
Browse content similar to 06/08/2016. Check below for episodes and series from the same categories and more!
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Now on BBC News, it's time for Click. | 0:00:00 | 0:00:05 | |
This week: 3-D printed legs. | 0:00:05 | 0:00:09 | |
Careless cash machines. | 0:00:09 | 0:00:11 | |
And aliens. | 0:00:11 | 0:00:13 | |
Lots and lots of aliens. | 0:00:13 | 0:00:18 | |
I've always wanted to go into space. | 0:00:40 | 0:00:42 | |
Hey, I'm a future boy, always have been. | 0:00:42 | 0:00:45 | |
And I'm lucky to be living in a time when the beauty of the universe | 0:00:45 | 0:00:49 | |
is being brought to life. | 0:00:49 | 0:00:51 | |
From earth you can now photograph amazing skies, if you know | 0:00:51 | 0:00:55 | |
what you are doing. | 0:00:55 | 0:00:58 | |
Which the entrants for this years Insight Astronomy Photographer | 0:00:58 | 0:01:00 | |
of the Year Awards clearly do. | 0:01:00 | 0:01:07 | |
Actually going into space though is still a pipe dream for me. | 0:01:07 | 0:01:15 | |
Unless you count shoddy TV effects like this. | 0:01:15 | 0:01:19 | |
Oh, and videogames of course. | 0:01:19 | 0:01:22 | |
If you count video games I have already been across the galaxy. | 0:01:22 | 0:01:25 | |
There are a number of games around now you see which let you go | 0:01:25 | 0:01:28 | |
absolutely anywhere. | 0:01:28 | 0:01:31 | |
The question is, would you want to? | 0:01:31 | 0:01:33 | |
Marc Cieslak has been to meet the makers of what is quite possibly | 0:01:33 | 0:01:37 | |
the most universal game yet. | 0:01:37 | 0:01:42 | |
I grew up reading sci-fi books, looking at the covers, | 0:01:46 | 0:01:49 | |
when I close my eyes and think of science-fiction I think of that. | 0:01:49 | 0:01:52 | |
I think of a lone astronaut stood on a desolate planet with a couple | 0:01:52 | 0:01:56 | |
of other huge planets hanging in the horizon and these kind | 0:01:56 | 0:01:59 | |
of wild and crazy worlds. | 0:01:59 | 0:02:06 | |
No Man's Sky is a space exploration game. | 0:02:07 | 0:02:12 | |
It encourages the player to discover strange new worlds and lifeforms. | 0:02:12 | 0:02:17 | |
There is trading and commerce. | 0:02:17 | 0:02:19 | |
As well as allowing people to blow stuff up. | 0:02:19 | 0:02:24 | |
All in a playable universe which is so big the games | 0:02:24 | 0:02:28 | |
own designers predict most players won't even experience one percent | 0:02:28 | 0:02:35 | |
of the worlds the game has to offer. | 0:02:35 | 0:02:40 | |
It might be a game with a gigantic exotic alien universe to explore | 0:02:40 | 0:02:44 | |
but it has been created in these tiny offices beneath a taxi | 0:02:44 | 0:02:48 | |
company in Guildford. | 0:02:48 | 0:02:52 | |
Indie games company Hello Games consists of just 11 people. | 0:02:54 | 0:02:59 | |
The team's previous credits include fun stunt riding game Joe Danger. | 0:02:59 | 0:03:07 | |
No Man's Sky is the brainchild of Sean Murray, who, | 0:03:07 | 0:03:13 | |
along with this tiny team, has found a clever way to fashion | 0:03:13 | 0:03:17 | |
this gigantic game and it's all thanks to maths. | 0:03:17 | 0:03:21 | |
We are trying to build an entire universe and we can't build that | 0:03:21 | 0:03:25 | |
by hand, normally when you make a game it's a series of levels | 0:03:25 | 0:03:29 | |
and some artist or designer has built every one of those | 0:03:29 | 0:03:36 | |
levels piece by piece, arranged all the furniture | 0:03:36 | 0:03:43 | |
and everything like that. | 0:03:43 | 0:03:45 | |
But we want to build something of a huge, huge scale. | 0:03:45 | 0:03:48 | |
We just can't do that on our own, we're this tiny indie team, | 0:03:48 | 0:03:51 | |
so what we do is we use the computer to build it. | 0:03:51 | 0:03:54 | |
We create a bunch of rules, a set of maths and the computer runs that, | 0:03:54 | 0:03:58 | |
we effectively teach the computer the rules that we think we need | 0:03:58 | 0:04:01 | |
to build a universe. | 0:04:01 | 0:04:02 | |
The computer goes off and generates it, builds it for you. | 0:04:02 | 0:04:05 | |
This process is called procedural generation and it is how everything | 0:04:05 | 0:04:08 | |
in the game is made. | 0:04:08 | 0:04:09 | |
From the planets to the aliens to the ships to the smallest | 0:04:09 | 0:04:12 | |
blade of grass. | 0:04:12 | 0:04:14 | |
It's not random, those rules are there for a reason. | 0:04:14 | 0:04:17 | |
What we are trying to do is create a set of rules and formula | 0:04:17 | 0:04:21 | |
that we feel creates a nice looking universe. | 0:04:21 | 0:04:25 | |
The size of the universe is incredibly big. | 0:04:25 | 0:04:31 | |
There are a lot of planets, if you were to visit them | 0:04:31 | 0:04:35 | |
all there would be 18 Quintilian which is this huge number, | 0:04:35 | 0:04:39 | |
it's like 2 to the power of 64. | 0:04:39 | 0:04:44 | |
It's a hard number to comprehend. | 0:04:44 | 0:04:48 | |
The way I normally say it is like if you were to discover | 0:04:48 | 0:04:51 | |
a planet or a planet was to be discovered in No Man's Sky every | 0:04:51 | 0:04:55 | |
second it would take about 500 billion years for them | 0:04:55 | 0:04:58 | |
all to be discovered. | 0:04:58 | 0:05:02 | |
With its first reveal back at E3 in 2014 this game generated | 0:05:02 | 0:05:05 | |
a considerable amount of anticipation as well as | 0:05:05 | 0:05:07 | |
hype amongst gamers. | 0:05:07 | 0:05:10 | |
I'm feeling a lot of emotions right now. | 0:05:10 | 0:05:13 | |
However some of this attention hasn't all been positive. | 0:05:13 | 0:05:17 | |
One gamer claims to have purchased a copy of the game ahead | 0:05:17 | 0:05:20 | |
of release for ?1200 via eBay. | 0:05:20 | 0:05:25 | |
After posting clips online he claimed it's possible to reach | 0:05:25 | 0:05:27 | |
the centre of the game's universe in just 30 hours. | 0:05:27 | 0:05:30 | |
This is a task developers have suggested would actually take | 0:05:30 | 0:05:32 | |
about 100 hours of playtime. | 0:05:32 | 0:05:37 | |
Sean Murray has implored fans to avoid these online spoilers. | 0:05:37 | 0:05:44 | |
There is a big update coming on the first day of the game's | 0:05:44 | 0:05:48 | |
release but I got a chance to play No Man's Sky for a couple of hours. | 0:05:48 | 0:05:53 | |
Okay, I have woken up on a planet with a damaged spacecraft, | 0:05:53 | 0:05:56 | |
I had to repair that ship by finding various minerals or mining minerals | 0:05:56 | 0:06:03 | |
and finding the parts and making the parts required to take | 0:06:03 | 0:06:06 | |
the ship off. | 0:06:06 | 0:06:08 | |
It's the introduction to a lot of the game's exploration mechanic. | 0:06:08 | 0:06:15 | |
So I have already met some unusual alien species. | 0:06:15 | 0:06:20 | |
And all of the aliens in the game are generated, | 0:06:20 | 0:06:22 | |
as everything else is, procedurally. | 0:06:22 | 0:06:29 | |
So this is where the game starts in earnest. | 0:06:29 | 0:06:32 | |
Explore an entire universe. | 0:06:32 | 0:06:35 | |
I do want to go? | 0:06:35 | 0:06:36 | |
Well, second star on the right and straight on till morning. | 0:06:36 | 0:06:41 | |
There is a risk that people might find it boring, | 0:06:41 | 0:06:44 | |
I think it will appeal to a certain type of gamer that likes the grind, | 0:06:44 | 0:06:48 | |
the repetitive actions of going around and mining | 0:06:48 | 0:06:50 | |
and getting resources in order to travel around. | 0:06:50 | 0:06:54 | |
But I think once you've got past that initial | 0:06:54 | 0:06:57 | |
maybe a couple of hours, you are going to find there | 0:06:57 | 0:06:59 | |
is a massive universe to explore. | 0:07:00 | 0:07:04 | |
When it is released next week fans will be able to decide | 0:07:04 | 0:07:08 | |
for themselves if the wait for No Man's Sky has been worth it. | 0:07:08 | 0:07:13 | |
It certainly looks really nice doesn't it? | 0:07:17 | 0:07:19 | |
Yeah it is really pretty, when I was chatting to the game's | 0:07:19 | 0:07:22 | |
lead designer, Sean Murray, he said there was a definite | 0:07:22 | 0:07:25 | |
aesthetic they wanted to give the game. | 0:07:25 | 0:07:27 | |
A lot of contemporary sci-fi games look really sort of gritty and dirty | 0:07:27 | 0:07:30 | |
and he wanted this to be quite optimistic and bright and sunny. | 0:07:30 | 0:07:34 | |
It does, to my mind it looks a bit like a 70s | 0:07:34 | 0:07:37 | |
prog rock album cover. | 0:07:37 | 0:07:39 | |
It does, is it any good? | 0:07:39 | 0:07:42 | |
That is a difficult thing to say because I have | 0:07:42 | 0:07:45 | |
played it for a few hours. | 0:07:45 | 0:07:46 | |
It's so big, there is so much in there that you cannot really make | 0:07:46 | 0:07:50 | |
that judgement unless you have committed lots, lots more hours. | 0:07:50 | 0:07:54 | |
That's the thing, it's so big because the computers are designing | 0:07:54 | 0:07:56 | |
everything, the planets and lifeforms, it's not | 0:07:56 | 0:07:58 | |
as if some human has had to go and design everything meticulously. | 0:07:58 | 0:08:02 | |
The beef I have with these procedural games, | 0:08:02 | 0:08:04 | |
like Elite Dangerous which you know I play, is that although you can go | 0:08:04 | 0:08:09 | |
anywhere and technically see anything the computers cannot | 0:08:09 | 0:08:12 | |
generate storylines which are compelling so you find | 0:08:12 | 0:08:16 | |
there is not actually much to do. | 0:08:16 | 0:08:18 | |
It's quite an unforgiving universe, an unforgiving galaxy in these | 0:08:18 | 0:08:20 | |
games, the player is just dumped into the game and told go ahead | 0:08:20 | 0:08:24 | |
and make your own fun. | 0:08:24 | 0:08:26 | |
It's a bit like going on holiday with your mum and dad | 0:08:26 | 0:08:29 | |
when you are nine, you go to the beach and they are like, | 0:08:29 | 0:08:32 | |
make your own fun. | 0:08:32 | 0:08:33 | |
This is very similar to that. | 0:08:33 | 0:08:35 | |
If people are expecting a single player game | 0:08:35 | 0:08:37 | |
where they are led by the hand this is not that kind of experience, | 0:08:37 | 0:08:40 | |
this is find stuff for yourself. | 0:08:40 | 0:08:43 | |
OK Marc, see you in the sky. | 0:08:43 | 0:08:47 | |
Medical treatment can be costly even in the rich parts of the world | 0:08:49 | 0:08:52 | |
but in the developing parts of the world it can be prohibitive | 0:08:52 | 0:08:55 | |
but there is a Silicon Valley start-up called D-Rev | 0:08:55 | 0:08:58 | |
that is trying to address this healthcare gap | 0:08:58 | 0:09:00 | |
by developing affordable technologies. | 0:09:00 | 0:09:03 | |
Its first product was designed to treat jaundice which affects more | 0:09:03 | 0:09:05 | |
than half of all newborns and its second effort | 0:09:05 | 0:09:09 | |
was designed to help amputees who have lost a leg. | 0:09:09 | 0:09:11 | |
Sumi Das has been finding out how these devices are helping | 0:09:11 | 0:09:14 | |
the world's poorest patients. | 0:09:14 | 0:09:18 | |
Their offices are modest but this team of engineers and designers | 0:09:19 | 0:09:22 | |
in San Francisco is working on a bold goal. | 0:09:22 | 0:09:24 | |
D-Rev exists to design and deliver quality healthcare products | 0:09:24 | 0:09:27 | |
for underserved populations. | 0:09:27 | 0:09:33 | |
Brilliance Pro is D-Rev's $400 phototherapy device. | 0:09:33 | 0:09:35 | |
First launched in India it is an alternative | 0:09:35 | 0:09:37 | |
to the $3000 units used to treat newborns with jaundice. | 0:09:37 | 0:09:40 | |
You would see babies being treated under devices | 0:09:40 | 0:09:45 | |
which have burned out bulbs, but also you would see | 0:09:45 | 0:09:47 | |
multiple babies in one device which is not ideal | 0:09:47 | 0:09:50 | |
to because you want to have the children | 0:09:50 | 0:09:51 | |
separated for sterilisation. | 0:09:51 | 0:09:53 | |
For affordability and durability D-Rev chose LEDs over | 0:09:53 | 0:09:56 | |
compact fluorescents. | 0:09:56 | 0:09:59 | |
They also ran optical modelling simulations. | 0:09:59 | 0:10:02 | |
One of the things we have been able to use is use less LEDs, | 0:10:02 | 0:10:05 | |
tightly control the wavelength and there are new lenses out | 0:10:05 | 0:10:08 | |
so we can actually have a very even spread of light. | 0:10:08 | 0:10:12 | |
If you are a doctor or nurse you might need to move this panel | 0:10:12 | 0:10:16 | |
as you are caring for the infant. | 0:10:16 | 0:10:18 | |
Of course that changes the intensity of the light | 0:10:18 | 0:10:20 | |
but they accounted for that. | 0:10:20 | 0:10:23 | |
They added accelerometers which detect the position | 0:10:23 | 0:10:25 | |
of the LEDs so that each one automatically adjusts | 0:10:25 | 0:10:29 | |
and the distribution of light is even across the baby's body. | 0:10:29 | 0:10:33 | |
As with medicine it is crucial infants get the right dose of light | 0:10:33 | 0:10:36 | |
therapy so a light meter was added. | 0:10:36 | 0:10:40 | |
To date over 117,000 babies have been treated with Brilliance units. | 0:10:40 | 0:10:44 | |
99,000 of those would not have retrieved any treatment at all. | 0:10:44 | 0:10:50 | |
D-Rev's latest product is a knee joint. | 0:10:50 | 0:10:53 | |
The ReMotion knee is a polycentric knee for above knee amputees. | 0:10:53 | 0:10:59 | |
It's like a four bar mechanism which mimics your | 0:10:59 | 0:11:01 | |
natural human gait. | 0:11:01 | 0:11:03 | |
The previous option a single axis knee swings much like a door | 0:11:03 | 0:11:06 | |
hinge and is less stable. | 0:11:06 | 0:11:08 | |
The polycentric knee the centre of rotation moves so this man can | 0:11:08 | 0:11:11 | |
continue working as a contractor and supporting his family. | 0:11:11 | 0:11:17 | |
And this Indian teenager can keep up with his friends. | 0:11:17 | 0:11:21 | |
In the US polycentric knees start at around $400. | 0:11:21 | 0:11:24 | |
ReMotion sells for $80. | 0:11:24 | 0:11:28 | |
Philanthropic grants help keep prices low. | 0:11:28 | 0:11:31 | |
But D-Rev also credits it start-up tendency of working efficiently. | 0:11:31 | 0:11:36 | |
Bug fixes included sharp corners and edges which didn't look | 0:11:36 | 0:11:39 | |
natural underneath clothing and a distracting clicking sound. | 0:11:39 | 0:11:44 | |
Fabric can fall smoothly over it and it has a rubber bumpers so it | 0:11:44 | 0:11:47 | |
doesn't make as loud a noise. | 0:11:47 | 0:11:51 | |
ReMotion has limitations, it is best suited for younger | 0:11:51 | 0:11:55 | |
amputees since it's not as stable as other knees and the maximum | 0:11:55 | 0:11:59 | |
weight for users is about 80 kilos. | 0:11:59 | 0:12:01 | |
Still it's a good fit for many patients in Asia and Africa. | 0:12:01 | 0:12:06 | |
It has a wide range in motion, much wider than most of the knees | 0:12:06 | 0:12:11 | |
on the market especially in Western societies and the reason | 0:12:11 | 0:12:14 | |
is that we saw with our users that they were squatting more | 0:12:14 | 0:12:19 | |
or bending in prayer or kneeling. | 0:12:19 | 0:12:21 | |
Many people need to ride a bike to get to and from work. | 0:12:21 | 0:12:24 | |
Since the knee launched in December 2015 200 amputees have | 0:12:24 | 0:12:26 | |
been fitted with them, that is 200 people who can go | 0:12:26 | 0:12:29 | |
on working, learning, living - one step at a time. | 0:12:29 | 0:12:35 | |
Hello and welcome to The Week in Tech. | 0:12:41 | 0:12:43 | |
It was the week that the giant Chinese bus which drives | 0:12:43 | 0:12:47 | |
over traffic went from concept to prototype. | 0:12:47 | 0:12:51 | |
Moon Express became the first private company to get permission | 0:12:51 | 0:12:56 | |
to land on the moon from the US government, whilst virgin | 0:12:56 | 0:12:59 | |
Galactic SpaceShip Two received permission to take | 0:12:59 | 0:13:01 | |
tourists into space. | 0:13:01 | 0:13:02 | |
Instagram released its stories which look a lot like Snapchat | 0:13:02 | 0:13:05 | |
stories, and Samsung showed off its Galaxy Note 7 fablet | 0:13:05 | 0:13:07 | |
which includes an iris scanner so you can unlock it with your eyes. | 0:13:07 | 0:13:11 | |
It was also the week we saw a video from MIT that you can | 0:13:11 | 0:13:15 | |
reach out and touch. | 0:13:15 | 0:13:16 | |
Which scientists said could have applications | 0:13:16 | 0:13:17 | |
for games like Pokemon Go. | 0:13:17 | 0:13:18 | |
The concept is called interactive dynamic video and uses cameras | 0:13:18 | 0:13:21 | |
and algorithms to track almost invisible vibrations of objects | 0:13:21 | 0:13:23 | |
to let them be interacted with. | 0:13:23 | 0:13:29 | |
This augmented reality is getting pretty good. | 0:13:29 | 0:13:32 | |
Speaking of Pokemon Go the game hit 100 million downloads this week | 0:13:32 | 0:13:35 | |
and was also hit with the trespassing lawsuit | 0:13:35 | 0:13:38 | |
from a man in New Jersey. | 0:13:38 | 0:13:42 | |
He said at least five trainers had knocked on his door looking to catch | 0:13:42 | 0:13:46 | |
pocket monsters in his garden. | 0:13:46 | 0:13:47 | |
And finally if you ever wondered what a robot with a neural | 0:13:47 | 0:13:50 | |
network would sing like, I know I have. | 0:13:50 | 0:13:54 | |
Meet Alter, the latest humanoid robot from Japan has 42 pneumatic | 0:13:54 | 0:13:58 | |
actuators and a central pattern generator which replicates | 0:13:58 | 0:14:00 | |
neurons at Alter create its own patterns and react | 0:14:00 | 0:14:02 | |
to its environment and sing. | 0:14:03 | 0:14:19 | |
Now, every year in the middle of a desert thousands of hackers | 0:14:19 | 0:14:22 | |
and security experts meet to talk shop. | 0:14:22 | 0:14:27 | |
It is here in Las Vegas that the good hackers show the world | 0:14:27 | 0:14:32 | |
what they can do and then the rest of us are left to worry about it. | 0:14:32 | 0:14:36 | |
Dan Simmons has picked out a couple of highlights from the two | 0:14:36 | 0:14:39 | |
conferences which happen here, in a second DEF CON but first, | 0:14:39 | 0:14:42 | |
Black Hat. | 0:14:42 | 0:14:46 | |
A hacked ATM just spewing out hundred dollar bills. | 0:14:46 | 0:14:53 | |
Security gurus Rapid7 have shown how they can skim details from a chip | 0:14:53 | 0:14:56 | |
and pin card from one cashpoint or pin pad machine and have this one | 0:14:56 | 0:15:01 | |
believe it is being accessed with the same card. | 0:15:01 | 0:15:07 | |
Behind that out of order sign is an android phone connected | 0:15:07 | 0:15:12 | |
to the Internet and a microcontroller all fitted | 0:15:12 | 0:15:14 | |
to the outside of this cash machine. | 0:15:14 | 0:15:19 | |
Rapid7 isn't showing people how to do it, but they have told the ATM | 0:15:19 | 0:15:22 | |
and card industries who we hope are working on a fix. | 0:15:22 | 0:15:28 | |
As far as like the know how it's pretty advanced but we don't believe | 0:15:28 | 0:15:33 | |
we are the only people looking at this, we absolutely believe | 0:15:33 | 0:15:36 | |
that the existing gangs are already looking at how to overcome the lack | 0:15:36 | 0:15:39 | |
of mag stripe in the US. | 0:15:39 | 0:15:45 | |
And it doesn't end there, what about hacking peoples credit | 0:15:45 | 0:15:47 | |
cards for example when they are out shopping? | 0:15:47 | 0:15:49 | |
Patrick is from NCR, they have adapted this, | 0:15:49 | 0:15:51 | |
this is a Raspberry Pi costing probably less than $50. | 0:15:51 | 0:15:57 | |
It has been adapted and placed between what would be the card | 0:15:57 | 0:16:00 | |
terminal where you put your credit card into and the payment management | 0:16:00 | 0:16:03 | |
system which would be sort of behind the scenes. | 0:16:03 | 0:16:17 | |
Pop the card in and the Raspberry Pi can be connected to maybe | 0:16:17 | 0:16:20 | |
a supermarket terminal or it could capture your information | 0:16:20 | 0:16:22 | |
when you are putting it into a pin pad which is connected to Wi-Fi | 0:16:22 | 0:16:26 | |
at a restaurant, maybe something like that. | 0:16:26 | 0:16:30 | |
I am being asked if I would like to accept the transaction | 0:16:30 | 0:16:33 | |
amount of $10.30 I say yes and look at what happens to the Raspberry Pi. | 0:16:33 | 0:16:37 | |
We already have the credit card number, it's a fake number | 0:16:37 | 0:16:40 | |
you cannot use at home, sorry about that. | 0:16:40 | 0:16:42 | |
I am going to put this pin number in, nothing unusual about that | 0:16:42 | 0:16:45 | |
but it has asked me to put in the pin number again. | 0:16:45 | 0:16:48 | |
I can do that again no problem. | 0:16:48 | 0:16:50 | |
I might think I have put it in wrong or something like that. | 0:16:50 | 0:16:53 | |
Now it has bypassed the encryption which was on this device and look | 0:16:53 | 0:16:56 | |
at what has happened here on the Raspberry Pi. | 0:16:56 | 0:16:59 | |
We have got the pin number for the card. | 0:16:59 | 0:17:01 | |
We can go back and ask for the CVV2 number, | 0:17:01 | 0:17:03 | |
the three digit number on the back of the card and once we have got | 0:17:03 | 0:17:07 | |
all of that information what can we do? | 0:17:07 | 0:17:09 | |
Now we can go shopping, go and get ourselves something nice. | 0:17:09 | 0:17:14 | |
It's a brand-new attack, it is scalable and cheap | 0:17:14 | 0:17:16 | |
and we expect the industry to respond to that. | 0:17:16 | 0:17:19 | |
As a consumer the only thing we can tell you is just if you get | 0:17:19 | 0:17:23 | |
requested to re-enter your pin number, don't do that. | 0:17:23 | 0:17:28 | |
Over at the Paris Hotel DEF CON is where the bedroom hackers meet. | 0:17:28 | 0:17:33 | |
Fred was 16 when he started and is now telling the world how | 0:17:33 | 0:17:36 | |
he has found a way to hack into hundreds of solar panel arrays | 0:17:36 | 0:17:39 | |
globally, through this small power management unit which came | 0:17:39 | 0:17:41 | |
with his own home system. | 0:17:42 | 0:17:48 | |
He could have even hacked into owners computers. | 0:17:48 | 0:17:52 | |
Because I had full control over those devices I could deploy | 0:17:52 | 0:17:54 | |
whatever software I wanted on them and because those devices | 0:17:54 | 0:17:57 | |
were connected to your home network I could have easily put spyware to, | 0:17:57 | 0:18:00 | |
for example, capture what websites you are visiting or see | 0:18:00 | 0:18:03 | |
if you are home or not. | 0:18:03 | 0:18:15 | |
The solar panel provider has since upgraded its security | 0:18:15 | 0:18:17 | |
but there are plenty more hacks out there for all sorts of things. | 0:18:17 | 0:18:20 | |
Some of which we will look at next week. | 0:18:20 | 0:18:33 | |
Now, we talked earlier about massively open videogames | 0:18:33 | 0:18:35 | |
on a humongous scale, the scale of a galaxy and how | 0:18:35 | 0:18:37 | |
to keep all of your players interested when not all of them can | 0:18:37 | 0:18:41 | |
play a significant part in the action. | 0:18:41 | 0:18:48 | |
One solution is to hide a puzzle in the game which can then be taken | 0:18:48 | 0:18:52 | |
out of the game for further discussion. | 0:18:52 | 0:18:54 | |
That is something that has been driving the player community | 0:18:54 | 0:18:57 | |
of space simulator Elite Dangerous absolutely batty recently. | 0:18:57 | 0:19:02 | |
There has been so much heated and intelligent discussion as people | 0:19:02 | 0:19:05 | |
try and decipher this puzzle. | 0:19:05 | 0:19:08 | |
It's an image which has been found hidden inside strange | 0:19:08 | 0:19:11 | |
space towns in the game. | 0:19:11 | 0:19:13 | |
But what does it mean? | 0:19:13 | 0:19:16 | |
And is it a message from aliens? | 0:19:16 | 0:19:21 | |
After mysterious objects started turning up and disabling player's | 0:19:21 | 0:19:24 | |
ships the community decided to examine more closely the strange | 0:19:24 | 0:19:26 | |
sounds which were emitted. | 0:19:26 | 0:19:32 | |
And this image turned up in the audio spectrogram. | 0:19:32 | 0:19:34 | |
It's a technique which is well-known amongst audiophiles, | 0:19:34 | 0:19:36 | |
take a picture and encode it as sound. | 0:19:36 | 0:19:43 | |
Images have famously been hidden in several music tracks | 0:19:43 | 0:19:45 | |
from the likes of the not at all creepy Aphex Twin. | 0:19:45 | 0:19:52 | |
So if you ever hear a strange sound in a recording, | 0:19:52 | 0:20:01 | |
you never know, it could be an image waiting to be discovered. | 0:20:01 | 0:20:03 | |
The meaning of this one is still the subject of heated | 0:20:03 | 0:20:06 | |
online debates and personally it's driving me nuts. | 0:20:06 | 0:20:13 | |
Elite is one computer game from the 80s which has been given | 0:20:13 | 0:20:21 | |
a new lease of life and next another one which has been techno shocked | 0:20:21 | 0:20:25 | |
into the 21st century. | 0:20:25 | 0:20:33 | |
Here comes LJ Rich. | 0:20:33 | 0:20:37 | |
Some of these old games are just as playable | 0:20:37 | 0:20:46 | |
as they were a few decades ago. | 0:20:46 | 0:20:52 | |
But why settle for just dusting off the cartridges when you can go | 0:20:52 | 0:20:55 | |
for a more immersive upgrade? | 0:20:55 | 0:20:56 | |
This is a scrolling platform game where as you can see you keep | 0:20:56 | 0:21:00 | |
playing and you keep going around. | 0:21:00 | 0:21:04 | |
The best thing about this is soon I will be able to have a go. | 0:21:04 | 0:21:08 | |
Bob Sumner, the creator of this project, is playing on a wireless | 0:21:08 | 0:21:11 | |
controller following the action by walking around the room. | 0:21:11 | 0:21:21 | |
360 degrees of gameplay certainly keeps the player on their toes, | 0:21:21 | 0:21:24 | |
a very physical upgrade to additionally sedentary activity. | 0:21:24 | 0:21:26 | |
After some persuasion Bob kindly hands me the controls. | 0:21:26 | 0:21:28 | |
Come on, thank you. | 0:21:28 | 0:21:29 | |
LAUGHTER. | 0:21:29 | 0:21:29 | |
That is so fun, I had completely forgotten about anyone filming me, | 0:21:29 | 0:21:32 | |
I just want to play this. | 0:21:32 | 0:21:34 | |
I am on the door. | 0:21:34 | 0:21:35 | |
Oh. | 0:21:35 | 0:21:40 | |
The idea here was to take something like the Nintendo console which had | 0:21:40 | 0:21:44 | |
this huge collective influence on an entire generation of people | 0:21:44 | 0:21:46 | |
but it was always this sort of singular event, you played | 0:21:46 | 0:21:49 | |
by yourself or maybe just a few people. | 0:21:49 | 0:21:51 | |
So despite the fact that it influenced so many people you always | 0:21:51 | 0:21:54 | |
experienced it sort of alone. | 0:21:54 | 0:22:06 | |
It is still an old console but the video signal coming out | 0:22:06 | 0:22:09 | |
is sent to a PC in the corner. | 0:22:09 | 0:22:11 | |
That is were custom-made software stitches the video stream live, | 0:22:11 | 0:22:13 | |
a bit like your phone in panorama mode. | 0:22:13 | 0:22:15 | |
That stitched together video goes into the projection system | 0:22:15 | 0:22:17 | |
which is then beamed onto the wall. | 0:22:17 | 0:22:21 | |
You know there is something called game mechanics, the kind of core | 0:22:21 | 0:22:28 | |
gameplay of the game is what makes it fun. | 0:22:28 | 0:22:30 | |
And some of these classic games, they not only have good gameplay | 0:22:30 | 0:22:40 | |
but they in fact really defined what good gameplay is. | 0:22:40 | 0:22:43 | |
This was a team effort, some of these people helped design | 0:22:43 | 0:22:45 | |
the wireless controllers, others the software, | 0:22:45 | 0:22:47 | |
so it's good there is now a multiplayer mode for single player | 0:22:47 | 0:22:50 | |
games otherwise I fear there would be a lot of sulking. | 0:22:50 | 0:22:52 | |
This bit is also rather clever, the old controllers are plugged | 0:22:52 | 0:22:55 | |
into specially designed hardware. | 0:22:55 | 0:22:56 | |
The Nintendo box thinks there is only one person playing | 0:22:56 | 0:22:59 | |
but actually there are eight of us taking turns. | 0:22:59 | 0:23:05 | |
I have taken for granted the fact I am playing around a wall, | 0:23:05 | 0:23:08 | |
I am immersed in the gameplay. | 0:23:08 | 0:23:13 | |
The fact is this is completely wireless makes it worse. | 0:23:13 | 0:23:15 | |
Goodbye productivity. | 0:23:15 | 0:23:16 | |
Every 10 second the hardware switches control to the next | 0:23:16 | 0:23:18 | |
controller - if you see your number on the wall you are the one playing. | 0:23:18 | 0:23:24 | |
Control goes round in a circle which changes the dynamic | 0:23:24 | 0:23:27 | |
of the original game mechanics, making it a much | 0:23:27 | 0:23:29 | |
more collaborative experience. | 0:23:29 | 0:23:33 | |
What it really added was the additional social element | 0:23:33 | 0:23:35 | |
to the game. | 0:23:35 | 0:23:36 | |
That was not present in the original concept. | 0:23:36 | 0:23:38 | |
It created this new dynamic where you have strangers who have | 0:23:38 | 0:23:41 | |
never spoken to one another immediately joined in camaraderie | 0:23:41 | 0:23:43 | |
as they participate with a common goal to make progress in the game. | 0:23:43 | 0:23:55 | |
That was LJ and Switzerland and that is it for this week. | 0:23:55 | 0:23:58 | |
Next week we have much more from DEF CON, the massive underground hacking | 0:23:58 | 0:24:01 | |
conference taking place at a secret location somewhere in the world. | 0:24:01 | 0:24:04 | |
Las Vegas. | 0:24:04 | 0:24:05 | |
And you can follow us on Twitter. | 0:24:05 | 0:24:07 | |
Thank you for watching, we will see you soon. | 0:24:07 | 0:24:36 | |
Good morning. | 0:24:36 | 0:24:36 | |
It should be a lovely weekend for most of us. | 0:24:36 | 0:24:38 | |
It will feel more like summer as well. | 0:24:38 | 0:24:40 | |
Earlier we have this area of cloud, making the sunshine hazy. | 0:24:40 | 0:24:43 |