We Are Sailing Click

We Are Sailing

The tech show takes a seat in the world's toughest yacht race, plus an exclusive look behind the scenes of the gaming outfit behind Halo and Destiny.

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Now on BBC News, it is time for Click.


This week, life on the ocean waves. A big cloud makes a big bang, which


makes a big cloud. And climbing higher and higher, and back down


again. This weekend, the world's toughest


sailing race begins. Held every three years, the Volvo Ocean race


starts in Alicante, in Spain, and ends in The Hague, in the


Netherlands. Now, that doesn't actually sound very far, but in the


middle there is the small matter of 45,000 nautical miles, taking in 12


cities in six continents, and with broken masts, capsizes and icebergs


almost guaranteed, this is no luxury cruise. To try and make this journey


even possible, technology inevitably raise its head. These are some of


the most advanced sailing yachts ever designed, and we were given


special access to one of them during crew training. 22 October sees the


most extreme offshore event in the world began. We are just testing if


we can figure out trying to sail through that went. We are struggling


at the moment to try and make the boat go as fast as it can go with


the data we have been given. 45,000 miles, nine months of racing, seven


identical boats, in the roughest seas in the world. With boats


capable of 32 knots, and leaving for extended periods out at sea, races


of this nature are not undertaken lightly, with Cruise displaying an


extreme dedication to sailing. I kind of gave up my life in France to


go and do the race began, to work with the boat and to gain more


experience. I sold my house and sort of made myself homeless in the


process. I have got three sisters and my parents. I think I have seen


my parents for five days in the last 1.5 years. I am sure they would like


to see me a bit more. On these experiences, as well as action from


the race, will be broadcast directly from the ocean. These yachts are


basically fitted with oceangoing equivalents to TV studios and edit


facilities. OK, cramped and wet version of TV studios and edit


facilities. We have two 250 antennas, satellite mobile phones


can be connected internet via them. And there are also 4G modules and


how antennas. Making use of all of this kit is an on-board reporter.


They have the opportunity to capture video footage, or take photographs


or interviews of the teams, and then this is broadcast to the world by


the on-board communication system. As the boats are being tracked live,


the audience can follow the action at any time. No one gets any sleep,


and I have to wake everyone up every 15 minutes or half an hour.


Basically we have got to move everything on deck below to the high


side of the boat. If they really want to interact without getting


wet, there is a game which uses the real race starter, allowing the


audience to virtually compete against the real thing. The yacht is


fitted with a number of different senses, measuring things like wind,


tide speed, and how far the boat is tipping over. Unusually, this event


is taking place in parts of the ocean not commonly used for racing,


and as a result, one of the yachts will be fitted with a sensor which


checks for micro levels of plastic waste in the ocean. This data will


eventually be analysed by researchers from the UN. In the


meantime, the teams will have their hands full, raising their boats over


massive distances. And, even though conditions will be tough, most of


the crews would have it any other way. As soon as you are able to do


what you love, it is not a sacrifice any more. We have been talking a lot


about augmented reality lately. This is, in case you are not aware, the


next big thing, and is being applied to all sorts of areas. This week it


is art. Lara Lewington has been to see how AR and 360 video is hoping


to bring some culture to your smartphone. Blenheim Palace, a place


of rich history, 18th century architecture, and the contemporary


art exhibition, and that is where the technology comes into it. Before


speaking to our art critic about technology's place in the art world,


time for a look around. Artist Jenny's software combines physical


installations with a mobile phone app to bring her political and


historical based work it to life. Beacons throughout the 200 acre


estate trigger 360 videos in the right location, and combine that


with your phone's gyroscope to make sure that you are looking at them


from the right perspective. Here, the illusion of pictures being


overlaid on the real world is created, turning day into night,


eliminating buildings with words, and the an appearance from a flying


mythical creature. The effect looks similar to augmented reality, but is


really more like virtual reality without a headset. Maybe this is


because bringing AR to art seems to have its challenges. Let me show you


this. Snapchat and artist Jeff Koons have joined forces so users can view


his sculptures through augmented reality and popular geo- tagged


locations across the road. It is hiding from us again. It is not even


telling us where it is now. So, with a little help from an art critic, I


tried to take a closer look in London's Hyde Park. There it is.


There we go. Herself selfie worked. Having found a spot the image was


tagged two and opened up Snapchat, this giant balloon dog sculpture


appears on my screen. Do you actually think there is a future in


this? Do you think people will be able to appreciate art in a


different form? It is a form of reproduction of art. It is not art.


I mean, it is not creating a piece, it is reproducing apiece. And I


think any kind of reproduction of art does help people, and whether it


is a poster or a postcard or anything. But that is not much


better than, you know, anything. But what happens when another artist


wants to come and spoil the fun? Geo- tagging their own work in the


same place? Well, New York based Sebastian has created the first


example of AR vandalism. Using his own app, he geo- tagged a vandalised


version of Jeff Koons's sculpture in the same location in New York's


Central Park. Which may have scandalise him but would in effect


those using Snapchat anyway. Although it does raise questions


about the future of this sort of art and virtual public spaces. For a


company to have the freedom to GPS tag whatever they want is an


enormous luxury that we should not be giving out for free. The virtual


public space belongs to us. We should charge them rent. The meeting


of art and technology clearly has its place. But whether I have seen


it this week or not does seem to remain in question. Hello, and


welcome to the week intact. It was the week that the world's 3D printed


bridge, made of 800 layers of concrete, was unveiled in the


Netherlands. Facebook bought an app called tbh that forces users to send


anonymous condiments to each other, and Snap will bring original TV


programming to Snapchat. Hopefully the shows will not disappear after


five seconds. And it was a Wi-Fi Armageddon this week as a cracked


attack exposed a major security floor. The weakness is found


ironically in the security protocol used to protect the majority of


Wi-Fi connections. Some companies are already issuing patches to fix


the problem, so make sure you update your systems as they come. The


finalists of the Global Learning X prize have been announced. Five


teams are now in the running for the $15 million grand prize, including


this school and One Billion, which we featured this summer. All have


been given a $1 billion -- $1 million award. Finally, the one


million dollar duel between megabytes and another team went down


in Japan. I am glory and Eagle prime one over the course of three long,


slow and painful rounds against the Japanese robots, slashing its open


with a chainsaw in the end. Now, back to the junkyard. Not everyone


can have their own spaceship, but Jeff Bezos, the man behind Amazon,


does. Why not? After all, he is worth $85 billion. Pouring a measly


$1 billion a year into his project Blue Origin, it is easy. While he


has his sights set firmly beyond the clouds, the reason he can afford


this is because of the cloud. More specifically, not Amazon the online


shop, but Amazon web services. Beneath the surface of our daily


lives, there is a flow of money, information and people built on a


raft of support systems. However bank payments are tracked and how we


get from A to B on public transport. Things about how goods arrive in


shops. When everything works seamlessly, it is easy to miss what


is happening behind the scenes. What a movie, a new playlist, a bed for


the night? Well, you wouldn't get one from these household names


without the help of Amazon web services, AWS. And it makes Amazon


more cash than the thing we know makes them cash. Shaw, Google and


Microsoft offer similar services, but it was Amazon that reinvented


cloud compute back 2006, and it is now the biggest player. The trick is


to make the service that the business. NASA users AWS to stream


for K video from International Space Station, while much smaller


companies like mobile ADT provide counselling detection in Africa, --


cancer detection in Africa, use it to improve the accuracy of the


nurses in rural villages. From occasional shopping to huge data


tasks like this, the reason why analytics, streaming, accounting and


other cloud services have moved to Amazon and its competitors is


because you pay for exact what you use. Used to have to predict ahead


of time how much capacity you were going to need. And what that meant


was you either guest too low and didn't have enough, and therefore


you would have errors and a terrible customer experience, or in most


cases you get high and new provision for the peak. But there is a reason


they call it the peak, which is because you never really hit the


peak, so you sit on a lot of wasted capital. But handing over valuable


data to be analysed by these cloud services involves a lot of trust.


Recently there have been several big leagues from data storage provided


by Amazon web services. Just last month, Verizon accidentally left a


data bucket of sensitive information unprotected, and in a separate


incident, 4 million Time Warner cable records were left exposed.


Back in June, it was discovered that political data gathered on 188


million US citizens was publicly accessible from a misconfigured data


store. Experts have questioned whether AWS could have done more to


actively guide its customers in good security practice, and even to


actively test security. Instead, AWS has chosen to focus blame on its


clients. We provide a set of capabilities and a lot of


flexibility our customers, and so you can have infrastructure like we


run and it can have airtight security, but if our customers in


the applications they build do not build the same level of quality and


security, you could have a problem. Nevertheless, some of the biggest


names on the web and in the real world rely on Google, Microsoft and


AWS to deliver. And to give you an idea of the detail that can be


involved, on a recent trip to Nevada, Dan Simmons discovered that


even an actual mine has uses for a data mine. Everything here is big. A


mind almost two miles wide. 250 ton trucks. Welcome to the second


largest boron mine in the world. This is literally the money shot.


This is what they are after. This is tonight, and after it has been


processed, the boron will come from this and on into 200 or 300


different products, many of them electronics we have in our home,


like the toughened glass on the front of microwave ovens.


But when everything is this big, it is the little things that can make a


difference. Data from the trucks detect bumps and movement. They


upload to the cloud. The Amazon programme takes over and gives this


map showing how different routes and services affect the tyres on these


monsters. We have this installed here. You can see a heat map of the


mine pit. The green is smooth road. The orange is rough. We can monitor


it and dispatched to a appropriate areas. Ultimately that will save


wear and tear. Why does not Rio Tinto wants to keep this to


themselves? Why not rely on their own experience? We are mining


company, not a software company. We just want the best practice to solve


these problems. There is no reason to reinvent the wheel. If it did not


exist, we probably would have done this. And is the savings, another


big attraction of using the Cloud. It can produce savings multiple


times over. You can possibly get up to 40 - 50% more life on a tyre. How


much money is that for those at home? They cost about 40- $50,000.


So, $25,000 more on the life of a tyre is pretty good.


Now, Destiny two was one of the most widely anticipated game releases of


the year in sequel to one of the most expensive games ever made. Next


week it will be available on the PC for the first time ever. As the


studio geared up for its release, we were given exclusive


behind-the-scenes access to the team which made the game, operating out


of Seattle you don't have to be a rocket scientist to know what they


make here. They very rarely let people in with a camera. Hello!


Welcome! Thank you very much. When we say it is rare for cameras to be


in here, we mean it. We are the first people to ever record in this


studio, founded in the 90s by two college friends. Bungee is famous


for making the they now employ over 700 people. The first thing I


published was a multiplayer only network in 92. It barely existed


except on college campuses. Now based in Seattle and responsible for


the BAFTA winning Destiny franchise, they are a hive of activity having


just released the title, a title for something that was a best seller,


but also criticised for being dull. After the first game, there was some


negative feedback, criticism. Did you take that to heart? Absolutely.


It was to a large degree stuff we already knew. We knew it had amazing


parts that many people would love and which would get people playing


it for years to come. But we also saw the real mistakes we made on the


story, for example. Those were big sources of things to fix for the


next one. We were not surprised. When you are a creator and you are


immersed in it, you understand it. But it was a sharp message from the


community that we were expected more of. He says they learned their


lessons. Early reviews of the console release in September


suggests he may be right. But there are still plenty of challenges.


Keeping this on line universe going is a lot of work. In a crowded


market, they face stiff competition to keep layers coming back for more.


-- players. One of the major differences between this new version


of Destiny and the original is it is going on the PC for the first time


ever. I have never played with a mouse and keyboard before. Let's see


what it is like. Making it feel like Destiny with a mouse and keyboard


has been an exciting part of the project. Certain guns will kick and


rise up. That recoil is integral to making the experience feel heavy,


like you are there. But with a mouse, it just feels like you are


chasing the barrel of a gun all the time. It is very accurate. I am


doing better on a PC. When you spend several thousand dollars, several


thousand pounds, on a gaming rig, you want to honour the investment


they have put into it. Much of it goes into being able to render the


capability. This monitor is relatively new in the PC space, but


we have made the effort to make sure that if you are playing on one, that


is a good investment. As well as the PC release of the game, people here


are working on expansion packs coming soon as well. It is in rooms


like this one where they are deciding what you are going to be


playing in the coming months and years. And everything the team needs


to put that together is all here in this one building. The motion


capture area, the sound design studios. It starts out with this. I


like it right away. It is evocative. This is a stunning number. We have


recorded over 900 pieces of this game. Without knowing what a person


is going to do, when a battle is going to break out, you don't know.


You need several options in your pocket all the time so if something


happens here, over there, something comes out from behind a rock,


whatever, the music has to change instantly. We released the


soundtrack of Destiny the day before the game launched. Within 24 hours,


we were the number one album on Amazon, knocking Taylor Swift out of


first race. -- place. It is not often you see a climbing wall in the


middle of a gaming studio. Despite the pressures of making such a


high-profile game, start here tried their best to keep relaxed. That is,


you know, if you find it relaxing. There was a climber at the studio


who was a veteran of it. He designed some of our best problems because he


applied his mindset to it. Obviously, I was going to have to


give it a go. So close! I was so close. Heading to the north tower!


Our game is a content game. Quantity is a part of quality, especially for


players who are always going to consume the content faster than we


can build it, you know? It takes months to make a cool adventure. And


players will go through it in 20 minutes. So, that is the challenge


for now. What is next for them? They don't usually do interviews, but


sitting down with us, Jason says it is something they are actively


looking at. We are starting in eight small way to see what is beyond


Destiny. We are attempting to do something new to surprise people,


but you risk being ignored because no one cares about what you did. And


so I would say, yeah, you make your hand pretty tired writing down all


the risks going into a new gaming project. But I would say investors


are taking on a lot of to bring something people care about. -- of


risk. And that is it for this week. Don't forget, we are on Facebook and


Twitter through the week on BBC Click. Thank you for watching. We


will see you


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