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Now on BBC News, it is time for Click. | :00:00. | :00:09. | |
This week, life on the ocean waves. A big cloud makes a big bang, which | :00:10. | :00:17. | |
makes a big cloud. And climbing higher and higher, and back down | :00:18. | :00:19. | |
again. This weekend, the world's toughest | :00:20. | :00:50. | |
sailing race begins. Held every three years, the Volvo Ocean race | :00:51. | :00:58. | |
starts in Alicante, in Spain, and ends in The Hague, in the | :00:59. | :01:01. | |
Netherlands. Now, that doesn't actually sound very far, but in the | :01:02. | :01:06. | |
middle there is the small matter of 45,000 nautical miles, taking in 12 | :01:07. | :01:09. | |
cities in six continents, and with broken masts, capsizes and icebergs | :01:10. | :01:15. | |
almost guaranteed, this is no luxury cruise. To try and make this journey | :01:16. | :01:20. | |
even possible, technology inevitably raise its head. These are some of | :01:21. | :01:23. | |
the most advanced sailing yachts ever designed, and we were given | :01:24. | :01:27. | |
special access to one of them during crew training. 22 October sees the | :01:28. | :01:33. | |
most extreme offshore event in the world began. We are just testing if | :01:34. | :01:39. | |
we can figure out trying to sail through that went. We are struggling | :01:40. | :01:43. | |
at the moment to try and make the boat go as fast as it can go with | :01:44. | :01:48. | |
the data we have been given. 45,000 miles, nine months of racing, seven | :01:49. | :01:52. | |
identical boats, in the roughest seas in the world. With boats | :01:53. | :01:59. | |
capable of 32 knots, and leaving for extended periods out at sea, races | :02:00. | :02:02. | |
of this nature are not undertaken lightly, with Cruise displaying an | :02:03. | :02:08. | |
extreme dedication to sailing. I kind of gave up my life in France to | :02:09. | :02:15. | |
go and do the race began, to work with the boat and to gain more | :02:16. | :02:19. | |
experience. I sold my house and sort of made myself homeless in the | :02:20. | :02:25. | |
process. I have got three sisters and my parents. I think I have seen | :02:26. | :02:30. | |
my parents for five days in the last 1.5 years. I am sure they would like | :02:31. | :02:34. | |
to see me a bit more. On these experiences, as well as action from | :02:35. | :02:38. | |
the race, will be broadcast directly from the ocean. These yachts are | :02:39. | :02:42. | |
basically fitted with oceangoing equivalents to TV studios and edit | :02:43. | :02:46. | |
facilities. OK, cramped and wet version of TV studios and edit | :02:47. | :02:53. | |
facilities. We have two 250 antennas, satellite mobile phones | :02:54. | :02:57. | |
can be connected internet via them. And there are also 4G modules and | :02:58. | :03:04. | |
how antennas. Making use of all of this kit is an on-board reporter. | :03:05. | :03:09. | |
They have the opportunity to capture video footage, or take photographs | :03:10. | :03:14. | |
or interviews of the teams, and then this is broadcast to the world by | :03:15. | :03:18. | |
the on-board communication system. As the boats are being tracked live, | :03:19. | :03:22. | |
the audience can follow the action at any time. No one gets any sleep, | :03:23. | :03:28. | |
and I have to wake everyone up every 15 minutes or half an hour. | :03:29. | :03:32. | |
Basically we have got to move everything on deck below to the high | :03:33. | :03:40. | |
side of the boat. If they really want to interact without getting | :03:41. | :03:44. | |
wet, there is a game which uses the real race starter, allowing the | :03:45. | :03:47. | |
audience to virtually compete against the real thing. The yacht is | :03:48. | :03:53. | |
fitted with a number of different senses, measuring things like wind, | :03:54. | :03:58. | |
tide speed, and how far the boat is tipping over. Unusually, this event | :03:59. | :04:03. | |
is taking place in parts of the ocean not commonly used for racing, | :04:04. | :04:07. | |
and as a result, one of the yachts will be fitted with a sensor which | :04:08. | :04:11. | |
checks for micro levels of plastic waste in the ocean. This data will | :04:12. | :04:14. | |
eventually be analysed by researchers from the UN. In the | :04:15. | :04:19. | |
meantime, the teams will have their hands full, raising their boats over | :04:20. | :04:23. | |
massive distances. And, even though conditions will be tough, most of | :04:24. | :04:27. | |
the crews would have it any other way. As soon as you are able to do | :04:28. | :04:32. | |
what you love, it is not a sacrifice any more. We have been talking a lot | :04:33. | :04:39. | |
about augmented reality lately. This is, in case you are not aware, the | :04:40. | :04:43. | |
next big thing, and is being applied to all sorts of areas. This week it | :04:44. | :04:50. | |
is art. Lara Lewington has been to see how AR and 360 video is hoping | :04:51. | :04:54. | |
to bring some culture to your smartphone. Blenheim Palace, a place | :04:55. | :05:02. | |
of rich history, 18th century architecture, and the contemporary | :05:03. | :05:06. | |
art exhibition, and that is where the technology comes into it. Before | :05:07. | :05:13. | |
speaking to our art critic about technology's place in the art world, | :05:14. | :05:18. | |
time for a look around. Artist Jenny's software combines physical | :05:19. | :05:24. | |
installations with a mobile phone app to bring her political and | :05:25. | :05:28. | |
historical based work it to life. Beacons throughout the 200 acre | :05:29. | :05:33. | |
estate trigger 360 videos in the right location, and combine that | :05:34. | :05:37. | |
with your phone's gyroscope to make sure that you are looking at them | :05:38. | :05:42. | |
from the right perspective. Here, the illusion of pictures being | :05:43. | :05:45. | |
overlaid on the real world is created, turning day into night, | :05:46. | :05:51. | |
eliminating buildings with words, and the an appearance from a flying | :05:52. | :05:56. | |
mythical creature. The effect looks similar to augmented reality, but is | :05:57. | :05:59. | |
really more like virtual reality without a headset. Maybe this is | :06:00. | :06:05. | |
because bringing AR to art seems to have its challenges. Let me show you | :06:06. | :06:13. | |
this. Snapchat and artist Jeff Koons have joined forces so users can view | :06:14. | :06:18. | |
his sculptures through augmented reality and popular geo- tagged | :06:19. | :06:22. | |
locations across the road. It is hiding from us again. It is not even | :06:23. | :06:26. | |
telling us where it is now. So, with a little help from an art critic, I | :06:27. | :06:30. | |
tried to take a closer look in London's Hyde Park. There it is. | :06:31. | :06:40. | |
There we go. Herself selfie worked. Having found a spot the image was | :06:41. | :06:45. | |
tagged two and opened up Snapchat, this giant balloon dog sculpture | :06:46. | :06:48. | |
appears on my screen. Do you actually think there is a future in | :06:49. | :06:53. | |
this? Do you think people will be able to appreciate art in a | :06:54. | :06:57. | |
different form? It is a form of reproduction of art. It is not art. | :06:58. | :07:02. | |
I mean, it is not creating a piece, it is reproducing apiece. And I | :07:03. | :07:06. | |
think any kind of reproduction of art does help people, and whether it | :07:07. | :07:09. | |
is a poster or a postcard or anything. But that is not much | :07:10. | :07:13. | |
better than, you know, anything. But what happens when another artist | :07:14. | :07:17. | |
wants to come and spoil the fun? Geo- tagging their own work in the | :07:18. | :07:25. | |
same place? Well, New York based Sebastian has created the first | :07:26. | :07:29. | |
example of AR vandalism. Using his own app, he geo- tagged a vandalised | :07:30. | :07:35. | |
version of Jeff Koons's sculpture in the same location in New York's | :07:36. | :07:41. | |
Central Park. Which may have scandalise him but would in effect | :07:42. | :07:45. | |
those using Snapchat anyway. Although it does raise questions | :07:46. | :07:48. | |
about the future of this sort of art and virtual public spaces. For a | :07:49. | :07:53. | |
company to have the freedom to GPS tag whatever they want is an | :07:54. | :07:56. | |
enormous luxury that we should not be giving out for free. The virtual | :07:57. | :08:00. | |
public space belongs to us. We should charge them rent. The meeting | :08:01. | :08:05. | |
of art and technology clearly has its place. But whether I have seen | :08:06. | :08:09. | |
it this week or not does seem to remain in question. Hello, and | :08:10. | :08:18. | |
welcome to the week intact. It was the week that the world's 3D printed | :08:19. | :08:23. | |
bridge, made of 800 layers of concrete, was unveiled in the | :08:24. | :08:30. | |
Netherlands. Facebook bought an app called tbh that forces users to send | :08:31. | :08:35. | |
anonymous condiments to each other, and Snap will bring original TV | :08:36. | :08:40. | |
programming to Snapchat. Hopefully the shows will not disappear after | :08:41. | :08:45. | |
five seconds. And it was a Wi-Fi Armageddon this week as a cracked | :08:46. | :08:49. | |
attack exposed a major security floor. The weakness is found | :08:50. | :08:53. | |
ironically in the security protocol used to protect the majority of | :08:54. | :08:58. | |
Wi-Fi connections. Some companies are already issuing patches to fix | :08:59. | :09:01. | |
the problem, so make sure you update your systems as they come. The | :09:02. | :09:08. | |
finalists of the Global Learning X prize have been announced. Five | :09:09. | :09:12. | |
teams are now in the running for the $15 million grand prize, including | :09:13. | :09:17. | |
this school and One Billion, which we featured this summer. All have | :09:18. | :09:23. | |
been given a $1 billion -- $1 million award. Finally, the one | :09:24. | :09:29. | |
million dollar duel between megabytes and another team went down | :09:30. | :09:33. | |
in Japan. I am glory and Eagle prime one over the course of three long, | :09:34. | :09:39. | |
slow and painful rounds against the Japanese robots, slashing its open | :09:40. | :09:44. | |
with a chainsaw in the end. Now, back to the junkyard. Not everyone | :09:45. | :09:56. | |
can have their own spaceship, but Jeff Bezos, the man behind Amazon, | :09:57. | :10:01. | |
does. Why not? After all, he is worth $85 billion. Pouring a measly | :10:02. | :10:06. | |
$1 billion a year into his project Blue Origin, it is easy. While he | :10:07. | :10:12. | |
has his sights set firmly beyond the clouds, the reason he can afford | :10:13. | :10:16. | |
this is because of the cloud. More specifically, not Amazon the online | :10:17. | :10:20. | |
shop, but Amazon web services. Beneath the surface of our daily | :10:21. | :10:25. | |
lives, there is a flow of money, information and people built on a | :10:26. | :10:30. | |
raft of support systems. However bank payments are tracked and how we | :10:31. | :10:34. | |
get from A to B on public transport. Things about how goods arrive in | :10:35. | :10:39. | |
shops. When everything works seamlessly, it is easy to miss what | :10:40. | :10:43. | |
is happening behind the scenes. What a movie, a new playlist, a bed for | :10:44. | :10:47. | |
the night? Well, you wouldn't get one from these household names | :10:48. | :10:50. | |
without the help of Amazon web services, AWS. And it makes Amazon | :10:51. | :10:58. | |
more cash than the thing we know makes them cash. Shaw, Google and | :10:59. | :11:03. | |
Microsoft offer similar services, but it was Amazon that reinvented | :11:04. | :11:08. | |
cloud compute back 2006, and it is now the biggest player. The trick is | :11:09. | :11:12. | |
to make the service that the business. NASA users AWS to stream | :11:13. | :11:21. | |
for K video from International Space Station, while much smaller | :11:22. | :11:26. | |
companies like mobile ADT provide counselling detection in Africa, -- | :11:27. | :11:33. | |
cancer detection in Africa, use it to improve the accuracy of the | :11:34. | :11:36. | |
nurses in rural villages. From occasional shopping to huge data | :11:37. | :11:41. | |
tasks like this, the reason why analytics, streaming, accounting and | :11:42. | :11:44. | |
other cloud services have moved to Amazon and its competitors is | :11:45. | :11:49. | |
because you pay for exact what you use. Used to have to predict ahead | :11:50. | :11:53. | |
of time how much capacity you were going to need. And what that meant | :11:54. | :11:56. | |
was you either guest too low and didn't have enough, and therefore | :11:57. | :12:00. | |
you would have errors and a terrible customer experience, or in most | :12:01. | :12:05. | |
cases you get high and new provision for the peak. But there is a reason | :12:06. | :12:09. | |
they call it the peak, which is because you never really hit the | :12:10. | :12:13. | |
peak, so you sit on a lot of wasted capital. But handing over valuable | :12:14. | :12:17. | |
data to be analysed by these cloud services involves a lot of trust. | :12:18. | :12:21. | |
Recently there have been several big leagues from data storage provided | :12:22. | :12:28. | |
by Amazon web services. Just last month, Verizon accidentally left a | :12:29. | :12:32. | |
data bucket of sensitive information unprotected, and in a separate | :12:33. | :12:35. | |
incident, 4 million Time Warner cable records were left exposed. | :12:36. | :12:40. | |
Back in June, it was discovered that political data gathered on 188 | :12:41. | :12:45. | |
million US citizens was publicly accessible from a misconfigured data | :12:46. | :12:52. | |
store. Experts have questioned whether AWS could have done more to | :12:53. | :12:56. | |
actively guide its customers in good security practice, and even to | :12:57. | :12:59. | |
actively test security. Instead, AWS has chosen to focus blame on its | :13:00. | :13:05. | |
clients. We provide a set of capabilities and a lot of | :13:06. | :13:08. | |
flexibility our customers, and so you can have infrastructure like we | :13:09. | :13:13. | |
run and it can have airtight security, but if our customers in | :13:14. | :13:17. | |
the applications they build do not build the same level of quality and | :13:18. | :13:22. | |
security, you could have a problem. Nevertheless, some of the biggest | :13:23. | :13:25. | |
names on the web and in the real world rely on Google, Microsoft and | :13:26. | :13:31. | |
AWS to deliver. And to give you an idea of the detail that can be | :13:32. | :13:35. | |
involved, on a recent trip to Nevada, Dan Simmons discovered that | :13:36. | :13:42. | |
even an actual mine has uses for a data mine. Everything here is big. A | :13:43. | :13:57. | |
mind almost two miles wide. 250 ton trucks. Welcome to the second | :13:58. | :14:05. | |
largest boron mine in the world. This is literally the money shot. | :14:06. | :14:12. | |
This is what they are after. This is tonight, and after it has been | :14:13. | :14:17. | |
processed, the boron will come from this and on into 200 or 300 | :14:18. | :14:22. | |
different products, many of them electronics we have in our home, | :14:23. | :14:25. | |
like the toughened glass on the front of microwave ovens. | :14:26. | :14:31. | |
But when everything is this big, it is the little things that can make a | :14:32. | :14:39. | |
difference. Data from the trucks detect bumps and movement. They | :14:40. | :14:44. | |
upload to the cloud. The Amazon programme takes over and gives this | :14:45. | :14:51. | |
map showing how different routes and services affect the tyres on these | :14:52. | :14:58. | |
monsters. We have this installed here. You can see a heat map of the | :14:59. | :15:06. | |
mine pit. The green is smooth road. The orange is rough. We can monitor | :15:07. | :15:14. | |
it and dispatched to a appropriate areas. Ultimately that will save | :15:15. | :15:22. | |
wear and tear. Why does not Rio Tinto wants to keep this to | :15:23. | :15:26. | |
themselves? Why not rely on their own experience? We are mining | :15:27. | :15:33. | |
company, not a software company. We just want the best practice to solve | :15:34. | :15:37. | |
these problems. There is no reason to reinvent the wheel. If it did not | :15:38. | :15:43. | |
exist, we probably would have done this. And is the savings, another | :15:44. | :15:52. | |
big attraction of using the Cloud. It can produce savings multiple | :15:53. | :15:59. | |
times over. You can possibly get up to 40 - 50% more life on a tyre. How | :16:00. | :16:05. | |
much money is that for those at home? They cost about 40- $50,000. | :16:06. | :16:16. | |
So, $25,000 more on the life of a tyre is pretty good. | :16:17. | :16:26. | |
Now, Destiny two was one of the most widely anticipated game releases of | :16:27. | :16:34. | |
the year in sequel to one of the most expensive games ever made. Next | :16:35. | :16:39. | |
week it will be available on the PC for the first time ever. As the | :16:40. | :16:43. | |
studio geared up for its release, we were given exclusive | :16:44. | :16:47. | |
behind-the-scenes access to the team which made the game, operating out | :16:48. | :16:58. | |
of Seattle you don't have to be a rocket scientist to know what they | :16:59. | :17:01. | |
make here. They very rarely let people in with a camera. Hello! | :17:02. | :17:09. | |
Welcome! Thank you very much. When we say it is rare for cameras to be | :17:10. | :17:14. | |
in here, we mean it. We are the first people to ever record in this | :17:15. | :17:19. | |
studio, founded in the 90s by two college friends. Bungee is famous | :17:20. | :17:33. | |
for making the they now employ over 700 people. The first thing I | :17:34. | :17:42. | |
published was a multiplayer only network in 92. It barely existed | :17:43. | :17:51. | |
except on college campuses. Now based in Seattle and responsible for | :17:52. | :17:59. | |
the BAFTA winning Destiny franchise, they are a hive of activity having | :18:00. | :18:05. | |
just released the title, a title for something that was a best seller, | :18:06. | :18:09. | |
but also criticised for being dull. After the first game, there was some | :18:10. | :18:14. | |
negative feedback, criticism. Did you take that to heart? Absolutely. | :18:15. | :18:21. | |
It was to a large degree stuff we already knew. We knew it had amazing | :18:22. | :18:26. | |
parts that many people would love and which would get people playing | :18:27. | :18:33. | |
it for years to come. But we also saw the real mistakes we made on the | :18:34. | :18:39. | |
story, for example. Those were big sources of things to fix for the | :18:40. | :18:44. | |
next one. We were not surprised. When you are a creator and you are | :18:45. | :18:52. | |
immersed in it, you understand it. But it was a sharp message from the | :18:53. | :18:58. | |
community that we were expected more of. He says they learned their | :18:59. | :19:03. | |
lessons. Early reviews of the console release in September | :19:04. | :19:08. | |
suggests he may be right. But there are still plenty of challenges. | :19:09. | :19:15. | |
Keeping this on line universe going is a lot of work. In a crowded | :19:16. | :19:18. | |
market, they face stiff competition to keep layers coming back for more. | :19:19. | :19:27. | |
-- players. One of the major differences between this new version | :19:28. | :19:38. | |
of Destiny and the original is it is going on the PC for the first time | :19:39. | :19:42. | |
ever. I have never played with a mouse and keyboard before. Let's see | :19:43. | :19:46. | |
what it is like. Making it feel like Destiny with a mouse and keyboard | :19:47. | :19:50. | |
has been an exciting part of the project. Certain guns will kick and | :19:51. | :19:56. | |
rise up. That recoil is integral to making the experience feel heavy, | :19:57. | :20:05. | |
like you are there. But with a mouse, it just feels like you are | :20:06. | :20:10. | |
chasing the barrel of a gun all the time. It is very accurate. I am | :20:11. | :20:17. | |
doing better on a PC. When you spend several thousand dollars, several | :20:18. | :20:21. | |
thousand pounds, on a gaming rig, you want to honour the investment | :20:22. | :20:26. | |
they have put into it. Much of it goes into being able to render the | :20:27. | :20:29. | |
capability. This monitor is relatively new in the PC space, but | :20:30. | :20:36. | |
we have made the effort to make sure that if you are playing on one, that | :20:37. | :20:43. | |
is a good investment. As well as the PC release of the game, people here | :20:44. | :20:47. | |
are working on expansion packs coming soon as well. It is in rooms | :20:48. | :20:52. | |
like this one where they are deciding what you are going to be | :20:53. | :20:56. | |
playing in the coming months and years. And everything the team needs | :20:57. | :21:01. | |
to put that together is all here in this one building. The motion | :21:02. | :21:08. | |
capture area, the sound design studios. It starts out with this. I | :21:09. | :21:15. | |
like it right away. It is evocative. This is a stunning number. We have | :21:16. | :21:19. | |
recorded over 900 pieces of this game. Without knowing what a person | :21:20. | :21:26. | |
is going to do, when a battle is going to break out, you don't know. | :21:27. | :21:29. | |
You need several options in your pocket all the time so if something | :21:30. | :21:33. | |
happens here, over there, something comes out from behind a rock, | :21:34. | :21:38. | |
whatever, the music has to change instantly. We released the | :21:39. | :21:44. | |
soundtrack of Destiny the day before the game launched. Within 24 hours, | :21:45. | :21:52. | |
we were the number one album on Amazon, knocking Taylor Swift out of | :21:53. | :22:01. | |
first race. -- place. It is not often you see a climbing wall in the | :22:02. | :22:05. | |
middle of a gaming studio. Despite the pressures of making such a | :22:06. | :22:10. | |
high-profile game, start here tried their best to keep relaxed. That is, | :22:11. | :22:14. | |
you know, if you find it relaxing. There was a climber at the studio | :22:15. | :22:22. | |
who was a veteran of it. He designed some of our best problems because he | :22:23. | :22:27. | |
applied his mindset to it. Obviously, I was going to have to | :22:28. | :22:35. | |
give it a go. So close! I was so close. Heading to the north tower! | :22:36. | :22:43. | |
Our game is a content game. Quantity is a part of quality, especially for | :22:44. | :22:49. | |
players who are always going to consume the content faster than we | :22:50. | :22:52. | |
can build it, you know? It takes months to make a cool adventure. And | :22:53. | :22:59. | |
players will go through it in 20 minutes. So, that is the challenge | :23:00. | :23:05. | |
for now. What is next for them? They don't usually do interviews, but | :23:06. | :23:09. | |
sitting down with us, Jason says it is something they are actively | :23:10. | :23:14. | |
looking at. We are starting in eight small way to see what is beyond | :23:15. | :23:20. | |
Destiny. We are attempting to do something new to surprise people, | :23:21. | :23:24. | |
but you risk being ignored because no one cares about what you did. And | :23:25. | :23:30. | |
so I would say, yeah, you make your hand pretty tired writing down all | :23:31. | :23:35. | |
the risks going into a new gaming project. But I would say investors | :23:36. | :23:40. | |
are taking on a lot of to bring something people care about. -- of | :23:41. | :23:47. | |
risk. And that is it for this week. Don't forget, we are on Facebook and | :23:48. | :23:52. | |
Twitter through the week on BBC Click. Thank you for watching. We | :23:53. | :23:54. | |
will see you | :23:55. | :23:55. |