Episode 5 Mission: 2110


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Previously on Mission 2110...

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The Roboidz still infest Future Gate.

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And that's the perfect place to strike at them!

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Your part in the Resistance starts here with a logic mission.

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Three padlocks and a big pile of chains are in your way.

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I need recruits who are steady of heart and of hand.

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The alarms have sounded! Get out of there, recruit, quickly!

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Let's see if we can take out these toxic barrels.

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-Forward!

-Congratulations, recruits!

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Here we are at the Future Gate recharging facility,

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-where you're about to have an electrifying experience.

-Run!

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Let's fry us a Wardroid!

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They're strong - almost unstoppable. But we can do it!

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We can take back Earth if we work together!

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SIRENS WAIL

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This is...

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Welcome to the future. It's a dark and dangerous place,

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but it's also humanity's only hope for salvation.

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Roboidz, supposedly the saviours of mankind -

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until they got their wires crossed.

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From a mining planet somewhere out in the galaxy,

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they headed home - with a bad case of cyber-psycho.

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Now it's up to me to beat them, but I need help.

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And that's where you come in. Welcome to Mission 2110!

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Remarkable, recruits! You all appear to have survived Phase 1.

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Looking at you, I didn't think it'd be possible.

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Oh, only joking! So, Lois, you did very well there on Chain Break.

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-How did it go?

-I ignored the smell of the Shades and I got a bio-rod.

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Fern and Callum, you made short work of that Roboid. Talk me through it.

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-It was amazing to control a Roboid.

-My instructions were loud and clear.

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Good work. And, Kieran, excellent work for you on Live Wire.

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It was amazing to see a Roboid for the first time and I got one bio-rod.

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Very good all round! But now, I'm afraid, I'm upping the ante.

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By the end of play, only three of you will remain.

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-Who wants to be in the three?

-ME!

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All right! Quieten down! And keep collecting these babies,

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because the recruit with the most at the end of Phase 2

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will automatically go through.

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The rest of you will have to face...the Vaporiser!

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Ugh, it sends a shiver down my spine just saying the word.

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But plenty more missions to come before that.

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So keep quiet and sneak with me to Scavengers.

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OK, you know the score. The only way we can defeat the Roboidz

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is by taking away their power. And the only way we can do that

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is to steal their bio-rods.

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Fortunately the upper engine room is riddled with them.

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Unfortunately it's also riddled with festering Shades.

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You can smell them from here, the zombie-like slaves of the Roboidz.

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You must never touch a Shade. If you do, you're out of the mission.

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The Shades are working on some sort of generator

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which is powered by no less than 12 bio-rods.

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-Yes!

-Take them away, and we turn their precious generator into junk!

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-Yes!

-All 12 are up for grabs, if you can find them.

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They're hidden in security boxes throughout the room. But watch out!

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Some of the boxes contain more than one, whereas some are empty.

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A word of warning - there's a guard at this end of the room,

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so you must move stealthily if you want to avoid detection.

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-OK, guys. Are we clear?

-Yes!

-Get in there!

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-"Mission on!"

-Go, go, go!

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12 bio-rods to find. Now get scavenging! Good luck.

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Quick stuff, Fern! That's your first bio-rod in the bag.

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ROBOIDZ ROAR

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You need to make this mission count.

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Looks like you've struck bio-rod gold, Fern. That's another two.

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Lois, that's your first. That still leaves eight more to scavenge.

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Those ugly, smelly Shades are all around you, so keep away from them!

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Those bio-rod fuel boxes are everywhere, so explore high and low.

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Well spotted, Fern! That's two more bio-rods!

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You've got to be quick with those chains, Callum.

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A Shade's coming towards you! If it touches you, it's mission over.

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Come on! You just need to reach a little bit higher!

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Good work, and just in time. That's two bio-rods.

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SHADE HISSES EERILY

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Be cautious as you approach that Shade, Kieran. It may turn round!

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You're trailing behind, so get a move on!

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Try not to get trapped by those Shades. They're not only smelly,

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but they're deadly too.

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Kieran, that's your first bio-rod. Plenty more still to find,

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but the Shades could have hidden them anywhere.

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Go, go!

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He's coming!

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You must be back here with me before the time runs out,

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or you will lose all your bio-rods. Kieran, well done!

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You found your second bio-rod.

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Try not to disturb that guard.

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Callum, well spotted. That's your third.

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But it looks like that guard's sensed you!

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There are more bio-rods still to find, but you've got ten seconds!

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Five seconds, recruits!

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Pick up that bio-rod! You've got just seconds to escape to safety!

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ROBOID ROARS

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Excellent! You all got out in one piece. How did you do for bio-rods?

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Fern, you got five. Excellent! Lois, just one,

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but there's plenty more to get in the next mission. Follow me!

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I kept missing certain boxes cos I was so scared.

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I wouldn't look down. I kept looking side to side. The Shades stank!

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The Shades were quite scary because it was dark in there.

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All you see is red eyes coming toward you.

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It's just, like, "Get out of their way!"

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The Roboid was quite scary also, because it's rather big

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and it kept on turning around and you had to go and hide when it did

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so you wouldn't get caught.

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I couldn't get any of the hanging- down ones which had most of them in,

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so I was really annoyed at that, and then I had to search for ages

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and finally I managed to find two, but I was pretty disappointed.

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My recruits did pretty well. 11 bio-rods between them!

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That guard Roboid can't have been too happy.

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Let's hope it doesn't tell its mates about our antics,

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or heads will roll. Speaking of rolling,

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apparently this was quite a popular game in the 20th century.

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It's a bit boring, if you ask me. Now, blowing up Wardroidz -

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-yeah, that's a game!

-SPLASHING

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Oh. Speaking of blowing things up, the next mission awaits.

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OK, recruits. Stay close to me. Keep pressed against the wall.

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We've relocated to Cargo Hold 1 on the many Future Gate ships.

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-Plenty more opportunities for stealing bio-rods.

-Yes!

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This time you'll be dealing with the metal brutes of the Cycon Empire -

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the workers. Created for manual labour, they've got as much brains

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as a mobile phone. But if the call comes for destruction,

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they'll pick it up in seconds. Look up there.

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You'll see a worker experimenting with dangerous chemicals.

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They're creating an explosive to use against the Resistance.

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That's where you guys come in. In the drums on the upper level

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are various toxic metamolecules.

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The workers are mixing them to create an explosive compound

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called STP-60, which is so volatile it could make this whole place blow.

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You've got to gather these catalysts and separate them

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from the other chemicals. But watch out for those Shades! Get grabbing!

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"Mission on!"

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OK, recruits! The worker's dropping the first toxic metamolecules!

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Get grabbing, recruits! Those Shades will make things difficult for you,

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so make sure you avoid them. We must avert an explosion

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by removing as many catalysts from that mix as possible.

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It's every recruit for themselves!

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Lois, you're doing well. This is your chance to catch the others.

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The worker's sending more metamolecules over the edge!

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Two bio-rods at stake for the first recruit

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to bring me back the most catalysts.

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Be careful of those Shades mixing up the metamolecules!

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Touch them, you're out of the mission.

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Here come more toxic metamolecules, recruits! Watch out!

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ROBOID LAUGHS

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This mission is critical.

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Remember you can only grab one catalyst at a time.

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They're highly volatile. Who will win those precious bio-rods?

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At the moment it's too close to call.

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SHADES HISS EERILY

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Keep your energy up, Callum.

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Whoever brings me back most catalysts will be rewarded

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with the most bio-rods.

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I can still see a few more from up here. Keep hunting, recruits!

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Just one left to find, recruits.

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"Mission over!"

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-Yes!

-Yes!

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Congratulations! You've managed to prevent a huge explosion.

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I'm very proud of your work. Now I can reveal that the recruit

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who collected the most catalysts, and so will take two bio-rods,

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was...Fern.

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Congratulations. Excellent work!

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Two of you recruits share second place,

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which means you will get one bio-rod each,

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and one of you will get nothing. The recruits who get one bio-rod each

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-are...Lois...

-Yes!

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..and Kieran. Callum, no bio-rods for you, mate.

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You've got one more mission to collect more

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before you face the Vaporiser. Follow me to that mission. Let's go!

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As a mission, it was quite scary when all the Shades were coming at you.

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You had to think about collecting the toxic molecules

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as well as dodging the Shades.

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I picked one of the toxic molecules up

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and I threw it and it bounced off the edge.

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I was really annoyed at that.

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I'm a bit gutted that Fern got two and I didn't get any,

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but I'm really pleased for her.

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I think the Vaporiser's going to be extremely hard,

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because...well, it's the Vaporiser! It's got the name for it, hasn't it?

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Two missions down, one to go before V-Lab and the Vaporiser!

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Fern is doing pretty well at the moment.

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Nine bio-rods! Very impressive.

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Actually, I'm pretty proud of all four of my little companions.

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Still, they've never arrived looking quite like me.

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No metal parts, no headgear... There's got to be a reason for that!

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Hello? Cybele?

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-"Caleb. How are you?"

-Confused, but no change there.

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"The Roboidz. You must understand, Caleb."

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"No-one could have had any idea."

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"I designed them to help humanity."

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I know. I know.

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I'm sorry.

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"You can never be as sorry as I am, Caleb."

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But was it you...that froze me?

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And these...cybernetic implants?

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"You were ill, Caleb - dying."

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"I had the best scientists, and they tried to save you."

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-But you froze me!

-"In the end, it was all I could do."

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"I had to buy more time for myself - for you."

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"We put you into cryostasis, and everything blew up."

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But what happened? I...I'm fine now.

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"I never stopped working on you, Caleb, never gave up hope."

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-ECHOING ROAR

-"There's a robot coming."

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-"Quickly! You have to go."

-OK. I'll speak to you soon.

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Quickly, recruits! We've been spotted by a Wardroid!

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-We've got to get out of harm's way!

-WARDROID ROARS

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OK, recruits. I think that Wardroid knows that someone or something

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is in this area, so we're going to have to stay quiet,

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or we'll get zapped by its vector beams.

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-There are two more bio-rods up for grabs...

-Yes!

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..provided we can steal them away from the Wardroid.

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These guys didn't come into production until 2065,

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just two years before the Great Battle.

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Combat masters, the foot soldiers of the Roboid Empire,

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they have surprisingly low intelligence. That could help us.

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You're going to take up position on the shocker pads there.

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I think the Wardroid is testing some form of time-portal apparatus

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by programming this machine with sequences of coloured lights.

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Mimic its movements exactly. If you fail,

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the consequences could be deadly, as alarms will sound

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and it will blast at you with its beams. If you step incorrectly,

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or fail to take a step when it's your turn to move, you're out.

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-Last recruit standing gets two bio-rods.

-Yes!

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-Are we clear?

-Yes!

-Go for it! Good luck, recruits!

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"Mission on!"

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OK, recruits. You must concentrate on the order of lights.

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The Wardroid is programming a sequence of nine colours.

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One false step or one hesitation will result in that Roboid

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opening fire with its vector beam!

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This is not a team mission. It's one against one,

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so try not to be put off by the others.

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This is a true test of memory. Keep your eyes on the colours.

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We can't afford to make a mistake and alert that Wardroid!

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OK, recruits! Let's try to remember the code.

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-Begin.

-Green!

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Green!

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Blue!

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Yellow!

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Red!

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Green!

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Yellow!

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Red!

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Yellow!

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ALARM BLARES

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Lois, that's the wrong step! Watch out for that Wardroid!

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Remember your panic button!

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Kieran, that was your move. Sadly, Lois's haste cost her the mission.

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Two bio-rods in play. Keep your concentration.

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We're going up to ten. So we're down to just three recruits.

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Which one of you will be left standing at the end of this mission

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and claim those two bio-rods? This is a true test of your memories,

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so concentrate.

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If that Wardroid suspects you're in the area,

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it could fire its vector beam again,

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so it's crucial that you get every one of the sequences correct.

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All three of you need to work out a system of locking in your colours

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and remembering where they come in the sequence.

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Step confidently, recruits. Begin.

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Blue.

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Green!

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Red!

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Red!

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Blue.

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Green!

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One of you must take a step, recruits.

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-Five seconds left, recruits.

-Who is it?

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-Hurry up!

-Blue!

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Just in time, Kieran! That was the right step.

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Red!

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-Green! Yes...

-Who is it?

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-OK, recruits, you have just one more step to get right.

-Is it blue?

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-I don't know.

-One of you must take a step, recruits.

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-I think it's blue.

-Blue!

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-ALARM BLARES

-That's the wrong step!

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That Wardroid's going to fire. Remember your panic button!

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Fern, that final move was meant to be yours.

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Kieran panicked, and that error cost him the mission.

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Recruits, with two bio-rods at stake, we're going head-to-head

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for a sequence of ten lights. May the best recruit win.

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May the best memory succeed.

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If it's meant to be your move and you're taking too long,

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the time sensors will kick in.

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Remember, recruits, only one of you will walk away

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with two more precious bio-rods.

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Callum, if you succeed, that will allow you to draw level with Fern.

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Fern, if you survive the mission, that will put you on 11 bio-rods

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and you will avoid facing the Vaporiser.

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Remember, you're working solo in this mission. Begin.

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Green!

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Red!

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Green!

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-One of you must take a step, recruits.

-Red!

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Red!

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Is it me? I think it's you, cos I only do it twice,

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-and the third time I do it three times.

-I don't know.

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-It's you. Callum, it's you!

-Five seconds to go.

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-One of you must take a step.

-Step on the thing, quick!

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I don't think it is!

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-ALARM BLARES

-Fern, you failed to step. Get out!

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Remember your panic button!

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Callum, you've survived the shocker. Now grab those bio-rods, quick!

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-Yes!

-Congratulations. Come join me for the next mission,

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the Vaporiser!

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Shocker was a shock to me cos I didn't get the two bio-rods on offer.

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I think this was because I lost concentration

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on the last step that I made.

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I really, really, really wish I had a time portal,

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then I could go back in time, and then I could win.

0:20:290:20:32

Fern and Callum were both saying that it was me, so I had pressure on me.

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I went with the flow, but I should have stuck to my gut instincts.

0:20:380:20:42

I felt a little bit guilty cos Kieran went out,

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but I'm really happy because I went on and won the two bio-rods.

0:20:460:20:50

Boo-boo-boom! Caleb in the Future Gate house, spinning some tunes

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for all you Resistance dudes. Make some noise!

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Yeah, hands in the air like you just don't care.

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I'm lovin' it, lovin' it, lovin' it... I'm not really loving it.

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It's such a waste of time when you're completely and utterly alone.

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Anyway, four recruits are about to become three

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as they face the daddy of all final missions -

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the Vaporiser.

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Poor souls!

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Welcome, then, recruits, to the Vaporiser,

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this sinister circuitry deep in the underbelly of the Future Gate ships.

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It's here that we will be bidding a fond farewell to one of you.

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The rules are simple.

0:21:430:21:45

You must make your way across the Vaporiser one step at a time

0:21:450:21:49

from your starting corner to the doorway opposite.

0:21:490:21:51

But you won't be alone. Also making their way across the grid

0:21:510:21:56

are three big, ugly Roboidz. You must not step into their paths

0:21:560:22:01

or allow them to step into yours. If that happens, you will be vaporised.

0:22:010:22:06

We have a tie-break situation.

0:22:060:22:09

Callum, Fern, you each have nine bio-rods - an impressive tally.

0:22:090:22:13

However, only one of you will be safe from the Vaporiser,

0:22:130:22:17

so we must determine who that is. Green will represent Callum,

0:22:170:22:20

red will represent Fern.

0:22:200:22:22

The recruit who will be safe from the Vaporiser at this stage is...

0:22:220:22:27

Fern.

0:22:270:22:29

-Yes!

-Congratulations, Fern.

0:22:290:22:31

That means the three of you will be competing for just two places

0:22:310:22:35

in the next stage of Mission 2110.

0:22:350:22:37

And I'm sorry, recruits - in this mission,

0:22:370:22:40

you will not have your panic buttons to keep you safe.

0:22:400:22:43

So good luck - and, to one of you, goodbye.

0:22:430:22:47

"Mission on!"

0:22:520:22:55

Recruits, prepare for the deadliest of missions -

0:22:560:22:59

the Vaporiser.

0:22:590:23:02

The Vaporiser controls the direction of the Roboidz by changing colour.

0:23:020:23:08

The enemy's next step will be left because the grid turned purple.

0:23:080:23:12

This is a mission of strategy, so keep your wits about you

0:23:130:23:17

and step cautiously. Callum, take your first step onto the grid.

0:23:170:23:21

-Forward!

-ROBOID ROARS

0:23:210:23:24

Forward!

0:23:240:23:26

Forward!

0:23:270:23:29

Last time the lights changed to purple, so that's a left step.

0:23:290:23:33

The lights are green. That means the Roboidz will step right next.

0:23:330:23:39

Callum, it's time to make your first big decision - left or right?

0:23:400:23:43

Left!

0:23:430:23:46

ROBOIDZ ROAR

0:23:460:23:48

-Kieran, which path do you take?

-Left!

0:23:480:23:52

-Lois... How are you feeling, Lois?

-I'm quite scared about the robots

0:23:540:23:57

-cos they're really big.

-Time to make a decision, Lois!

-Left!

0:23:570:24:02

Only two of you will survive this mission.

0:24:020:24:04

The other one will be leaving us for good.

0:24:040:24:07

Roboidz' moves are dictated by the Vaporiser.

0:24:070:24:10

The next time the enemy step, it will be right,

0:24:100:24:13

because the grid turned green. Callum, take a step.

0:24:130:24:16

Forward!

0:24:160:24:19

-Kieran, make your move.

-Forward!

0:24:190:24:22

-Your move now, Lois.

-Forward!

0:24:250:24:27

Try not to get trapped, otherwise the Roboidz will vaporise you!

0:24:290:24:34

The lights are blue, recruits.

0:24:340:24:36

That means the Roboidz will step forwards.

0:24:360:24:40

-You need to think tactically here, Callum.

-Right!

0:24:400:24:44

Kieran, time to take a step.

0:24:460:24:49

-Which direction?

-Right.

0:24:490:24:51

Lois, make a move.

0:24:510:24:53

-Right!

-The guard can sense something's in the area,

0:24:550:24:58

so try to keep cool! The lights are green.

0:24:580:25:01

That means the Roboidz will step right next.

0:25:010:25:04

Avoid the Roboidz at all costs, and make every step count.

0:25:050:25:10

-Callum, make a move.

-Right!

0:25:100:25:13

-ROBOID SNARLS

-How are you feeling, Kieran?

0:25:130:25:16

Nervous, but I'm trying to not concentrate on the robots.

0:25:160:25:19

I'm just trying to ignore them.

0:25:190:25:22

Right.

0:25:220:25:24

Lois, you're pretty close to that guard. How you feeling?

0:25:240:25:27

-Quite scared.

-What are you thinking tactically?

0:25:270:25:31

I think I should go right at present, otherwise I will run into the robot.

0:25:310:25:35

-Take the step.

-Right!

0:25:350:25:39

This mission is all about outwitting your opponents -

0:25:390:25:42

both the Roboidz and your fellow recruits.

0:25:420:25:45

The lights are blue, recruits.

0:25:450:25:48

That means next the Roboidz will step forward.

0:25:480:25:50

-Callum, when you're ready, make a move.

-Right!

0:25:500:25:54

Right!

0:25:570:25:59

-Lois?

-ROBOID ROARS

0:25:590:26:01

-Take a step.

-Right!

0:26:010:26:05

Remember, you can never retrace your steps.

0:26:070:26:10

The Vaporiser has turned green. That's a right move for the enemy.

0:26:100:26:14

-What are you thinking, Callum?

-I'm really scared

0:26:140:26:17

because I'm trapped now. Forward!

0:26:170:26:21

ROBOID SNARLS

0:26:210:26:23

Kieran?

0:26:230:26:25

Forward!

0:26:250:26:28

-Lois?

-I'm quite scared, cos I think I'm going to get vaporised.

0:26:280:26:31

-Make your move.

-Forward!

0:26:310:26:34

Recruits, you have all stepped into the path of the Roboidz.

0:26:340:26:38

Lois has the fewest bio-rods, so she will be vaporised

0:26:380:26:43

as the guard will move into her space first.

0:26:430:26:46

Lois, you have fallen victim to the Vaporiser.

0:26:460:26:49

Congratulations, recruits. You have survived to join me

0:26:540:26:57

in Phase 3 of the mission. Now, get off the Vaporiser, quickly!

0:26:570:27:01

Well, well, well. Four become three.

0:27:090:27:11

Do you guys think I've chosen the best recruits -

0:27:110:27:14

the fastest, the toughest, the strongest -

0:27:140:27:16

-to take with me to the next phase?

-Yes!

0:27:160:27:19

We are, of course, sorry to see Lois go. She was a good recruit.

0:27:190:27:22

She was brave. But at least we know that, wherever she is,

0:27:220:27:25

she's safe from the Roboidz.

0:27:250:27:28

Well, perhaps. Who knows where the Vaporiser sent her?

0:27:280:27:31

Still, no time to dwell. The next phase of Mission 2110 awaits.

0:27:310:27:35

Roboidz, Neuros, you're going down! This way!

0:27:350:27:39

"I think not, Caleb!"

0:27:400:27:42

"I think it'll be you and your silly little recruits going down,

0:27:420:27:47

whilst my machines will ride high on a tide of destruction!"

0:27:470:27:52

"The world will be mine!"

0:27:550:27:57

"The world will be mine forever!"

0:27:570:28:00

"The world will be mine - forever..."

0:28:030:28:07

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0:28:070:28:11

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0:28:110:28:15

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0:28:150:28:15

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