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Child's Play

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online.

You can get in touch with me and

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some of the team on social media.

Duncan will be here at two o'clock.

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Now on BBC News, Click.

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This week, a full body of key's

favourites. A future head of state,

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and a bare bottom. -- gives'

favourites.

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Today we are in Manchester, at the

Children's Global Media Summit, a

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meeting of those who make the

content that our children will be

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watching in the coming years. It is

an event with some very important

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speakers.

Parents, like Catherine

and me, are raising the first

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generation of digitally immersed

children. And that gives us many

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reasons to be optimistic about the

impact of technology on childhood.

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And before the Duke of Cambridge

gave his speech to the audience, I

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managed to grab a quick interview

with one of the most talked about

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couples in the country. How are you

finding the conference so far?

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Because, to be honest, my kids get

more about the staff of the third

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Test a hotel than at the Palace that

the behind the scenes. This will

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shape the kind of content that

children will watch in the future

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and how content providers will meet

the expectations of the next

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generation of viewers. Forget the

generation X, generation Y, and

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generation Z, you are all over the

hill, we are now talking about

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Generation U, the unlimited

generation. Today's children will

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grow up expecting unlimited access

to information and entertainment on

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demand. The big names are here

seeking to educate by taking classes

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on virtual field trips. Under the

water in a coral reef. If you want

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to know what children are up to, why

not ask them? Kids split was inside

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runs anonymous questionnaires for

400 kids every week to gather data

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about the latest trends, hottest new

characters, and online habits.

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Because it is not all about what

kids need, there is a big industry

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that wants to make money here and

target those young minds with

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messages and merchandise.

We do find

surprising the amount of children

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that are viewing YouTube without any

parental guidance or oversight. We

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find it is probably about one third,

maybe less than one third of under

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tens who are not having their Perras

monitor what they are watching on

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YouTube.

It is quite shocking. That

is also if India. How to protect

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children from harmful content and

stop them being exploited by the

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increasingly personal, interactive,

and immersive technology is that

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they are using.

I believe strongly

in the positive power of technology,

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but I'm afraid I find the situation

alarming. Meyler does not come from

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childhood immersion in technology,

per se, my Al Ahram comes from the

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fact that so many parents have added

your make up the rules as they go

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along -- my alarm. We have the most

powerful information technology in

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human history into the hands of our

children. Yet we do not yet

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understand its impact on adults, let

alone at the very young.

It is a

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massive concern for many parents,

but there are moves to try and make

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children more savvy about online

safety. As Lara Lewington found out

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when she went back to school.

The opportunity for kids to access

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information and learn has never been

bigger. But with that comes a

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challenge. The threats online are

clear to see. But an increasing

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number of children are becoming

aware of the dangers and how to

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steer clear.

Never click on a link

in an e-mail unless you are

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absolutely sure who it is from.

Basically, these are how many

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attackers are coming in because the

firewall is off.

This week an

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investigation into paedophiles using

live streaming apps led to nearly

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200 arrests, including... Including

teachers, medics, and law enforcers.

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A batch of leading brands are

suspended advertising from YouTube

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after suspect comments remained

beside videos featuring children.

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This is not long after the site hit

the headlines when its algorithm --

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algorithms were found to be pulling

inappropriate content into its kids

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out, which was then viewed by

children. Of course the company says

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it does all they can. Age

restricting content in the main app

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as well is aiming to protect those

using YouTube kids altogether. In

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light of the most recent issues, it

is also adding an extra 10,000

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moderators to act alongside the

software aiming to keep kids safe.

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But with such a wealth of

information out there, who can

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actually be held accountable for

what is published?

First and

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foremost the tech companies

themselves need to be held

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accountable. And I mean at the CEO

level. All of these platforms have

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an enormous responsibility to the

kids and families in their audience,

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because they are making billions of

dollars of them. Second, we also

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need to see some kind of regulation

that off, or others could provide

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that would say this is appropriate

or not on these platforms. Because

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if you think the tech companies will

self regulate, then you are kidding

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yourself. Parents have a huge role

to play. It is not so much that you

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can say it is the industry's

problem, but as a parent you need to

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educate yourself. This is the same

as teaching your kids how to walk

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across the street and not get hit by

a car. And this is really the what

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they are living in.

But at the same

time the benefits of this sort of

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online access can't be ignored.

Hirak this central London school,

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pupils are taking part in Idea, the

digital and enterprise version of

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The Duke of Edinburgh Award. What

are you up to? The challenges are

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open and free to all ages to provide

realise skills will stop and they

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can be done anywhere, any time. The

pupils here at Westminster Academy

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are covering a range of subjects,

including creating virtual reality,

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the importance of colour in

photography...

It is the different

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types of Carlisle. -- colours. You

would reduce the hue and saturation.

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As well are some of the more serious

issues surrounding safety online.

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What are the main things you feel

you have come away from the server

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having learned?

For all my devices

use either the same password. If the

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hackers new one of my passwords they

would be able to get anything. So I

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learned that and I tried to change

my password is everything, even the

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school website. So I am just going

to carry on with the badge.

Are

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there any negatives you feel from

the fact that everything is out

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there and available?

You just have

to be careful of false news. There

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are always these clickbait articles

that pop up. I have realised it does

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not really sound right.

It is a new

problem, really, the fake news

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issue. How do you see this will play

out in the future? With you always

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be a bit wary when you resubmit as

to whether it is true or not?

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Undoubtably. At that is one massive

advantage of having it. We have

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become more critical as a society.

We are less likely to be

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susceptible.

It is not just about

whether or not you have done GCSE

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computer science, it is about can

you actually manipulate or apply the

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knowledge? So what we're to do, and

do it in such a way that they have

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the opportunity of learning at

themselves, was at the centre making

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them aware of the dangers and

pitfalls that we'll see -- while at

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the same time.

Over 100,000 of these

bronze awards have been achieved.

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The silver to be released next

April. And in a world where fake

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news has dominated the headlines,

targeting us on what to think or

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buy, there will be a category called

critical thinking, focusing on just

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that. It will teach the importance

of how to substantiate, verify, and

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trust sources. And at the children's

global media Summit, the BBC also

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announced a scheme teaching how to

avoid fake news. Up to 1000

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secondary schools and sixth forms in

UK will take part, with mentoring in

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how to sift out fact from fiction.

But the real news right now is that

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while there may still be a way to go

for things to be totally safe

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online, kids are becoming more aware

and maybe at some point soon will be

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the ones educating the grown-ups.

You see, it is...

How can you see,

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it is so small.

Yes, I have finished

the badge.

How are you feeling?

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This year marks ten years since

Kenyans started using mobile money,

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that has transformed the lives of

millions of people, allowing access

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to financial transaction services in

even the most remote parts of the

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country. Mobile money is linked to

your phone number and allows those

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without a bank account and make

payments via text message. Even if

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poorest can top up as little as ten

shillings, that is the equivalent of

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ten US cents. What has been

interesting is the infrastructure

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and services that have developed off

the back of is mobile money

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payments. Kate Russell went to the

slums of Nairobi to meet a young

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family who are benefiting from the

latest feature to be linked to the

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platform. Almost half of Nairobi's 6

million people living in slums.

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There existed a daily grind to put

food and even water on the table. --

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their existence. The vast majority

of Kenyans don't have any health

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insurance. And in areas like this,

or where the poorest are often

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overlooked in society live, finding

enough money to pay for basic

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healthcare can fall pretty low on

the list of priorities. Susan lives

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in this slum, the whole family,

including four kids, sharing a

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single room. Despite this trouble,

she has made a commitment to save

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money for her baby's healthcare

using electronic wallet M-Pesa.

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TRANSLATION:

Windy day for me to go

to the clinic came, I had managed to

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save 210 shillings. I was able to

use that for my treatment. I chipped

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my account balance and found that it

was taking care of by a Bonas out of

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my savings. The money remained in

intact. I was motivated to save more

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and more and saving up for my

maternity fee.

The service runs on a

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M-Pesa. It encourages people to save

by offering Bonas credit for savings

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and ring-fencing funds to be spent

only on healthcare services from one

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of the country's 6000 registered

clinics -- Bonas credit.

We have

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seen the numbers of people not

affording to pay for healthcare

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going down, because we encourage

them to users. We see about 500 kids

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in a month. That is compared to

about 100 children a month we were

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seeing.

Previously when they got

sick what did they do?

You would

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see, most of them, they would

probably use a self-medication or

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some of them are just wait until it

is too late. When they go to the

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hospital probably the condition has

gone so far away.

Susan's

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sister-in-law works as a hairdresser

in the city. She wanted to help out

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with the new baby's medical

expenses. And M-TIBA allowed her to

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transfer money from her own three

wallet.

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TRANSLATION:

We chose M-TIBA because

of its benefits. For example, if you

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save and hit a target of 100

shillings in a month, you get a

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bonus of 50 shillings. That is why

we preferred M-TIBA, because also

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there is no savings limit.

In just

over one year, M-TIBA has gained

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over 1 million users and processed

more than 100 million shillings of

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medical transactions. But it is also

collecting data that can help

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clinics like Olive Link plan a

better provision of service and stop

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when funding and storage space is

limited.

Right now we get some very

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good aggregated data, in terms of

people's health utilisation habits,

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even transaction data, how much does

treating maybe a malaria case cost?

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This helps a lot even in planning

and also at policy level, because

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then we are able to influence the

politicians of our country.

Susan is

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just one of many Kenyans who have

realised the importance of

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preventative care through the

targeted incentives and advice

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offered by M-TIBA.

Susan is like

many others out there, previously

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they have not always had this tool

to be able to plan and put some

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money aside for their healthcare,

but now, with their mobile phone,

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they are able to do this.

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Hello, welcome to the week in Tech.

It was the week Pokemon Go announced

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it would be adding weather effects

to mimic the real world, and plans

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for sad poop OG were flushed away.

And Facebook released a new chat app

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for children under 13. Messenger

Kids has parental controls and

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Facebook says it will not collect

data or display ads on the service.

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Critics warn it could get kids

addicted sooner. Plans to launch

0:14:260:14:30

robot taxis in Japan. They will be

summoned via an hour from March next

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year. And electric black cabs were

launched in London in an attempt to

0:14:360:14:41

improve air quality. However, some

say the extra £10,000 cost to buy

0:14:410:14:46

one may put cabbies of going green.

Over 31 million users' data was

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leaked after a third-party

smartphone keyboard app left a

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database without password

protection. It allowed access to

0:14:570:14:59

phone numbers, e-mail addresses and

text typed using the keyboard. And

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finally, the Mona Lisa has been

recreated on a microscopic scale,

0:15:040:15:09

using a process called DNA origami.

The technique folds a long strand of

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DNA into a set shape and has

previously been used to create a

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miniscule version of Starry Night by

Vincent van Gogh off. And here is

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what I made earlier. Back at the

children's global media Summit, we

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are talking about the future of

storytelling, and which technologies

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content makers and commissioners

might be using to capture children's

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attention in the future. Will it be

VR? Will it be interactive stories?

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Will it be narrative is driven by

Artificial Intelligence? After the

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panel, I caught up with one of my

guests, the creative director Fulvia

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at visual effects house Frame Store.

VR is so immersive, you can tackle

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these big issues. But there is also

a danger with children. They are

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glued to their phones and TV is but

to stick them in such an immersive

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environment, what do you have to

think about?

There are so many

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things. When it comes to kids that

at a number of characters we have to

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think about and we have to be

cautious with what we are doing.

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There is an age limit on headsets,

it is 13 plus, and that is there for

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a reason. When we are designing an

experienced our audience it is about

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understanding our audience and

understanding how long and

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experience should be. Because they

get uncomfortable after a while.

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Does it affect their behaviour? Does

it affect their interaction? And I

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think all of those things we take

into consideration. And part of why

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we are working with Goldsmith is we

want to tackle those issues head-on

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in terms of a great VR experience.

An amazing story can actually do a

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lot of good. And so we are bringing

the art in the science together.

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What kind of via projects are you

working on for children, at

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Framestore?

We recently worked with

Warner Brothers and JK Rowling on

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Fantastic Beasts and where to find

them. That is an audience that

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starts with three -year-olds, that

love the wizard in world, all the

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way the 80-year-old grandparents.

And ultimately what great

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storytelling about this -- is about

is taking someone to the heart of

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the story, and that is really,

really powerful.

Is it more than

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just VR, though? Are we fooling

ourselves to think that the future

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of storytelling is virtual reality?

There are many other technologies,

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should we be thinking about all of

those?

Since the time of cavemen we

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have been wired to tell stories.

What is happening with the is it

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becomes another medium, another

platform on which to tell a story.

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It is never going to replace a book,

it is never going to replace going

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to the movies and watching an

amazing Star Wars film with your

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parents. It is never going to

happen. But what it does allow us,

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as storytellers, as artists, as

directors, is a blank canvas.

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Another canvas to help engage

people. I mean, why do we tell

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stories? We want to somebody another

world. We want to bring to light. We

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want to scare them, we want to

educate them. All of that is

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storytelling, and what VR allows us

this amazing new platform that has a

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profound affect on how we feel. So

VR adds this new layer of

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excitement. And I think it is part

of the future of storytelling. It is

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not the future, it is part of the

future.

Here is a nice little AR app

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for kids. You download and print off

your favourite character from

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CBeebies, colour it in however you

like, and then you pick up your

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tablets, and look. There is the

duck. You can draw other characters

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as well. For example, here is my

favourite, who has the power and the

0:18:540:18:59

speed, and she zooms away. Not that

I am a fan or anything. And from

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some pretty decent visual effects

they are to some absolutely top of

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the range visual effects now, in the

form of one of the biggest films of

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the year, Paddington two. Don't just

take my word for it. Ask rotten

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tomatoes, where it scored 100%. We

sat down with the man who is

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responsible for bringing Paddington

from Peru to the big screen, for a

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world exclusive look at how he did

it. Parents, spoiler alert. We are

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about to take Paddington a part.

What's this?

This is London.

One of

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the key areas that we began with his

pre- visualisation, it is working in

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an extremely low five fashion, to be

able to practically explore camera

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angles, moves, using... Working with

animators who have a familiarity

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with Paddington himself. Filming

without Paddington, it makes the

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process extremely abstract, that's

for sure. And so we employ a variety

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of techniques. For the best part,

there is a stand-in called Lauren

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who is about Paddington's height,

and she will give us, everyone on

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the set, a brilliant insight into

Paddington's presence. You don't

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want to make the work in post very

difficult or expensive by having to

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paint blots out, so you try and

minimise what is in the place of

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Paddington on the shot. I think the

things that are most difficult I

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wear Paddington is interacting with

objects or people in the plate. So

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you always need somebody to do that,

to create either the, you know,

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touch the cloth that is going to be

touched. There is statistic that if

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you put all the man hours together

it would be 75 years of someone's

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life to do all the visual effects on

Paddington, so that sort of gives

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you a bit of perspective. On how

much work is involved. Fundamental

0:21:050:21:10

was that he lives in... That you

would believe him, he had to be

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hyperrealistic, he had to live in a

real space. You know, we are always

0:21:160:21:20

very careful to not reveal too much

whites of the eyes, to have eyes

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that sort of look too cartoony. To

contain all the gestures. Often an

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animator will first pick up

Paddington and they will go for very

0:21:300:21:33

obvious statements, and Paddington

is not about that. You take it all

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away, it is all in what is

absolutely necessary, and it is a

0:21:360:21:40

sort of small shift of the brow

here, and a dart that that tells you

0:21:400:21:45

he is thinking. And I think, you

know, once you get into that, the

0:21:450:21:50

small, then you can start

engineering these sort of...

0:21:500:21:54

Carefully placing these sort of

beats. That is when it starts to

0:21:540:21:58

feel genuine, and live and breathe

as a real character, and something

0:21:580:22:03

that you can hopefully fall in love

with. The train chase obviously is a

0:22:030:22:08

particular set piece, was

inordinately complicated. But even

0:22:080:22:13

within the prison, you know, the

ceilings have been extended, and the

0:22:130:22:16

atrium. There is a huge amount of

set extension, when we are lifting

0:22:160:22:23

off in the balloon, and he is

escaping with Knuckles, the entire

0:22:230:22:30

prison exterior is a fabrication

that is CGI. Simple little scenes

0:22:300:22:34

like the one where he travels

through the prison, it is

0:22:340:22:38

transforming, and you are seeing his

effect on the place on and everyone

0:22:380:22:42

is making cakes, that was a

massively complicated sequence,

0:22:420:22:48

because of the very partisan sort of

way in which we wanted to make this

0:22:480:22:52

prison transform and that sort of

Michel Gondry like musical

0:22:520:22:59

appearance to all the things. It

took many, many... A lot of

0:22:590:23:04

planning, with many passes on motion

control, back and forwards, an

0:23:040:23:08

exploration of what would work,

doing things on and off. Almost

0:23:080:23:11

infinite possibility, that we needed

to play through. But no, there is a

0:23:110:23:18

lot of augmentation, always through

the film. I think probably almost

0:23:180:23:21

every shot you could point to

something and go, OK, well, that

0:23:210:23:25

photograph has been inserted in that

frame and that sky has been changed

0:23:250:23:28

there, or that Reg didn't exist, you

know. And there is a lot of that

0:23:280:23:34

stuff, all very understated.

Ow.

Thank you, Mr Brown. And that's it

0:23:340:23:47

from the children's global media

Summit. Did you enjoy it, DM? Yes,

0:23:470:23:54

me too. Don't forget we live on

Twitter and on Facebook where you

0:23:540:23:58

can find all the latest tech news

throughout the week. Thanks for

0:23:580:24:02

watching, and we will see you soon.

0:24:020:24:07

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