Games Design All Over the Workplace


Games Design

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Do you know your Mario from your Minecraft?

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Or your Sonic from your SimCity?

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Can you solve the puzzle of platform or have a strategy for action?

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Are you a high-scorer or mad about power-ups?

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Then maybe you've got what it takes to be a games designer.

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Today, our rookies have an absolute passion

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to be high-scoring games designers.

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We take them behind-the-scenes

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at one of the world's biggest games design companies, to find out

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what games designers and developers really do,

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as we go All Over The Workplace!

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There are loads of different kinds of games you can play.

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How about platforms games, like Sonic or Super Mario?

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What about driving games like Forza or Burnout?

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But instead of just playing them,

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have you ever thought about making them?

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Get lost.

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Our rookies this week are aspiring games designers.

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Let's meet them.

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Hi, I'm Toby.

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I'm 13 years old, I'm from Kent and I want to be a games designer.

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Toby has already started making some of his own games.

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This is one of my first creations.

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Oh, the carrot has just died.

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My favourite type of game to make is, basically, just fun.

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Make them fun.

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Hi, I'm Kiya, I'm 11 years old.

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I'm from Birmingham and I want to be a games designer.

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Kiya makes her own games for her younger brother to play.

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That's a short game.

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I think it's important for girls to work in the games industry,

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because it's not all about the boys.

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Girls can do it too.

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Brummie Kiya and Kentish lad Toby meet up a skip and a jump

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from Toby's home, to meet Alex in Guildford.

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So, what do you think will be the most difficult

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part about being a games designer?

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I think the most difficult part is coming up with a good storyline,

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that everyone will be drawn in to play.

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And what skills do you think you've got that would make

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you good at games designing?

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I like maths and art, so I know how to create characters.

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And, with maths, you can figure out the circumference

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-and where things need to go.

-What about you, Toby?

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Well, I've been making games for a long while and so,

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I know how to code as well.

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So, I think that's going to help quite a lot.

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Well, that's what you think,

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but this is what your families have to say.

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I think he's a perfectionist, so I think that'll be the one

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thing that does frustrate him more than anything -

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if it's not going quite right.

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He will get a game perfect, yeah, absolutely.

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Before he's happy, it needs to be perfect.

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If I think of a gamer, I always generally think of a boy,

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rather than a girl.

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Mentally, I think she's got the ability.

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It's just whether she can fit into a man's world

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and have that strength to push on through.

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-Are you too much of perfectionist?

-I think so, yes.

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But in the world of commercial games, you know, you haven't

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got that time to keep perfecting every single tiny thing.

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And other people will be involved in the process.

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Will you be able to let it go?

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Um... No.

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It's got to be perfect.

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And, Kiya, there's a lot of boys work in the gaming industry.

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-There should be more girls, really.

-There should be more girls.

-Yeah.

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You're going to be working quite closely together.

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So, let's stop chatting, let's get on with it.

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Come on.

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So, have you ever wondered how many people it takes

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to make a computer game?

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One? Two?

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30? 100?

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Have you everyone wondered what all those people do?

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And how their jobs all fit together?

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Have you any idea where you are going to be going today?

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-No.

-Not a clue.

-Definitely not.

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OK, well, you're going to be going to the UK

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headquarters of one of the biggest games companies in the world...

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EA Games.

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-Oh, my God. That's awesome.

-Whoa!

-Come on, then, let's go.

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This is the studios of the gigantic, multi-award-winning games designers.

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It's here that they design

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and make some of the most popular games on the planet.

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The team here are really driven.

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Pete Lake has been in this business for nearly 20 years.

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Being into art, he started off as an artist for a motorcycle game

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and he rose to become an artistic director for one of the most

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successful driving games ever.

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And now, he's a senior games producer.

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So, what would you say are the three top tips for being a good

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-games producer?

-Oh, tip number one, play lots of games.

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It's great. In my job, you get to play lots of games,

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to have a very good understanding of all the different

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types of video games out there and what's good and what's bad.

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Secondly, really talk to lots of people.

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Talk to the people that are playing the game.

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It's not necessarily about what I like doing,

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it's about what everybody else likes doing in their games.

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And the third thing is really just to be a little bit organised.

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I'm running a team of 20 or 30 people and you need to

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understand who's doing what and when and in what order.

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So, being a bit organised really helps.

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Pete's top tips are...

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Play lots of games.

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Brilliant fun, but it is research.

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Talk to people, that's how you find out what they like to play.

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And be organised.

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You'll need to coordinate what's going on, who's doing what,

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when and in what order.

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Well, of course, Kiya and Toby have been making their own games.

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Yes, Alex. Thank you. We've actually been playing your games.

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What?!

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Kiya, the shapes game was really, really fun.

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I love the choice that you have in playing the different

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types of game in there.

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Think about how you could use sound in other different ways,

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to feedback if the player's doing well or not during the experience.

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But keep up the characterisation. It's really good to have

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the characters, especially when they talk to you.

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That was great, the way you get instructions of the game

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through the characters in there.

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And, Toby, the vegetable patch game was really good fun.

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We had four people playing it, because the multiplayer side

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of things is really exciting. Have a think about

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how you can play with the scoring and the different game loops,

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just to make it more of a game,

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because one life just wasn't enough.

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Well, congratulations, you've obviously got a talent

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for making games. So, come on, what's our first task?

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Good question, Alex. I've got them right here. Here you go.

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-Thank you.

-Thank you.

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"You are challenged to make a racing game.

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"We'll give you a team of artists, designers and developers

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"to help you."

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"You'll both need to lead the team, to make sure you've got a demo ready

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"to show in time for a big gaming festival."

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-This is awesome. This is really awesome.

-That's amazing.

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Let's start things off. Let me try something, OK?

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-Whoa!

-Whoa!

-I feel like I'm actually in a game.

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And we've just moved up a level.

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Well, we're here today not just to have fun.

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Cos when we make video games,

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we come out and we experience things in real life.

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So, today, we'll get out there, see how the karts feel,

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think about what it's like to drive them.

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Look at the track, where are the best bits of it?

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And think about how to make this a game.

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-What are all the different ways we can win?

-This is my kind of job.

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Come on, then, let's go!

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This is serious work. It's all about research.

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The track is looking slippy, but that will give them

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a feel for what it might be like driving in the game they design.

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They can speed up down this straight,

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but you have to stay on track, Kiya.

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Are the rookies taking these corners too fast?

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Looks like they made it.

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Oh, maybe not. Toby's lost it on the curve and taken Mr Riley with him.

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All good experience for the game.

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THEY CHEER

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-What was the best bit for you?

-I think the long stretch across there.

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You just go as fast as you want.

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OK. Going in a straight line, there's less to go wrong.

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Although, at one point, you started off-roading, didn't you?

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You went off the track onto the grass. I thought, "This is amazing."

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-Yeah.

-"What's she got up her sleeve?"

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What about the bit down the bottom there?

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Cos that was really slippery, wasn't it?

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And you were like, "Whoa!" All over the place, weren't you?

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That was the hardest corner for me.

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I was always trying to not spin round.

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You've got to put the pressure on the steering wheel, so it won't go.

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I think we should take all of this back and try

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and put it into the game.

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OK? Let's go.

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When you're writing for a game,

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you have to talk to lots of different people.

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So, you have to talk about design with the designers

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and work out how they're going to make the game play

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and what they're going to make the game levels look like.

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You have to talk to the artists about what they're going to

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make the characters look like.

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Then, you might need to talk to the sound department to

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talk about what they're going to do with the voice actors

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and how they're going to record it.

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Or even composers, to see how

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the music will fit into the story of the game.

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Back to base, to put the driving experience into action

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at the ideas meeting with the team.

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We've got lots of pictures to use as inspiration

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and we've got the whole team here to help.

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-Ready?

-BOTH:

-Yeah.

-Let's go.

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-I like the idea of the desert.

-OK, what about the desert?

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We could have it racing through canyons and stuff like that.

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-You've got the dust blowing all around.

-That's a good idea.

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Obviously, we had a really slippery experience go-karting today,

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do you think it could be a little bit more like that in the desert?

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-Yeah.

-Actually, a vehicle like that moon buggy might be pretty good.

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Check that one out.

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-Kiya, anything catching your eye?

-The snow.

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The snow? What about the snow?

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Cos you wouldn't have that much friction,

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which means it's not as easy to drive in the snow.

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-Right, what do you think, John?

-Yeah, snow could be great.

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I mean, like you guys experienced today, slippy environment,

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trying to taper your speed to your environment,

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to make sure you're not spinning out all over the place.

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Already, there are some good ideas bouncing around.

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The research has got the creative flow going.

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What do you like about this one?

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I like the good scenery, trees, grass, greenery sort of thing.

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But also you've got the big cliff in the background.

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You're driving along and then, suddenly, you don't

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-realise that there's a massive drop.

-Yeah.

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And you have to shoot over the edge, like, "Argh!"

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Yeah, that could be one of the jumps, couldn't it?

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Where you're jumping off the edge.

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Can you imagine driving off the edge of that cliff?

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It's got a river as well,

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-sort of a stream or a lake.

-Oh, yeah, there's a lake.

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Yeah, that'd be really great, actually,

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for opportunities for splash up.

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Just like there would have been in the desert with the sand.

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-That's a good idea.

-That's a really good point.

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There were some pictures of waterfalls around, I think.

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Excellent. Audio-wise, do you think that would be good, Rosa?

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That could sound very cool.

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OK, so, we're looking at a racing game that takes the best

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pieces of the mountains and desert and forest.

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-So, we can have different routes. Is that about right?

-Yeah, sounds good.

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-How does that sound, team?

-Perfect.

-Yeah.

-Yeah!

-Great.

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Let's get to work.

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When we got the task of making the racing game for a big festival,

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I was really shocked.

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I'm really excited about making the game for a big games festival,

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but also quite nervous,

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because we have a deadline and we have to finish it by then.

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Going go-karting was really, really fun for research and so, I want

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to put a lot of that stuff that we experienced today into the game.

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It was really fun to see what other people's ideas were and to have

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good ideas together.

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Hey, Toby, I think you did a fantastic job today,

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full of energy and passion for video games.

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I'd like you to think more about how you can go beyond reality.

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Think about things we can do in video games

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that you could never do in real life.

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Hey, Kiya, it's been great working with you today.

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You were really good fun testing the cars.

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What I'd like to see a little bit more of is when you're working with

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the team, be a little bit more confident, try and speak up.

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You've got some great ideas, but they're not always coming across.

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Right, the next task is going to be two things.

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First of all, vehicle design.

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You're going to come up with the actual cars that are going to be

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flying around your environment. And also the game environment,

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with an artist. OK?

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-Yay!

-Ow!

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Art director Max Boughen has been a games artist for ten years.

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He's a crucial part of the team that designs

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mega-successful driving games.

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He has worked on some of the biggest titles around

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and has great advice for the rookies.

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Can you give us three top tips

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on becoming a 3D artist in the gaming industry?

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Sure. First thing is to be super passionate.

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If you're passionate, it becomes really easy.

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The next thing is to pay attention to the world around you.

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The more you take in the world and the more you pay

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attention to it, the better you'll be at recreating it.

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And the last thing is, specialise a little bit.

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Once you've found that passion and you know you're creative,

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if you specialise in something, it'll just get easier to do.

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If you can specialise, then you're going to go far.

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Max's top tips are...

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Passion - if you love what you do,

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that will show in the work that you do.

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Observation - look at the world around you.

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That helps when creating your game environment.

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And specialise - develop your strong points

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and that'll help you in your dream job.

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Right, guys, we're going to design our vehicle now

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and we're going to use modelling clay.

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Now, we haven't got much time at all, so, I think the easiest way

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we can do this is to think about what a hovering vehicle

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-could look like.

-Cos it's hard to do wheels in a short amount of time?

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Exactly. I think wheels will make it too tricky.

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I think it would be too difficult. We'll take the best of what we do

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and translate that onto the computer.

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Like the go-karting, this looks like a lot of fun,

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but there is a serious purpose.

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The modelling clay vehicles help the 3D artists realise their ideas.

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Things are really taking shape, as the deadline looms.

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Right, everybody, that's time.

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We need to stop what we're doing and put this into the computer

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-and get it into our game.

-Cool.

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-OK.

-Yeah, great.

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Max now has their brilliant models and is setting about

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bringing them to life.

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He'll use the clay models as a guide.

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My top three tips for anyone wanting to get into the games industry

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is develop as much skills as you can,

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in the area you want to work in. Be as determined as possible.

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Don't let anybody tell you you can't do something or achieve it.

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And, thirdly, go out

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and meet as many people in the industry as you possibly can.

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Max is happy with the vehicle designs, but are the rookies?

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OK, here we go. Ready?

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Ta-da!

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-Whoa!

-Look at that.

-That looks amazing.

-Amazing.

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There we go.

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I think they're really good. I think they all work together

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really well. And I'll tell you what I like best about them,

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they all look like they're going to travel really fast.

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-So, that's cool.

-I can't believe we've actually done that.

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-BOTH:

-Thank you.

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I think that's a big, big yes from Toby and Kiya.

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I just love graphics in games.

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I love the way they look, so when we used modelling clay to create

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our vehicles, I was really excited.

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When you see them being transformed onto the screen,

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it looks even more realistic,

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because they have all the special techniques and designs in them.

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We had to work really fast, as we had a deadline.

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And, being such a perfectionist,

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I just couldn't handle not being able to finish my sledge.

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Kiya, I think you've done really well today.

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I can see so much passion in this from you.

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There's nothing wrong with failing,

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so you might as well come out with ideas a little bit faster.

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But, overall, the idea you came out with was fantastic

0:15:340:15:37

and I can't wait to see it in the game.

0:15:370:15:38

Toby, you could've have made your model a little bit bigger.

0:15:380:15:41

But you knew exactly what would work in the game

0:15:410:15:43

and that's the main thing.

0:15:430:15:44

You've just caught me playing a new game. It's really good.

0:15:450:15:49

-Oh, can we play?

-Yeah, sure.

-Oh, this is cool.

0:15:490:15:54

And me.

0:15:540:15:55

How do you make a game that's this popular?

0:15:570:15:59

Well, this guy should know.

0:15:590:16:02

John Stanley is a games designer,

0:16:020:16:04

who has worked on titles played by millions of gamers around the globe.

0:16:040:16:08

John specialises in high-octane driving games.

0:16:090:16:12

So, John, can you tell us

0:16:130:16:15

what your three top tips are for becoming a games designer?

0:16:150:16:18

My three top tips... Number one, probably the most important,

0:16:180:16:21

play lots of games.

0:16:210:16:23

Number two, try and see all the elements that make up a game.

0:16:230:16:26

Try it and see how the game comes together.

0:16:260:16:28

And number three, take on feedback.

0:16:280:16:31

Get as much feedback about your designs as possible.

0:16:310:16:34

John's top tip for the rookies are... Play lots of games,

0:16:340:16:37

that broadens your knowledge of gaming.

0:16:370:16:40

Analyse them, try to identify the bits in successful games that

0:16:400:16:44

come together to make the game so good.

0:16:440:16:47

And get feedback, which will help at improving your games.

0:16:470:16:51

OK, we've designed our vehicles now. What's the next step?

0:16:510:16:54

The vehicles are looking great,

0:16:540:16:56

but we need a track and we need one quick.

0:16:560:16:58

We also need to make sure that we make this game fun.

0:16:580:17:01

We're on a deadline, so we'd better get going.

0:17:010:17:03

I think we should do a big straight part at the beginning,

0:17:050:17:08

so they can speed up.

0:17:080:17:11

You could do a bit of a narrow bit, so not everybody can fit in.

0:17:110:17:15

-That's a great idea.

-So, you could have barriers there.

0:17:150:17:18

-So, it'll go out like that.

-Yeah.

0:17:180:17:21

And then the rest of the track will go this way.

0:17:210:17:23

So, it'll come down here, like this. We'll bring this guy up, like this.

0:17:230:17:28

And then it goes up over a waterfall and then to the finish line.

0:17:280:17:32

I think you maybe ought to enter it slightly on a curve,

0:17:320:17:35

so you could end up crashing into the entrance.

0:17:350:17:38

-Sounds good.

-Oh, yeah.

0:17:380:17:40

The waterfall could be about there.

0:17:400:17:42

Yeah, I like the sound of that a lot.

0:17:420:17:44

With John's help and the go-karting experience,

0:17:440:17:46

they're about to bring their track to life, with twists,

0:17:460:17:49

turns and other pitfalls, to make a very tricky challenge.

0:17:490:17:52

Have I got that right, guys? Have we got everything we need in our track?

0:17:520:17:56

-Yeah.

-Fantastic.

0:17:560:17:58

The track has been sketched out and now,

0:18:000:18:03

it needs to go into the computer.

0:18:030:18:05

-Just click, just there.

-Click on the side.

-OK, just there?

0:18:050:18:08

-Where my finger is.

-There?

-Yeah, perfect.

0:18:080:18:10

At this stage, it's crucial to get the track layout right.

0:18:100:18:13

-This is my kind of thing.

-Are you looking at what I'm doing?

0:18:130:18:16

There's a lot of testing, user feedback,

0:18:160:18:19

thinking and tweaking to be done, before the game is ready.

0:18:190:18:22

That high, shall we do it?

0:18:220:18:24

Yeah, because then it gives it a bit of a drop.

0:18:240:18:27

Track layout done. Lots more to do, though.

0:18:270:18:30

Like music and sound effects.

0:18:300:18:32

Enter Rosa Dachtler,

0:18:340:18:37

an aspiring expert in just that.

0:18:370:18:40

She's studying audio technology

0:18:400:18:42

and splits her time between the studio and studying.

0:18:420:18:45

Rosa knows that as well as looking amazing,

0:18:450:18:48

a game has to sound amazing.

0:18:480:18:50

First up, the music.

0:18:510:18:53

So, see what you think of this. Maybe for the main menu.

0:18:530:18:56

CLASSICAL MUSIC PLAYS

0:18:560:18:58

-That's cool.

-I like that.

-Yeah? You like it?

-Yeah.

0:18:580:19:01

It's kind of like a waiting room, when you go onto it.

0:19:010:19:04

Yeah, exactly.

0:19:040:19:05

Now, we've got a couple of options for the actual race.

0:19:050:19:08

DRAMATIC MUSIC PLAYS

0:19:080:19:10

That's very, very dramatic.

0:19:100:19:12

Steady on, Alex, it's only music.

0:19:180:19:21

I thought the world was going to end.

0:19:230:19:25

-ROSA:

-OK, here's option two. This is a little spacey and a little racier.

0:19:250:19:29

MUSIC PLAYS

0:19:290:19:30

The reactions from Alex

0:19:300:19:31

and the rookies showed that music can be really effective.

0:19:310:19:34

Toby and Kiya obviously like Rosa's music suggestions

0:19:400:19:42

and it looks like it's made it to the game.

0:19:420:19:45

Music ticked, what about the vehicle effects?

0:19:450:19:48

Here's one.

0:19:480:19:50

VEHICLE EFFECT PLAYS

0:19:500:19:53

-Oh.

-Here's another one.

0:19:530:19:55

REVVING NOISE

0:19:550:19:58

Oh, I like that.

0:20:000:20:02

A bit flightier.

0:20:030:20:05

That one is a bit like mine, because mine is a hover board.

0:20:050:20:07

-OK, so, are you guys happy with those sound effects?

-Yes.

0:20:070:20:10

You like those vehicle sounds?

0:20:100:20:12

So, if you like, we can put you guys in the game.

0:20:120:20:14

-What?

-What do you think?

-That's awesome.

0:20:140:20:16

That's cool.

0:20:160:20:18

OK, Kiya, when you're ready

0:20:180:20:20

go ahead and say, "Three, two, one, go" into the microphone,

0:20:200:20:23

-as excited as you like.

-OK.

0:20:230:20:26

Three, two, one, go!

0:20:260:20:29

All right, let's have a listen to that real quick.

0:20:290:20:33

"Three, two, one, go!"

0:20:330:20:36

-Well done, you're the winner.

-Nice.

0:20:360:20:39

-We can make that sound as cool as you like.

-Yeah.

0:20:390:20:41

With lots of different effects on it.

0:20:410:20:43

Music and effects are done.

0:20:430:20:46

Now what's needed is to bring all the different elements together

0:20:460:20:49

to complete the rookies' game.

0:20:490:20:51

That's where coding comes into play.

0:20:510:20:53

Ace coder Edwin is on hand to give the guys

0:20:530:20:56

an insight into the coder's role.

0:20:560:20:58

Code is literally written instructions for a computer.

0:20:580:21:01

You have an artist who'll create what you see.

0:21:010:21:04

A designer will think of what your game is going to be like

0:21:040:21:06

and how it's going to work.

0:21:060:21:08

But a programmer is more someone who implements all of that.

0:21:080:21:10

So, they actually take instructions from a person

0:21:100:21:13

-and write it in a way that the computer can understand.

-OK.

0:21:130:21:15

So, every single thing that happens in the game,

0:21:150:21:18

you have to write it all out as instructions for the computer

0:21:180:21:21

-to understand what's going on?

-For most games, yes.

0:21:210:21:23

-And coding is the same as programming?

-Yes, coding

0:21:230:21:25

and programming are the same.

0:21:250:21:27

I can't stress how important it is to have coders, just like Edwin,

0:21:270:21:30

so that we can actually get the game to play how we want it to play.

0:21:300:21:34

You don't fall into the gaming industry,

0:21:370:21:39

you're here because you love it.

0:21:390:21:42

It's quite hard to get into and the people who get the jobs

0:21:420:21:45

get them because they're really dedicated.

0:21:450:21:48

Yes, playing games gives you a huge advantage, because it gives you

0:21:480:21:52

a really big frame of reference

0:21:520:21:55

for all the different games that are out there.

0:21:550:21:57

But if you're going to be an artist,

0:21:570:21:59

you need to really work on your art. You need to be a good drawer.

0:21:590:22:02

If you're going to be a character designer,

0:22:020:22:04

you need to spend your time drawing characters, making up characters.

0:22:040:22:07

If you wanted to be a coder or a developer, you're going

0:22:070:22:10

to have to get your maths skills really up to speed,

0:22:100:22:13

your physics skills really up to speed,

0:22:130:22:17

and keep working really hard at that. And then, as Dom said,

0:22:170:22:21

there's musicians, writers, so many different areas of the games

0:22:210:22:25

industry that you can come and work at.

0:22:250:22:28

-ALL:

-Hello!

0:22:290:22:30

The entire office has assembled to give some feedback on the game.

0:22:300:22:34

-So, how are you feeling?

-Yeah, bit excited and a bit nervous,

0:22:340:22:38

cos we haven't seen it before and we're just going to play it now.

0:22:380:22:42

-What about you, Toby?

-Yeah, I agree.

0:22:420:22:44

I'm really excited to see what's come so far,

0:22:440:22:47

but at the same time, really, really nervous.

0:22:470:22:49

-Well, let's see how it goes.

-Let's do it.

0:22:490:22:51

-There we are.

-Look at that.

0:22:520:22:54

Everything the rookies have been working on,

0:22:560:22:59

throughout the whole project, has been built in.

0:22:590:23:01

Their vehicle designs have been included and the game

0:23:010:23:04

environment is looking impressive.

0:23:040:23:06

Oh, is that the short cut? Go the short cut, go the short cut.

0:23:060:23:09

-Oh, yeah.

-Here's the jump.

0:23:090:23:12

Elements of the track design still have to be added. And the music

0:23:120:23:15

and sound effects are to be inserted, too.

0:23:150:23:18

So, guys, has anyone got any ideas for this, how we

0:23:180:23:20

can make it a bit better?

0:23:200:23:21

Yeah, we could add some effects,

0:23:210:23:23

that would make it look a lot better.

0:23:230:23:25

In the ground, could you put little bumps to go over?

0:23:250:23:28

-So it makes it a bit harder.

-I think that is a great idea.

0:23:280:23:30

-I think on those long flat bits, we could put lots of bumps in.

-Yeah.

0:23:300:23:33

It's impressive, but there's still a lot to be done

0:23:330:23:36

before it's ready for the festival.

0:23:360:23:37

How about a spontaneous round of applause, everyone?

0:23:370:23:40

THEY CHEER

0:23:400:23:41

I didn't expect that the game would come out that good.

0:23:410:23:45

We've only had a little bit of time on it and now,

0:23:450:23:48

it looks that amazing and that brilliant.

0:23:480:23:50

My favourite bit was when we recreated the models

0:23:500:23:53

on the computer and saw them come to life,

0:23:530:23:55

as well as doing all the audio for the game itself.

0:23:550:23:58

That was really, really fun and enjoyable.

0:23:580:24:01

Putting your own voices into a video game is really cool.

0:24:010:24:04

Toby, you did a fantastic job.

0:24:040:24:06

I think something you could maybe work on is your teamwork aspect.

0:24:060:24:09

I know you're very passionate

0:24:090:24:10

and you want to get your ideas out there quickly

0:24:100:24:12

but it's always good to think about what other people are saying.

0:24:120:24:15

Kiya, you did really well on the track design.

0:24:150:24:17

You were really thinking about what the player wanted.

0:24:170:24:20

I was really impressed at how quickly you picked up the software,

0:24:200:24:22

making the track. That was fantastic work. Very impressed.

0:24:220:24:25

Wow, Kiya and Toby have made a game.

0:24:250:24:28

They've worked out the style, designed their vehicles,

0:24:280:24:31

even laid out the track.

0:24:310:24:32

The question is, does anybody want to play it?

0:24:320:24:34

Let's meet some real gamers to find out.

0:24:340:24:37

This is one of the UK's biggest gaming festivals,

0:24:390:24:43

where top designers test their games.

0:24:430:24:46

Kiya and Toby's game, which they've called Kito Blaze, is ready.

0:24:460:24:50

The team at the games studio have spent quite some time finalising

0:24:500:24:54

the audio design...

0:24:540:24:56

Three, two, one, go!

0:24:560:24:58

..as well as the track, the vehicles and the game environment.

0:24:580:25:01

Kito Blaze is ready to be unleashed on the game-playing world.

0:25:040:25:08

-Hi, would you like to come and play our game?

-Come on.

0:25:080:25:11

Would you like to come and play Kito Blaze?

0:25:110:25:13

You can defy gravity with hover boards.

0:25:130:25:15

The rookies are doing a great job of attracting attention.

0:25:150:25:18

I love the graphics, how it's really easy to play.

0:25:190:25:23

What do you like best about it?

0:25:240:25:26

Probably the graphics.

0:25:260:25:28

Do you think you can make it to first?

0:25:290:25:33

Probably not.

0:25:330:25:35

This is a massive drop, to make it fun.

0:25:350:25:37

Argh!

0:25:390:25:41

Out of ten, what would you rate it?

0:25:410:25:43

-Ten.

-Ten?

-Definitely.

0:25:430:25:45

-Ten.

-Ten? Was it that good?

0:25:470:25:48

Yeah!

0:25:500:25:52

The game is going down a storm with the public,

0:25:520:25:55

but what do the critics think?

0:25:550:25:57

Aoife Wilson is an influential games journalist, who travels the world

0:25:570:26:01

interviewing celebrities and games developers, talking about games.

0:26:010:26:05

Aoife has given Kito Blaze a whirl.

0:26:050:26:08

I really, really liked it. I have to say, I'm really impressed

0:26:080:26:11

you guys put that together so quickly.

0:26:110:26:13

I love the fact that there were loads of jumps.

0:26:130:26:15

Really, really good idea to end on a fake jump, cos you're going

0:26:150:26:17

towards the finish line and you see it and you're like, "Yeah!"

0:26:170:26:20

I was just blown away. The designs were really unique as well.

0:26:200:26:23

So, you guys did a fantastic job.

0:26:230:26:26

Kiya and Toby have had an incredible,

0:26:260:26:29

hands-on experience of life in the games business.

0:26:290:26:32

Do they get top marks from the mentors in the know?

0:26:320:26:35

Kiya and Toby, it's been wonderful working with you on this project.

0:26:380:26:41

You've shown some incredible, creative ideas

0:26:410:26:43

and are full of passion every day.

0:26:430:26:45

You certainly have everything that you need to work in this industry.

0:26:450:26:49

You definitely have what it takes to be a games artist in the future.

0:26:490:26:52

I can see you've got real passion for it and I say, go for it.

0:26:520:26:54

The main thing that impressed me? Your passion.

0:26:540:26:56

Passion for the game and making the game is one of the most

0:26:560:26:59

important things about being a games designer. Well done, guys.

0:26:590:27:03

Fantastic job.

0:27:030:27:05

Kiya, Toby, you've had a really good look around the gaming industry.

0:27:050:27:09

Do you still want to be games designers?

0:27:090:27:11

Yeah, I want to be a games artist, like Max.

0:27:110:27:13

Because I think it's creative and I like art

0:27:130:27:18

and you get to use a bit of maths.

0:27:180:27:21

I want to be just like Max, again, with the games artist

0:27:210:27:26

but as well as an audio designer, because that was really,

0:27:260:27:29

really interesting as well.

0:27:290:27:30

OK, well, fantastic. I think you've done brilliantly.

0:27:300:27:33

You should be really proud of yourselves. Well done.

0:27:330:27:35

-Thank you.

-Yeah!

0:27:350:27:37

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