ready? And action. Thank you, Spencer. Hello, my name is Ben


Hart and I am a magician. Welcome to this, the inside of my rain,


desolate, cavernous, bleak... Anyway, we are not here for therapy,


we are here to do a miracle and nothing says miracle like a plastic


cup of squash and a tube. -- brain. Concentrate. Concentrate. I told


you, they were laughed at that. I will cover the glass with a tube.


The producers tell me I need to bring a bit of pzzazz to the whole


thing, so I have a collapsible magician top hat. -- pizzazz. If I


cover the top of the glass and squeeze very tightly I can turn the


whole thing upside down and no Likud will escape, and that is just


science. But this is the bit that his magic as I attempt to make the


glass vanished completely. -- vanish.


Hello again. A bit like last night there is some more mist and fog


around as we


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