17/09/2016 Click


17/09/2016

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Now on BBC News ? Click.

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This week, Zumbaing zombies, TV ball and inside Bjork's mouth.

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Now, we all know Uber as the app that let's you hail a ride

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at the push of a button.

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But what if your car arrived without a driver?

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This week, the company has finally released its first self-driving cars

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onto the streets of America in Pittsburgh which people

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will actually be able to hail via the app.

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Meanwhile, on the other side of the world, rival company nuTonomy

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began its first public trials in Singapore a few weeks ago.

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For now you may be relieved to find out that all these driverless cars

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will come complete with a human backup driver.

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Just as well for those of us who still like our dose of idle

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taxi chit chat.

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But it's not just ride sharing that Uber's putting its money on when it

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comes to autonomous vehicles, as Dave Lee has been finding out

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in San Francisco.

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Many companies are desperate to make self-driving vehicles a reality

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on our roads.

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We've all seen Google's car of course, and Tesla

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has its autopilot mode.

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But the team here at Otto is thinking bigger.

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Much bigger.

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There are millions of trucks driving across America.

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It's long, tiring work.

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So why not have a computer do it?

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This monster is the work of a bunch of ex-Google engineers who broke

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away from the search company to start their own self-driving

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project.

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The way Otto see it, trucks are very much bigger

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than cars but their driving is quite literally far more straightforward,

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going straight in one lane for mile after mile after mile.

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Solving a problem on a highway is very feasible because highways,

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thinking about what it takes for us as human beings to drive

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on a highway versus city streets, we need to exert less mental energy,

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there are very defined rules of the way, it's wide,

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it is easy to navigate.

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In August, Otto's entire 90-person team was bought by ride sharing

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service Uber for $680 million.

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So now the real work begins on getting the technology out

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on the road.

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Otto has developed its own lidar sensors that can be retrofitted

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to most of the trucks out on the roads today.

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We went for a little test drive on the freeways of San Francisco.

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But on this particular afternoon the team wasn't too happy

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to put its latest software update to the test with some particularly

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awful bumpy roads.

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You need to deal with whatever road conditions you have,

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whether it's bumpy roads or no marking lanes or potholes

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or what not.

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The autonomous life has to work under all those conditions,

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so it's a given that we have to actually solve.

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The good news is the vast majority of road ware today is actually

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being caused by trucks.

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If we can autonomously drive those trucks in a more efficient and safe

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and planned way, we can actually minimise the road ware basically

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by driving the truck better.

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But the thing is, if they truly pull it off they will disrupt

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an occupation that in America alone keeps more than 3 million employed.

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And with a good wage and enough to support a family.

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Isn't what you're doing going to put people out of a job and hit

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unemployment in America?

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It's a great question and the answer is not any time soon.

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We are focused on the foreseeable future having a driver in the cabin,

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so none of those jobs are going away.

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On the contrary, those jobs are going to become safer

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because the best technology will be there as a superpower helping

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the truck driver drive the same routes that he needs to in a much

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safer way, without stretching his hours of service,

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without stretching the long miles that he needs to do very tired

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without seeing his family for days and days in a row.

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I think for the foreseeable future it's really something great

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for those guys, and we're seeing a lot of great feedback

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from individual truck drivers and from fleets that are really

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yearning and hoping for the technology to come

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as fast as possible.

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London, London, London!

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Busy, innit?

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If you're driving, and especially if you're parking, it's not

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difficult to put a wheel wrong and end up with a parking ticket.

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Now, it is possible to appeal a ticket and many appeals

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are successful, but you've got to know what your rights are and how

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to write a good, solid legal letter.

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Now, personally I don't, but this chap does.

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The DoNotPay robot lawyer is a chat bot that can write you an appeal

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letter in the time it takes you to answer its questions.

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Were you or someone you know driving?

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You can say yes.

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It starts by asking about the circumstances

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of the claim.

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It is like a game of 20 questions.

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No, I'm not the Queen.

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Was it hard to understand the signs?

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In this case you can say, "Yes, it was."

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Then it immediately understands the problem with your ticket

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and the great thing is it will actually get evidence

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from Google StreetView if it's relevant to support your claim.

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The appeals letter it produces is based on actual successful claim

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letters that covered the same criteria, be they confusing signage

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or incorrectly completed tickets.

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What was your inspiration then for creating this?

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Well, it was quite embarrassing actually.

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I got a large number of parking tickets myself

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and after about the fourth ticket my parents said you're

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on your own, you have to pay for your own tickets.

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Right.

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Out of necessity I had to become a local parking guru and it wasn't

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long before I was helping my family and friends with their tickets.

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It doesn't stop at parking tickets.

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It can also help you claim compensation for delayed flights,

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apply for council housing in the UK and fight landlords

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for property repairs.

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And Joshua has decided not to charge for its services.

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I promised

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from the beginning it would be free and I intend to keep that promise.

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I think people who need free legal help are some of the most vulnerable

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in society and it would be morally wrong to charge them,

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so I'm not making money and it's a pure public service.

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Thanks for your time.

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Thank you.

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And best of luck with it all.

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Now we're off to Amsterdam to the International Broadcasting

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Convention, IBC.

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If you're a content creator, and, let's face it, aren't we all these

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days, if you make videos, upload stuff or broadcast stuff,

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this is the place to see the latest high-end kit that's available.

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Dan Simmons is there at IBC and this is what he has found.

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Fancy an all-terrain 4x4 with 240-degree rotating camera

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and lightning fast tracking built by former Russian engineers?

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Yours for just $500,000.

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And that's the cost without the car, just an arm.

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And some would say a leg.

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And how about an electric copter with 4K camera

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and five-point gimbal?

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Released only last month, it's a quarter of the price

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of a standard chopper, but it does look to be

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about a quarter of the size.

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Surely with drones everywhere a ?400,000 chopper isn't

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needed any more?

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The big problem with drones is they are very restricted in terms

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of the airspace they can operate in.

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If you're in the right air space then a drone is fantastic.

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But if you need to cross a road or get near to people or buildings

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or things you don't have control over then you start running

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into lots of regulatory problems with drones.

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This is Amsterdam's IBC expo and is where the TV and film

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industry meet to show off the next building blocks

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for blockbuster content.

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360 video is on many executives' minds here,

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but not necessarily their heads.

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The Globe is live streaming the feed from the six GoPro cameras that make

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up the 360-degree image.

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That offers viewers the chance to peer into and explore the content

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without the dizziness sometimes experienced through a VR headset.

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The clever bit is that it is stitching all of this on the fly,

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but also it is putting it onto a piece of hardware.

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Something that could become the TV of the future.

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Postproduction for films shot in 360 is challenging because of the way

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the multiple camera shots are stitched together.

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Straight lines start to bend and warp as you pan around,

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so touchups to specific areas need to do the same.

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I'm creating shapes all around select parts of the image and now

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if I select that shape and move it around the image,

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you can see it warps and automatically transforms to fit

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that VR view, including going off the side and wrapping around

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the other side to ensure that when you're grading in VR,

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it grades exactly seamlessly as normal TV content.

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Grading is big business and even more so with the new high-dynamic

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range TVs we saw in Berlin last week.

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This ?150,000 suite can grade live 8K footage in real-time.

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Six top-end GPUs can cope with 12-bit colour up to 240

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frames a second.

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It's got a enough geek under its bonnet to deal with live

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output from any of the best cameras shooting.

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The final bit of future TV that caught my eye was this

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from Auntie Beeb, which is cutting up its own shows so you can pick

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the best bits that suit you.

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It could mean cookery programmes that avoid ingredients

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you're allergic to.

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Comedy shows that cut out the kind of jokes you don't want to hear.

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Or Click without, say, pieces on the future of TV.

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A public trial starts next year.

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So before I get swept up its back to the electric chopper

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to make my escape.

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This prototype may only have 15 minutes of flight time but that's

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enough to get to Schipol Airport in my very own Lamborghini

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in the sky.

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Just one small problem that shouldn't be left to postproduction.

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Keith...

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How do you close the doors?

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Hello and welcome to the Week in Tech.

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It was the week Tesla boss Elon Musk announced safety updates

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to the driver assistance autopilot function on its cars.

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It said it would make greater use of the on-board radar

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to detect obstacles ahead.

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A Tesla driver died in a collision earlier this year

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when the technology missed a lorry.

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It was also the week that the director of the FBI advised

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that we should all cover our webcams like he does to protect yourselves

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from unwanted prying eyes.

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Amazon announced its virtual assistant speakers are coming

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to the UK, complete with a British accent.

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Great, ready to help.

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It was also the week where the most amazing and also kind of creepiest

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thing ever happened.

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Researchers at MIT Media Lab at Georgia Tech adapted radiation

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technology that could one day mean we could be able to read a book

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through its cover.

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The system works by firing radiation pulses from a special camera

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and measuring just how long it takes for them to bounce back.

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At the moment, though, it can only see one hand-written

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letter through each of nine pages.

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And finally, our eyes almost fell out of our heads when we saw

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the most terrifying looking drone yet.

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Japan's latest Pro Drone comes with six spinning blades

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and a dextrous duo of very sinnister-looking robotic claws.

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The manufacturer says it can be useful in collecting dangerous

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materials.

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Or chairs.

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Lots and lots of chairs.

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This is Bjork Digital, and inside these rooms

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at Somerset House are 100 Gear VR headsets and 20 HTC Vibes,

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between them showing four different music videos from Bjork's album,

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Vulnicura.

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The show has been touring the world and the promise is eventually

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to make a VR experience for each of the nine album tracks.

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Visitors to this location will be the first to see Quicksand,

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featuring Bjork in her specially made facially tracked

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projection mapped mask.

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Yes, not for the first time Iceland's enigmatic imp has been

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dazzling and baffling us with her intriguing

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music tech fusions.

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One of the people that helped deliver her vision is Andrew

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Melchior.

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What was her motivation for trying VR?

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I think she has always been interested in technology,

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she was a bit of a geek, which we love.

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So I think virtual reality is the latest weapon in the arsenal

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with which to try and convey and have an intimate relationship

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with her listeners and people who like her work.

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In fact, Bjork is so keen on VR that she even appeared

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at her own press launch as a virtual avatar.

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There's something about when you put those goggles on your face,

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that you are just immediately in this kind of very theatrical world.

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It certainly is theatrical.

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But because you're the lone viewer in this VR world

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it is also very intimate.

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On a beach with Bjork.

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Hello, there's two Bjorks now.

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Oh, right, three now, now you're just driving me insane!

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The experience on the beach, tell me about the thinking behind that?

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Bjork's a bit of an old punk, she's a lot of an old punk,

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the approach of making do with what you've got and getting it

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out there is the thing she did for did for Stonemilker.

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It's a very honest, sort of, what you see is what you get.

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We will see what I get soon enough because if I know Bjork,

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which I now feel like I do, things are about to get weird.

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Eugh!

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I'm pretty sure I'm in someone's mouth.

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Either that or I'm being attacked by a huge strawberry.

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So the original aspiration was to do something in her actual mouth,

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but unfortunately, that was a bit risky.

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It might have muffled the words as well.

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Exactly.

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So we ended up making this animatronic head,

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which the camera was specially created for to be able to film

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from the inside looking out.

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But it is Bjork's mouth.

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It is like 3-D scans.

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And it is not just the visuals that are important here.

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All of these experiences feature dynamic binaural audio.

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You remember that technology we looked at recently that makes

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sure the sounds stay in the right place in space

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as you turn your head.

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The audio side of it, it didn't even exist,

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so we basically had to sit down and not sleep very much and write

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the codes for the audio.

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And that is what will be most exciting for me,

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maybe, expressly for my next project.

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Just go totally 360 with the audio.

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All of this is of course pretty typical behaviour for one

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of the most atypical people in the music industry.

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Unnerving and uncomfortable, which is probably exactly as Bjork

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would want it described.

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Oh, and moist.

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Whoa, that was...dental.

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That is one original artist.

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Of course, a lot of things in this game are accused

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of being exactly the opposite.

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Movie studios pump out sequel after sequel.

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Video games houses do the same.

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Every year we are treated to a slightly better version

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of last year's hit game.

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So how long can they continue to profit just from sequels?

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A question Mark flew all the way to LA to answer.

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Over three days, 10,000 first person shooter fans gathered at the LA

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Forum for the XP event, a Call Of Duty-themed extravaganza,

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which includes such unusual activities as paintball

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in recreations of famous maps from the game.

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There is, of course, a zombie disco.

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Which is actually laser tag paying homage to the COD zombies game mode.

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Visiting movie stars like Michelle Rodriguez...

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She's filming the Fast And The Furious movie at the moment.

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Taking the afternoon for a bit of multiplayer, perhaps.

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And, of course, what videogames event

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doesn't have its own zip tower?

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HE LAUGHS

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There is even a massive professional gaming tournament

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going on inside the huge Los Angeles Forum.

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After partaking in all of those events, it would be easy to forget

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I am actually here to get my grubby mitts on the latest version

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of this videogame.

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Let's get to the tower!

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Go, go, go!

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So this is what we have been waiting for, Call Of Duty:

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Infinite Warfare, a multiplayer.

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We are pretty much the first people in the world to get our hands on it.

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The series has been inching into the future with the last couple

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of versions of the game, but with this particular iteration,

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they have gone all the way into space.

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Call Of Duty and space guns.

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What's that going to be like?

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Securing Bravo.

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GUNFIRE

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So far, the maps have that familiar Call Of Duty feel to them.

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Plenty of cover, but they are also designed to be quite tight.

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This means it forces combat.

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Oh, come on!

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So because the game is set in the future, this has allowed

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the designers to introduce some futuristic weapons as well.

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So as well as guns which fire bullets, there are weapons which use

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energy, which is what I have here.

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You can switch between sniper mode and rifle mode.

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Come on.

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Thank you.

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The question is, by setting the game in the future,

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does that change the essence of Call Of Duty?

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A lot of the fans were hoping instead of moving this series

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further into the future, they would have taken it back

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to the series' roots.

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It started in World War Two combat,

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then moved into contemporary warfare.

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I think that's what the fans were hoping for.

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When this got revealed that it would be in the future,

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they feel like they have not been listened to.

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This has caused something of a backlash.

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The original reveal trailer for Infinite Warfare,

0:19:550:19:58

the first time the fans realised it was going to be set

0:19:580:20:01

in the future, it picked up about 1.3 million unlikes on YouTube

0:20:010:20:04

and 300,000 likes.

0:20:040:20:08

This is the most disliked Call Of Duty trailer Activision has

0:20:080:20:13

ever had, that it's released for any of its games.

0:20:130:20:15

How has this online hatred affected the game's development?

0:20:150:20:20

We have very passionate fans, who know what they want,

0:20:200:20:23

and because we have so many fans, we have very vocal fans who come

0:20:230:20:26

out of that.

0:20:260:20:31

I think we have seen a turning point, when we had the E3

0:20:310:20:34

presentations, where we showed some of the campaign where the ship

0:20:340:20:36

assault missions were shown.

0:20:360:20:39

Incoming missiles.

0:20:390:20:40

Clear, clear!

0:20:400:20:42

We set out to make a unique experience, to kind of redefine

0:20:420:20:44

the face of Call Of Duty.

0:20:450:20:46

While the multiplayer is pretty much what you'd expect

0:20:460:20:48

from a Call Of Duty game, this latest version could

0:20:480:20:51

have a VR-shaped ace up its sleeve.

0:20:510:20:58

This is the Sony PlayStation headset, and I will try out

0:20:580:21:01

the Jackal experience, which is the spacecraft.

0:21:010:21:08

The thing is, most of my attention is straight ahead, because straight

0:21:080:21:11

ahead is where I'm pointing my ship at its targets.

0:21:110:21:16

It is not really getting the full benefit of virtual reality.

0:21:160:21:19

I think it demonstrates to really get the most out of VR,

0:21:190:21:22

you have to design your experiences for it from the ground up.

0:21:220:21:28

As controversial as it is popular, the Call Of Duty franchise continues

0:21:280:21:31

for another year.

0:21:310:21:33

I only wonder if the next instalment will continue searching

0:21:330:21:36

for inspiration in science fiction, or return to its historical roots?

0:21:360:21:46

In a summer full of sequels, reboots and remakes,

0:21:490:21:51

it is nice to come across an original story,

0:21:510:21:53

especially if it blends traditional filmmaking techniques

0:21:530:21:55

with cutting edge technology.

0:21:550:22:01

My name is Cooper.

0:22:010:22:02

I look after my mother mostly.

0:22:020:22:07

Making a stop-motion film requires tremendous discipline,

0:22:070:22:09

because you have to build everything.

0:22:090:22:15

Nothing exists as a virtual object in a computer that you can download

0:22:150:22:18

a new file and then you have another set or what have you.

0:22:180:22:22

You don't have an infinite number of characters,

0:22:220:22:24

you have to build a puppet and you can only use that

0:22:240:22:26

on one set.

0:22:270:22:28

If you want another puppet, you have to build another puppet.

0:22:280:22:30

If you must blink, do it now.

0:22:300:22:32

About epic battles, warriors and monsters.

0:22:320:22:38

We talked about this movie as a stop-motion David Lean film,

0:22:380:22:41

which is kind of silly when you think about how

0:22:410:22:43

you make these movies.

0:22:430:22:45

The biggest set is about 20 feet long.

0:22:450:22:50

So it was a real challenge to test the crew, to make a film like this

0:22:500:22:54

of this sweep and scale.

0:22:540:22:57

Something like the big skeleton monster, which our heroes face off

0:22:570:22:59

against in an incredible temple, we built that big monster puppet

0:22:590:23:02

full-scale, that they face off against.

0:23:020:23:08

It's this 16 foot tall puppet that weighs 400lb.

0:23:080:23:10

At the base, we had to build essentially a metal contraption

0:23:100:23:13

controlled by a computer like you would find

0:23:130:23:15

on a flight simulator.

0:23:150:23:21

It was like a marionette because we had these cables that

0:23:210:23:24

went from the wrist to the ceiling, and dropped down to the floor.

0:23:240:23:27

There were held in place by plastic buckets filled with sand bags.

0:23:270:23:31

Don't touch anything. He did it.

0:23:310:23:37

There is a battle on a raging sea.

0:23:370:23:39

That is a combination of stuff we shot as reference on stage

0:23:390:23:41

to figure out how to do the water, using panes of rippled shower glass,

0:23:410:23:45

pieces of paper, metal grids that we put garbage bags over.

0:23:450:23:47

Then we bring that into the computer and modify it and enhance that

0:23:470:23:50

using CG techniques.

0:23:500:23:52

Do you need a little help?

0:23:520:23:54

No, no, no.

0:23:540:23:55

HE GRUNTS

0:23:550:23:56

Yes.

0:23:560:24:02

That is it for this week.

0:24:020:24:04

Follow us on Twitter for more of our escapades.

0:24:040:24:06

Thanks for watching, and we will see you soon.

0:24:060:24:13

hi

0:24:340:24:34

hi there.

0:24:340:24:35

hi there. Thankfully

0:24:350:24:36

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