Browse content similar to To Live and Game in LA. Check below for episodes and series from the same categories and more!
Line | From | To | |
---|---|---|---|
OK. Let's play. This week we are punching above our weight. Driving | :00:00. | :00:18. | |
around the bend and dropping gunk in a bucket. Right. Let's see. Dragons. | :00:19. | :00:51. | |
Check. Singing pirates check. Orcs... Yes. All of which can only | :00:52. | :01:01. | |
mean it is time for the world 's maddest video games expo in the | :01:02. | :01:05. | |
heart of downtown Los Angeles. This is where new games are launched and | :01:06. | :01:12. | |
new hardware is lauded. It is always big, loud and bright but this year, | :01:13. | :01:16. | |
for the first time, it is not just open to those who work in the games | :01:17. | :01:22. | |
industry. 15,000 members of the public have also been allowed in, | :01:23. | :01:26. | |
each paying up to $250 for a ticket. You do the maths. All of which means | :01:27. | :01:35. | |
things have got a lot easier. Personally hasn't affected my | :01:36. | :01:39. | |
enjoyment of the show at all. But the question is, are this year's | :01:40. | :01:43. | |
crop of announcements worth the wait? How exciting a free use | :01:44. | :01:49. | |
depends on whether the big console manufacturers have any big | :01:50. | :01:52. | |
announcements or not. This year, Microsoft generated the most | :01:53. | :01:55. | |
excitement by announcing a new console. We got hands-on. Welcome to | :01:56. | :02:09. | |
ease 320 17. And with that, Phil Spencer kicked off the Xbox if free | :02:10. | :02:16. | |
press event. It is a big year for Xbox as it announced a brand-new | :02:17. | :02:20. | |
console, Gordon named Scorpio is now called... Xbox one X. Its high-end | :02:21. | :02:30. | |
spec includes six teraflops of graphic performance. That compares | :02:31. | :02:35. | |
to the appeals for's broke 4.2. It is capable of producing four K high | :02:36. | :02:39. | |
dynamic range visuals at 60 frames a second. As well is producing Dolby | :02:40. | :02:46. | |
Atmos audio. All this adds up to a whole lot of horsepower for a | :02:47. | :02:50. | |
console. It is being billed as the most powerful console ever but is | :02:51. | :02:56. | |
more computational grunt enough to shift Sony from its number one | :02:57. | :03:00. | |
position in the console market? In an attempt to do just that a parade | :03:01. | :03:06. | |
of four K resolution games assaulted the senses. Including a peek at the | :03:07. | :03:10. | |
latest addition to the popular Assassin's Creed series, this one | :03:11. | :03:19. | |
set in Egypt. The expendables Terry crews are brings the smack down to | :03:20. | :03:26. | |
crack down three. Open world smashed everything in sight, destructor | :03:27. | :03:32. | |
-fest. As well as family friendly platform super tale. These games | :03:33. | :03:38. | |
will warp play on the old Xbox one and will play with four K graphic | :03:39. | :03:43. | |
enhancement on the Xbox one X. The leading that four K charge with the | :03:44. | :03:49. | |
new machine, racer Ford's motorsport and anthem, and new sci-fi XO suit | :03:50. | :04:00. | |
game created by bio wear. And weirdly, four K enhanced mine craft. | :04:01. | :04:06. | |
One of the few games where high-end lighting effects do not seem | :04:07. | :04:09. | |
necessary. A strong line-up than for the new Xbox. But is it strong | :04:10. | :04:17. | |
enough? That was long and loud. But 42 new games. Very little girl in | :04:18. | :04:22. | |
the way of fan favourites and Franchises such as gears of War. | :04:23. | :04:28. | |
Some Franchises people now will be coming, Halo, gears of War. I spent | :04:29. | :04:32. | |
last month, I was both the studios last month looking at amazing work | :04:33. | :04:37. | |
they were doing. We feel this arena with great games without even | :04:38. | :04:40. | |
bringing in the biggest game Franchises. If more power than | :04:41. | :04:45. | |
important when bringing out a new machine? The tender has done quite | :04:46. | :04:48. | |
well with its new machine which is arguably the least powerful console | :04:49. | :04:54. | |
on the market. Power is poured in to the premium customer. You also want | :04:55. | :04:59. | |
games like mine craft, one of the biggest games on the planet, | :05:00. | :05:03. | |
playable across a whole lineup of consoles, connecting everyone | :05:04. | :05:05. | |
together. It is about content for everybody. Here it is. The most | :05:06. | :05:13. | |
powerful console that Microsoft has ever made. We do know what it looks | :05:14. | :05:19. | |
like. It is actually quite slimline. Smaller than the old machine, the | :05:20. | :05:23. | |
Xbox one F. And we know how much cost. ?449. And we know it is | :05:24. | :05:30. | |
released on November seven. We do not know what games are like when | :05:31. | :05:34. | |
you actually power the machine up, grab hold of the controller and play | :05:35. | :05:38. | |
them on it. To find that out, I have to go over there. OK, now you may | :05:39. | :05:49. | |
think that my driving here is a little scrappy but there is method | :05:50. | :05:54. | |
to my madness. By damaging the car I can see the additional level of | :05:55. | :05:59. | |
detail it has added. You can see individual raindrops. A smorgasbord | :06:00. | :06:02. | |
of different weapon affects going on here. All of them showing what this | :06:03. | :06:07. | |
machine is capable of. The first time I played a game on the new Xbox | :06:08. | :06:13. | |
one X and I just played motorsport seven. The most recognisable of all | :06:14. | :06:16. | |
titles will be launched with this machine when it comes out later this | :06:17. | :06:21. | |
year. It is fantastic. The beautiful game to look at and as you expect, | :06:22. | :06:26. | |
it has four K resolution. But there is more to this than just incredible | :06:27. | :06:37. | |
graphics. That was Mark and, interestingly, no talk of the Yarra | :06:38. | :06:39. | |
at Microsoft but, never fear, Mohammed is here. The cool thing | :06:40. | :06:49. | |
here is that this is a HTC five running without the usual cables | :06:50. | :06:54. | |
trailing to a PC. This has, until recently, been very, very hard to do | :06:55. | :06:58. | |
because there is just too much of a delay between movements and what you | :06:59. | :07:02. | |
see on the headset when you do not use cables. That results in much of | :07:03. | :07:08. | |
motion sickness. But display link has managed to cut the chords and | :07:09. | :07:13. | |
use its own compression technology and 60 gigahertz transmitter on the | :07:14. | :07:18. | |
headset to reduce latency to less than five ms. Right. Next up, | :07:19. | :07:25. | |
Nintendo's big announcement at E63. -- if free. Nintendo has not had the | :07:26. | :07:32. | |
best couple of years. Its last console, the Wii you, failed to | :07:33. | :07:38. | |
connect with the public. With the release of the Switch and its | :07:39. | :07:42. | |
success is the fastest selling console Nintendo history, crowds | :07:43. | :07:46. | |
flocked to the booth at a three this year. Nintendo does not do big pep | :07:47. | :07:50. | |
as conferences any longer, choosing to make its announcement via an | :07:51. | :07:56. | |
online presentation. Fun and battle, always locked together. Last year | :07:57. | :08:01. | |
the tender group was always about one icon. This year there are games | :08:02. | :08:08. | |
aplenty. And a lot of this guy. # Here we go, off the rails. Odyssey | :08:09. | :08:17. | |
sees that Mario travelling that low but in a -- of the globe. Murray is | :08:18. | :08:24. | |
able to throw his hat, just like that, pop on a rocket and accelerate | :08:25. | :08:31. | |
away. And it is not just rockets. His hat is a key game mechanic, used | :08:32. | :08:37. | |
to break bricks, collect coins, right around and even inhabit the | :08:38. | :08:41. | |
body of anything his head where land is on. As one of Nintendo's most | :08:42. | :08:51. | |
popular characters, is Mario the ace up the sleeve of Switch. Transocean | :08:52. | :08:54. | |
Macs certainly, that is the case. Not just with Mario but with many | :08:55. | :09:00. | |
other things as well. We have heard from people who have maybe not | :09:01. | :09:07. | |
played a Nintendo system since an 64 or super Nintendo. But they have | :09:08. | :09:11. | |
wonderful experiences from childhood and they sees things in Super Mario | :09:12. | :09:15. | |
Odyssey that will pull them back in. That is a wonderful opportunity to | :09:16. | :09:18. | |
bridge a lot of new experiences that we offer as well. Mario was the star | :09:19. | :09:26. | |
of the show again in a another game, Mario Rapids. Minty has allowed | :09:27. | :09:36. | |
another games company to create this game, sanctioned by the gaming | :09:37. | :09:40. | |
legend, Mr Mario himself. I said, whatever you do, do not make a jump | :09:41. | :09:45. | |
game or a platform. Make a Mario game that has never been made | :09:46. | :09:50. | |
before. It is not unheard of for Nintendo to work with other studios | :09:51. | :09:55. | |
but it is amazing to see one outside of Japan. And there was plenty more, | :09:56. | :10:01. | |
including Kirby, meteoroid and one that got many hearts racing, a | :10:02. | :10:05. | |
Pokemon RPG. But with no release date announced, we could be waiting | :10:06. | :10:09. | |
a while. TRANSLATION: I would like to know myself when it comes out. | :10:10. | :10:14. | |
With the Switch taking mainstage at this he's event it seems that this | :10:15. | :10:18. | |
is clearly their present and their future. And as it it has audible | :10:19. | :10:22. | |
capabilities, what does it mean in the long-term for Nintendo's other | :10:23. | :10:34. | |
hand-held devices? It welcome to the Week in Tech. It is the week that | :10:35. | :10:39. | |
Tim Cook revealed Apple is developing a self driving car | :10:40. | :10:43. | |
system. Roaming charges dropped for UK mobiles in their EU. Just make | :10:44. | :10:48. | |
sure you read the small print. Following scandals about sexism | :10:49. | :10:54. | |
within the company, to announce that he will take a leave of absence. -- | :10:55. | :11:00. | |
Uber's CEO and ounces. An ad featuring Ryan Reynolds is banned | :11:01. | :11:04. | |
after it was found to be misleading by the watchdog. Sleep tracking | :11:05. | :11:12. | |
device Hello says goodbye, despite raising ?1.3 million in | :11:13. | :11:16. | |
crowdfunding, following by a staggering ?30 million investment. A | :11:17. | :11:20. | |
robot has been composing its own music. Researchers at Georgia | :11:21. | :11:28. | |
Institute of Cancer what it has been working on this robot, which uses | :11:29. | :11:32. | |
deep learning to create its own works, after having listened to more | :11:33. | :11:37. | |
than 500 tunes and millions of segments of sound from artists | :11:38. | :11:41. | |
including The Beatles and Beethoven. Finally, ever thought fish don't | :11:42. | :11:46. | |
hold enough power in this world? This artist's latest work has | :11:47. | :11:52. | |
created a solution. He is tracked by a webcam as he swims, a software | :11:53. | :11:56. | |
calculating the velocity needed to translate his moves into power in | :11:57. | :12:00. | |
the hammer. Apparently it empowers fish to break stuff. | :12:01. | :12:08. | |
Although gaming is massive, the fact that they of videogames operated by | :12:09. | :12:14. | |
often quite complex controllers means that if you have a disability | :12:15. | :12:22. | |
they are quite difficult to play. Cat has met up with one guy who's | :12:23. | :12:26. | |
made it his mission to improve usability and make them payable by | :12:27. | :12:28. | |
all. I received a challenge recently, | :12:29. | :12:34. | |
come and play me, at Killer Instict. It didn't say "if you dare", but it | :12:35. | :12:43. | |
might as well have done, because Ben is a combat expert. Now you are | :12:44. | :12:53. | |
punishing me. I can't do anything! Then, have mercy! This is | :12:54. | :12:57. | |
unbelievable -- Ben. Just unbelievable. Ben has taken me out | :12:58. | :13:04. | |
in about 20 seconds. I could have done it quicker than that if I | :13:05. | :13:08. | |
didn't screw up my inputs at one point. We are playing Killer | :13:09. | :13:14. | |
Instict. A big sports title with players competing for millions of | :13:15. | :13:18. | |
dollars each year, but it is adjust its popularity that makes the game | :13:19. | :13:23. | |
stand out. She has blocked low and the only reason I know that is | :13:24. | :13:29. | |
because I heard that some sound. Ben is relying on his hearing because he | :13:30. | :13:33. | |
is blind, which makes his win even more impressive. If you throw a | :13:34. | :13:37. | |
fireball it travels and there are other satisfying connections at | :13:38. | :13:42. | |
their end when it hits the opponent. When I say, do you realise you are | :13:43. | :13:53. | |
fighting a guy who can't see, they are like, no, I didn't realise that | :13:54. | :13:57. | |
at all. How does it work? And that starts conversations about how games | :13:58. | :14:02. | |
are or aren't accessible. You are passionate about taking that | :14:03. | :14:05. | |
conversation further? It needs to go further because gamers with outside | :14:06. | :14:10. | |
are being left in the dust. These like being able to tell your | :14:11. | :14:13. | |
friendly team and your enemy team apart, different footsteps. It can | :14:14. | :14:20. | |
be done. It isn't an impossibility. Stomach audio only games have been | :14:21. | :14:24. | |
around for many years and it is only now the potential of modern art card | :14:25. | :14:30. | |
where is being harnessed. I am now beginning to understand how crucial | :14:31. | :14:33. | |
sound design is to accessible gaming. I was intrigued, where do | :14:34. | :14:38. | |
you even begin and what if the thing you are designing for is as iconic | :14:39. | :14:44. | |
and scary as Alien? Iron at the BAFTA winning sound design studio | :14:45. | :14:48. | |
Creative Assembly, getting behind the scenes look. There's bits of the | :14:49. | :14:57. | |
game where the alien will be an event above the corridor and you | :14:58. | :15:02. | |
won't know he is there, apart from bits of slime that will drip down. | :15:03. | :15:06. | |
That's the sort of thing we will do for that, just a handful of it into | :15:07. | :15:11. | |
the bucket. We've got wallpaper paste and porridge and we are | :15:12. | :15:16. | |
creating the sound of an alien. Obviously the visuals are incredibly | :15:17. | :15:20. | |
important, but without sound they become kind of... There's no way to | :15:21. | :15:26. | |
them. It is incredible to see the mess and extremes that went into the | :15:27. | :15:31. | |
sound of the game. It's got a good Creek in it. -- creak. Despite this, | :15:32. | :15:43. | |
someone like Ben would still struggle to play in isolation. The | :15:44. | :15:48. | |
reason for that is the menus are visible to him. Episodes, clips, | :15:49. | :15:56. | |
judges, Spencer Kelly... On the Web, a screen reader speaks out the | :15:57. | :16:01. | |
options. It took years of internet before accessibility features like | :16:02. | :16:04. | |
this became commonplace and it is still not 100%. As for games | :16:05. | :16:10. | |
consoles, currently blind gamers have to memorise the menus within | :16:11. | :16:14. | |
games. That's what the big barrier is, the tools people use to make | :16:15. | :16:20. | |
gains aren't compatible with the software that can be used to operate | :16:21. | :16:23. | |
technology. So with that barrier could be solved then we would see a | :16:24. | :16:30. | |
big increase in amount of accessible games. His mission is to make gaming | :16:31. | :16:37. | |
more inclusive. Accessibility's job will be done when people stop | :16:38. | :16:44. | |
innovating the technology. There's always something new that needs to | :16:45. | :16:49. | |
be done. He has been working with people like Ben for years but it is | :16:50. | :16:53. | |
really now down to the console makers to bring about change. We | :16:54. | :16:57. | |
need to be sure the games and consoles we build are accessible to | :16:58. | :17:01. | |
any player, whether it is someone who has cited issues or hearing | :17:02. | :17:05. | |
issues. We announce copilot mode where people can use two controls to | :17:06. | :17:11. | |
play one version of the game, so if someone can't use all the buttons. I | :17:12. | :17:16. | |
quiz the way when it comes to accessibility for blind gamers. For | :17:17. | :17:25. | |
the first time, in game menus will be read out. Let's see what Ben | :17:26. | :17:30. | |
thinks about that news. Other developers, like Sony and Nintendo, | :17:31. | :17:39. | |
they want to use in game menus and spoken instructions, that's | :17:40. | :17:42. | |
brilliant. If I don't have to worry about how much I am paying for it | :17:43. | :17:46. | |
versus accessibility, that would be ideal. Games, games and more PS for | :17:47. | :17:55. | |
games. Sony kicked off its PlayStation press event with a bang, | :17:56. | :18:02. | |
and is due the latest adventure of Naughty Dogs. The crowd certainly | :18:03. | :18:10. | |
liked that Sony made it snow in sunny LA. And everyone's favourite | :18:11. | :18:22. | |
friendly neighbourhood Spiderman swanned into action in a new game | :18:23. | :18:34. | |
which features an innovative use of Spiderman's web slinging. And unlike | :18:35. | :18:45. | |
Xbox, who didn't even mention VR, PlayStation renewed its commitment | :18:46. | :18:48. | |
to techno welding goggles, sorry, virtual reality, I showing off a | :18:49. | :18:57. | |
host of VR games, like Star Child. And an utterly bonkers Final Fantasy | :18:58. | :19:08. | |
VR fishing game. Final Fantasy 15: Monster of the Deep. PlayStation is | :19:09. | :19:12. | |
riding high at the moment with its PS4 outselling its rival, the Xbox | :19:13. | :19:20. | |
one. But with the superpowerful Xbox 1X on the horizon, will things like | :19:21. | :19:24. | |
we are help Sony to maintain its lead? Over the long-term it really | :19:25. | :19:28. | |
is an opportunity to create a new entertainment medium, but I do | :19:29. | :19:33. | |
stress that it is over the long-term. I think in the last six | :19:34. | :19:37. | |
months to one year with a little bit of overhyping of the category out | :19:38. | :19:41. | |
there. Certainly not by ourselves. We saw this as the start of a very | :19:42. | :19:47. | |
long process of bringing VR into the mainstream. You will see lots more | :19:48. | :19:50. | |
technology innovation. I think content makers, game makers and | :19:51. | :19:55. | |
others, including folks that are making television programmes, they | :19:56. | :19:58. | |
are really only starting to just learned what the tools are to make | :19:59. | :20:05. | |
really good we are content. The Xbox 1X is an enormously powerful machine | :20:06. | :20:09. | |
and is in danger of being left behind in terms of producing the | :20:10. | :20:13. | |
most powerful console out there. I think the consumer will have to look | :20:14. | :20:16. | |
at both systems and make a comparison. Obviously there is a | :20:17. | :20:21. | |
significant price differential between the two units, which plays | :20:22. | :20:24. | |
it somewhat towards our advantage, and I think with PS4 Pro you get | :20:25. | :20:32. | |
some additional benefits if you are interested in VR. So if we are | :20:33. | :20:34. | |
confident where we stand now. That was Mark at Sony. Now, three | :20:35. | :20:53. | |
more people playing video games. Actually, two playing games and one | :20:54. | :20:57. | |
watching a movie, all on the same screen. But depending on where you | :20:58. | :21:02. | |
sit, you get a different view. The secret is actually in this special | :21:03. | :21:05. | |
reflective screen, which only reflects the light from this | :21:06. | :21:09. | |
projector straight back in this direction, that means no one else | :21:10. | :21:13. | |
can see this and in fact you have a load of projectors all shining | :21:14. | :21:19. | |
different stuff at the screen. The result is OK but I have to admit I | :21:20. | :21:25. | |
could see traces of the other viewers' images, so maybe there's a | :21:26. | :21:29. | |
bit more to do. There are a few things you can guarantee at E3 every | :21:30. | :21:34. | |
year. Bright lights, lots of noise and lots of sequels too. These are | :21:35. | :21:40. | |
the fan favourites which seemed to get a new rich region every few | :21:41. | :21:46. | |
months -- new iteration every few months and they are in danger of | :21:47. | :21:51. | |
getting repetitive, but this year some franchises were thrown up a few | :21:52. | :21:53. | |
surprises. Videogames publishers love a sequel. | :21:54. | :21:58. | |
All you have to do is take a pop at title, make a few tweaks and then | :21:59. | :22:02. | |
push out an annual refresh. -- popular title. But at E3 there are | :22:03. | :22:10. | |
couple of sequels that had to work a little bit harder than usual. A good | :22:11. | :22:17. | |
example is the polarising sci-fi settings from the last couple of | :22:18. | :22:21. | |
games that have been replaced by a period of history which originally | :22:22. | :22:24. | |
inspired this series, the Second World War. | :22:25. | :22:34. | |
Who needs railguns, robots and energy shields? Got a rifle, a | :22:35. | :22:40. | |
helmet and a determination to take the speech! The gameplay is chaotic, | :22:41. | :22:50. | |
noisy, frantic, everything you want. That's it from Click at E3. We are | :22:51. | :22:57. | |
back in the US next week. In the meantime, you can follow us on | :22:58. | :23:05. | |
Twitter and Facebook. Thanks for watching and we'll see you soon. | :23:06. | :23:09. |