We Are Sailing Click


We Are Sailing

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Now on BBC News, it is time for Click.

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This week, life on the ocean waves. A big cloud makes a big bang, which

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makes a big cloud. And climbing higher and higher, and back down

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again. This weekend, the world's toughest

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sailing race begins. Held every three years, the Volvo Ocean race

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starts in Alicante, in Spain, and ends in The Hague, in the

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Netherlands. Now, that doesn't actually sound very far, but in the

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middle there is the small matter of 45,000 nautical miles, taking in 12

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cities in six continents, and with broken masts, capsizes and icebergs

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almost guaranteed, this is no luxury cruise. To try and make this journey

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even possible, technology inevitably raise its head. These are some of

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the most advanced sailing yachts ever designed, and we were given

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special access to one of them during crew training. 22 October sees the

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most extreme offshore event in the world began. We are just testing if

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we can figure out trying to sail through that went. We are struggling

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at the moment to try and make the boat go as fast as it can go with

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the data we have been given. 45,000 miles, nine months of racing, seven

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identical boats, in the roughest seas in the world. With boats

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capable of 32 knots, and leaving for extended periods out at sea, races

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of this nature are not undertaken lightly, with Cruise displaying an

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extreme dedication to sailing. I kind of gave up my life in France to

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go and do the race began, to work with the boat and to gain more

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experience. I sold my house and sort of made myself homeless in the

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process. I have got three sisters and my parents. I think I have seen

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my parents for five days in the last 1.5 years. I am sure they would like

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to see me a bit more. On these experiences, as well as action from

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the race, will be broadcast directly from the ocean. These yachts are

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basically fitted with oceangoing equivalents to TV studios and edit

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facilities. OK, cramped and wet version of TV studios and edit

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facilities. We have two 250 antennas, satellite mobile phones

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can be connected internet via them. And there are also 4G modules and

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how antennas. Making use of all of this kit is an on-board reporter.

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They have the opportunity to capture video footage, or take photographs

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or interviews of the teams, and then this is broadcast to the world by

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the on-board communication system. As the boats are being tracked live,

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the audience can follow the action at any time. No one gets any sleep,

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and I have to wake everyone up every 15 minutes or half an hour.

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Basically we have got to move everything on deck below to the high

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side of the boat. If they really want to interact without getting

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wet, there is a game which uses the real race starter, allowing the

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audience to virtually compete against the real thing. The yacht is

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fitted with a number of different senses, measuring things like wind,

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tide speed, and how far the boat is tipping over. Unusually, this event

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is taking place in parts of the ocean not commonly used for racing,

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and as a result, one of the yachts will be fitted with a sensor which

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checks for micro levels of plastic waste in the ocean. This data will

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eventually be analysed by researchers from the UN. In the

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meantime, the teams will have their hands full, raising their boats over

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massive distances. And, even though conditions will be tough, most of

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the crews would have it any other way. As soon as you are able to do

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what you love, it is not a sacrifice any more. We have been talking a lot

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about augmented reality lately. This is, in case you are not aware, the

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next big thing, and is being applied to all sorts of areas. This week it

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is art. Lara Lewington has been to see how AR and 360 video is hoping

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to bring some culture to your smartphone. Blenheim Palace, a place

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of rich history, 18th century architecture, and the contemporary

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art exhibition, and that is where the technology comes into it. Before

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speaking to our art critic about technology's place in the art world,

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time for a look around. Artist Jenny's software combines physical

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installations with a mobile phone app to bring her political and

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historical based work it to life. Beacons throughout the 200 acre

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estate trigger 360 videos in the right location, and combine that

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with your phone's gyroscope to make sure that you are looking at them

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from the right perspective. Here, the illusion of pictures being

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overlaid on the real world is created, turning day into night,

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eliminating buildings with words, and the an appearance from a flying

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mythical creature. The effect looks similar to augmented reality, but is

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really more like virtual reality without a headset. Maybe this is

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because bringing AR to art seems to have its challenges. Let me show you

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this. Snapchat and artist Jeff Koons have joined forces so users can view

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his sculptures through augmented reality and popular geo- tagged

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locations across the road. It is hiding from us again. It is not even

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telling us where it is now. So, with a little help from an art critic, I

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tried to take a closer look in London's Hyde Park. There it is.

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There we go. Herself selfie worked. Having found a spot the image was

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tagged two and opened up Snapchat, this giant balloon dog sculpture

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appears on my screen. Do you actually think there is a future in

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this? Do you think people will be able to appreciate art in a

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different form? It is a form of reproduction of art. It is not art.

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I mean, it is not creating a piece, it is reproducing apiece. And I

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think any kind of reproduction of art does help people, and whether it

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is a poster or a postcard or anything. But that is not much

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better than, you know, anything. But what happens when another artist

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wants to come and spoil the fun? Geo- tagging their own work in the

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same place? Well, New York based Sebastian has created the first

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example of AR vandalism. Using his own app, he geo- tagged a vandalised

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version of Jeff Koons's sculpture in the same location in New York's

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Central Park. Which may have scandalise him but would in effect

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those using Snapchat anyway. Although it does raise questions

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about the future of this sort of art and virtual public spaces. For a

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company to have the freedom to GPS tag whatever they want is an

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enormous luxury that we should not be giving out for free. The virtual

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public space belongs to us. We should charge them rent. The meeting

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of art and technology clearly has its place. But whether I have seen

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it this week or not does seem to remain in question. Hello, and

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welcome to the week intact. It was the week that the world's 3D printed

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bridge, made of 800 layers of concrete, was unveiled in the

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Netherlands. Facebook bought an app called tbh that forces users to send

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anonymous condiments to each other, and Snap will bring original TV

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programming to Snapchat. Hopefully the shows will not disappear after

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five seconds. And it was a Wi-Fi Armageddon this week as a cracked

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attack exposed a major security floor. The weakness is found

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ironically in the security protocol used to protect the majority of

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Wi-Fi connections. Some companies are already issuing patches to fix

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the problem, so make sure you update your systems as they come. The

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finalists of the Global Learning X prize have been announced. Five

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teams are now in the running for the $15 million grand prize, including

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this school and One Billion, which we featured this summer. All have

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been given a $1 billion -- $1 million award. Finally, the one

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million dollar duel between megabytes and another team went down

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in Japan. I am glory and Eagle prime one over the course of three long,

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slow and painful rounds against the Japanese robots, slashing its open

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with a chainsaw in the end. Now, back to the junkyard. Not everyone

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can have their own spaceship, but Jeff Bezos, the man behind Amazon,

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does. Why not? After all, he is worth $85 billion. Pouring a measly

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$1 billion a year into his project Blue Origin, it is easy. While he

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has his sights set firmly beyond the clouds, the reason he can afford

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this is because of the cloud. More specifically, not Amazon the online

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shop, but Amazon web services. Beneath the surface of our daily

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lives, there is a flow of money, information and people built on a

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raft of support systems. However bank payments are tracked and how we

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get from A to B on public transport. Things about how goods arrive in

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shops. When everything works seamlessly, it is easy to miss what

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is happening behind the scenes. What a movie, a new playlist, a bed for

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the night? Well, you wouldn't get one from these household names

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without the help of Amazon web services, AWS. And it makes Amazon

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more cash than the thing we know makes them cash. Shaw, Google and

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Microsoft offer similar services, but it was Amazon that reinvented

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cloud compute back 2006, and it is now the biggest player. The trick is

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to make the service that the business. NASA users AWS to stream

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for K video from International Space Station, while much smaller

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companies like mobile ADT provide counselling detection in Africa, --

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cancer detection in Africa, use it to improve the accuracy of the

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nurses in rural villages. From occasional shopping to huge data

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tasks like this, the reason why analytics, streaming, accounting and

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other cloud services have moved to Amazon and its competitors is

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because you pay for exact what you use. Used to have to predict ahead

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of time how much capacity you were going to need. And what that meant

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was you either guest too low and didn't have enough, and therefore

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you would have errors and a terrible customer experience, or in most

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cases you get high and new provision for the peak. But there is a reason

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they call it the peak, which is because you never really hit the

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peak, so you sit on a lot of wasted capital. But handing over valuable

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data to be analysed by these cloud services involves a lot of trust.

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Recently there have been several big leagues from data storage provided

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by Amazon web services. Just last month, Verizon accidentally left a

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data bucket of sensitive information unprotected, and in a separate

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incident, 4 million Time Warner cable records were left exposed.

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Back in June, it was discovered that political data gathered on 188

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million US citizens was publicly accessible from a misconfigured data

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store. Experts have questioned whether AWS could have done more to

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actively guide its customers in good security practice, and even to

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actively test security. Instead, AWS has chosen to focus blame on its

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clients. We provide a set of capabilities and a lot of

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flexibility our customers, and so you can have infrastructure like we

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run and it can have airtight security, but if our customers in

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the applications they build do not build the same level of quality and

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security, you could have a problem. Nevertheless, some of the biggest

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names on the web and in the real world rely on Google, Microsoft and

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AWS to deliver. And to give you an idea of the detail that can be

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involved, on a recent trip to Nevada, Dan Simmons discovered that

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even an actual mine has uses for a data mine. Everything here is big. A

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mind almost two miles wide. 250 ton trucks. Welcome to the second

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largest boron mine in the world. This is literally the money shot.

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This is what they are after. This is tonight, and after it has been

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processed, the boron will come from this and on into 200 or 300

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different products, many of them electronics we have in our home,

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like the toughened glass on the front of microwave ovens.

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But when everything is this big, it is the little things that can make a

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difference. Data from the trucks detect bumps and movement. They

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upload to the cloud. The Amazon programme takes over and gives this

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map showing how different routes and services affect the tyres on these

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monsters. We have this installed here. You can see a heat map of the

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mine pit. The green is smooth road. The orange is rough. We can monitor

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it and dispatched to a appropriate areas. Ultimately that will save

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wear and tear. Why does not Rio Tinto wants to keep this to

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themselves? Why not rely on their own experience? We are mining

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company, not a software company. We just want the best practice to solve

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these problems. There is no reason to reinvent the wheel. If it did not

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exist, we probably would have done this. And is the savings, another

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big attraction of using the Cloud. It can produce savings multiple

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times over. You can possibly get up to 40 - 50% more life on a tyre. How

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much money is that for those at home? They cost about 40- $50,000.

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So, $25,000 more on the life of a tyre is pretty good.

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Now, Destiny two was one of the most widely anticipated game releases of

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the year in sequel to one of the most expensive games ever made. Next

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week it will be available on the PC for the first time ever. As the

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studio geared up for its release, we were given exclusive

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behind-the-scenes access to the team which made the game, operating out

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of Seattle you don't have to be a rocket scientist to know what they

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make here. They very rarely let people in with a camera. Hello!

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Welcome! Thank you very much. When we say it is rare for cameras to be

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in here, we mean it. We are the first people to ever record in this

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studio, founded in the 90s by two college friends. Bungee is famous

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for making the they now employ over 700 people. The first thing I

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published was a multiplayer only network in 92. It barely existed

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except on college campuses. Now based in Seattle and responsible for

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the BAFTA winning Destiny franchise, they are a hive of activity having

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just released the title, a title for something that was a best seller,

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but also criticised for being dull. After the first game, there was some

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negative feedback, criticism. Did you take that to heart? Absolutely.

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It was to a large degree stuff we already knew. We knew it had amazing

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parts that many people would love and which would get people playing

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it for years to come. But we also saw the real mistakes we made on the

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story, for example. Those were big sources of things to fix for the

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next one. We were not surprised. When you are a creator and you are

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immersed in it, you understand it. But it was a sharp message from the

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community that we were expected more of. He says they learned their

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lessons. Early reviews of the console release in September

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suggests he may be right. But there are still plenty of challenges.

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Keeping this on line universe going is a lot of work. In a crowded

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market, they face stiff competition to keep layers coming back for more.

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-- players. One of the major differences between this new version

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of Destiny and the original is it is going on the PC for the first time

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ever. I have never played with a mouse and keyboard before. Let's see

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what it is like. Making it feel like Destiny with a mouse and keyboard

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has been an exciting part of the project. Certain guns will kick and

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rise up. That recoil is integral to making the experience feel heavy,

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like you are there. But with a mouse, it just feels like you are

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chasing the barrel of a gun all the time. It is very accurate. I am

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doing better on a PC. When you spend several thousand dollars, several

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thousand pounds, on a gaming rig, you want to honour the investment

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they have put into it. Much of it goes into being able to render the

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capability. This monitor is relatively new in the PC space, but

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we have made the effort to make sure that if you are playing on one, that

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is a good investment. As well as the PC release of the game, people here

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are working on expansion packs coming soon as well. It is in rooms

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like this one where they are deciding what you are going to be

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playing in the coming months and years. And everything the team needs

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to put that together is all here in this one building. The motion

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capture area, the sound design studios. It starts out with this. I

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like it right away. It is evocative. This is a stunning number. We have

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recorded over 900 pieces of this game. Without knowing what a person

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is going to do, when a battle is going to break out, you don't know.

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You need several options in your pocket all the time so if something

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happens here, over there, something comes out from behind a rock,

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whatever, the music has to change instantly. We released the

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soundtrack of Destiny the day before the game launched. Within 24 hours,

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we were the number one album on Amazon, knocking Taylor Swift out of

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first race. -- place. It is not often you see a climbing wall in the

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middle of a gaming studio. Despite the pressures of making such a

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high-profile game, start here tried their best to keep relaxed. That is,

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you know, if you find it relaxing. There was a climber at the studio

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who was a veteran of it. He designed some of our best problems because he

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applied his mindset to it. Obviously, I was going to have to

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give it a go. So close! I was so close. Heading to the north tower!

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Our game is a content game. Quantity is a part of quality, especially for

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players who are always going to consume the content faster than we

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can build it, you know? It takes months to make a cool adventure. And

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players will go through it in 20 minutes. So, that is the challenge

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for now. What is next for them? They don't usually do interviews, but

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sitting down with us, Jason says it is something they are actively

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looking at. We are starting in eight small way to see what is beyond

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Destiny. We are attempting to do something new to surprise people,

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but you risk being ignored because no one cares about what you did. And

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so I would say, yeah, you make your hand pretty tired writing down all

:23:31.:23:35.

the risks going into a new gaming project. But I would say investors

:23:36.:23:40.

are taking on a lot of to bring something people care about. -- of

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risk. And that is it for this week. Don't forget, we are on Facebook and

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Twitter through the week on BBC Click. Thank you for watching. We

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will see you

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