Episode 6 Mission: 2110


Episode 6

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Previously...

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The only way we can defeat the Roboidz

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is to take away their power, by stealing their bio-rods.

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You need to make this mission count!

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-Get it!

-Try not to get trapped by those Shades!

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-He's coming!

-Five seconds, recruits!

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-It's every recruit for themselves! Careful of those Shades!

-YES!

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-Green!

-Keep your concentration!

-Yellow!

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That's the wrong step - use your panic button!

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-Try not to get trapped.

-Left!

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-Try to keep cool.

-Right!

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You have fallen victim to the Vaporiser!

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They're almost unstoppable, but we can do it.

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We can take back Earth if we work together.

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SIREN WAILS

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This is...

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The world is in darkness, lost in a nightmare.

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A nightmare of steel and cybernetics,

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built by humanity to help it. And now...

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for all I know, I'm all that's left.

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I am Caleb, sworn to defeat the Roboidz by stealing these bio-rods

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which give them their energy.

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I am helped by teams of brave youngsters

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who've travelled through time to Future Gate,

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base of the Roboidz. Can we defeat them?

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Only time will tell.

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This is Mission 2110.

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Aha! My trio of troops.

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I'm well aware our team has been shrunk by the Vaporiser.

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A very sad business, losing dear Lois, but a clear reminder to all

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just how deadly Future Gate can be.

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But I want you to know

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that you can carry on and laugh in the face of danger,

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that you can do these missions with a spring in your step

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and a smile on your face.

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So, come on, recruits, show me these smiles.

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-Callum, I think you need a filling.

-Don't be cheeky!

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OK, what about these springs in your step?

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Kieran, you're not going to scare off any Roboidz like that.

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-We'll agree to disagree.

-OK, then.

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What about these laughs in the face of danger? Laugh it up!

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ALL: Mwah-ha-ha-ha!

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Ah, Fern, you've clearly laughed in the face of danger before.

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Yes. Yes, I have.

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So, are you going to steal plenty more bio-rods?

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-ALL: YES!

-Well, I'm very glad to hear it.

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Because I'm wiping the slate clean.

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As of now, your bio-rod tallies are reduced to zero.

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-Yes!

-There are another four missions.

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I need the best recruit to battle Neuros. Are you in?

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ALL: YES!

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Come on, then. Because this one is a hot little number.

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Things are certainly heating up in cargo hold three.

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You three are about to go up against

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three of the toughest Roboidz around -

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the Worker, otherwise known as the drone class.

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These heavy-metal monsters do all the jobs no-one else wants to do,

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from crushing boulders in their pincer claws

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to mucking out the Shades - yuk! So you'd best steer clear.

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This mission is called Flame Thrower.

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You won't be throwing any flames.

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Instead you'll be throwing these, aerodynamic rotating projectiles,

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or, air-rotatey-projiles for short.

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You have to throw these over the heads of the Workers into the cages.

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For every correct aim, you can grab up to three bio-rods.

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Be careful, this is a timed mission and at 30 seconds left,

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the Workers will start to close in.

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Then I suggest you get out fast. Good luck!

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Get lobbing! Go for it!

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Mission on!

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OK, recruits, get throwing!

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This tests your accuracy and strength

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against those nine-foot metal uglies.

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-Yes!

-That's your first. Go for it, Kieran!

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Three bio-rods each up for grabs, but you have to get them before

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those Workers start crashing forward.

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Unlucky, Kieran, but you're still ahead!

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Hold your nerve.

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That's your first one, Callum, go for it!

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Second one, grab another bio-rod.

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The Roboidz are getting agitated, recruits.

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Try to keep calm and get those shots on target.

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Those Workers are about to step forward. When they do,

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you have just 30 seconds left.

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Yes, Fern, that's your first one.

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That's your last, Kieran, grab that bio-rod and get out!

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The enemy is advancing, the pressure's on to complete this!

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Come on, Fern and Callum, get to it!

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Aim carefully, there's no time to waste!

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That's your second one, go for it, Callum!

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Be careful of getting too close to those pincers,

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they could do you some serious damage!

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Those Workers are getting dangerously close!

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You have only seconds left!

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Hit those panic buttons! Get out of there!

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I was worried about the robot in front of me,

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who was just standing there going like that.

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He was really scary.

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I think I did really well cos I got two bio-rods

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but Kieran got three so in the next mission I need to get more than him.

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Callum struggled because,

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one, he's quite a lot smaller than me,

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and I don't think he could see over the robot properly.

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Ah! Those balls of flame were very scary.

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Lucky we didn't singe any recruits in that last mission.

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Saves me filling in the "lost recruit" forms.

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One thing I hate more than Roboidz is paperwork.

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We still don't seem to making any sort of dent in their numbers.

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I wonder if we'll ever manage to turn this into a fun cruise...

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Junk cruise, more like. Oh, well, time for the next mission.

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And time to face those stinky old Shades. Bleurgh!

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Well done, Kieran. Fern, Callum, you guys had a close shave

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in Flame Thrower but you used your panic buttons and got out

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just in time. Good work!

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This next mission involves the Shades.

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You probably knew that already. Cargo hold four

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is crawling with the stinky little blighters.

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The by-product of the Roboidz destruction of the human race

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in the late 21st Century,

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the Shades now serve their mechanical masters.

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They will never attack you - at least they haven't so far -

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but they will try to make your life difficult - never touch them!

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-There are five bio-rods up for grabs in this next mission...

-Yes!

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..which I call Shade Grid. It's a test of your logic,

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and involves these luminous bars and a whole bunch of circuit blocks.

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The grid is made of 12 squares which can only be formed

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by locking the bars into position. You want to box in the Shades

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standing around the grid.

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Enclose one and that Shade will release one bio-rod.

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Good luck, recruits. And plan your moves carefully! Go for it!

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Mission on!

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Five Shades guarding five bio-rods.

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All you have to do is lock in a Shade to unlock one bio-rod.

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Each recruit has to place their coloured bar in position

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one at a time. Think logically. Plan ahead.

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Think about what the other recruits are likely to do next.

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Don't be hasty, think carefully.

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Remember, recruits, if you complete a square, you can move again.

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Box in a Shade, you will release one bio-rod.

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Five bio-rods are available,

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so this could be very good news for some of you.

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Back to you, Fern.

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Are you still confident about your plan?

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Kind of.

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OK, Callum, five bio-rods are still in play.

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After this there will be only one more mission

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until you face the Vaporisers.

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So those bio-rods are all important.

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No squares and no bio-rods so far.

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Kieran, this is not a team game.

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You must outwit your fellow recruits.

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That's going to go here.

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That's one square.

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Fern, that's your first square, you've earned yourself another turn.

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Hold your noses, recruits as you move around the grid.

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Some of those Shades haven't washed in over 40 years.

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Maybe this plan of yours has paid off.

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That's another turn.

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Take another bar, Fern.

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Will this move result in your first bio-rod?

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Remember, recruits, if you touch a Shade,

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you are automatically out of the mission.

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Congratulations, Fern. Recruit that thinks ahead,

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that thinks logically is sure to succeed in this mission.

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How are you feeling, Fern?

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A bit worried, because if I put this anywhere that makes a square,

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then the next person's going to get all the bio-rods.

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Is that part of your strategy?

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No.

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Think about it, Fern, that bar has to be placed on the grid.

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It doesn't matter where I put it, he's going to get it all.

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What are you thinking, Callum?

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Er, I'm sort of happy cos I can get a bio-rod now.

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So...

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Careful, Callum.

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Congratulations, Callum, that's your first bio-rod.

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-Yes!

-You've earned yourself another turn.

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Grab a bar and think hard about your next move.

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That's another square, Callum. You have earned another move.

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It's all falling into place for you.

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I'm very happy now.

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I think I could get the rest.

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Easy does it, Callum.

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Congratulations, Callum. Your second bio-rod.

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-Kieran, how are you feeling?

-Really annoyed.

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I know he's going to get the other four now.

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Another square completed means another turn.

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Easy does it, Callum.

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I think I could get the rest.

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Another bio-rod there, but be careful.

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Yes!

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Fern, Callum's stolen your plan.

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Is there anything you'd have done differently?

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No, because if I put the rod anywhere else,

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he would have got it anyway.

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It's just the way it goes, isn't it?

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Callum, who's earned himself another move.

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It looks like Callum is about to take his fourth bio-rod.

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And the final bio-rod of this mission.

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Gently does it, Callum. Don't risk brushing against that Shade.

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Congratulations, Callum, that's your fourth bio-rod!

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I'm feeling really happy. This was a great mission for me,

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I got four bio-rods.

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Good work. Let's get out of here, recruits and onto the next mission.

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The Shade Grid was really tense cos we all had different tactics,

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when Fern put down a rod, it led to me getting all four bio-rods,

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which I'm really pleased about.

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I want to prove to the boys girls can do anything they can do.

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I'm really going to prove it to them.

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Just because I'm not doing well now doesn't mean I won't win.

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I'm really, really annoyed,

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because I was in the lead and now I'm in second.

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I'm disappointed,

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because there's only one mission before the Vaporiser.

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I don't want to get vaporised.

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This is the news at 2110. I'm Caleb, here are the headlines.

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DING!

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Three recruits battle a worker and live to fight another day.

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Callum leads with six bio-rods, praises all round.

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Fern trailing behind, must try harder.

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And finally, hero Caleb, devilishly handsome, continues to save world.

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Amazing! And now the forecast.

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Plenty of Roboidz around,

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lots of Shades coming in from the east.

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Neuros looking frosty, refuses to budge in southern Future Gate.

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That's all the news. Good night.

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# Da-da-da-da-dah! #

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Cybele! Cybele?

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Hello, Caleb.

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You don't mind if I don't call you Mum, do you?

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Only just that's way too freaky.

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If that's what you want.

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Look, I have to ask,

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what happened to you, to Laura Gant?

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She was just flesh and blood, wasn't she?

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Of course she was.

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So how did she... You... End up...

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I told you that you were ill, Caleb.

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The virus that attacked you turned on me as well.

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When I chose to put your body into cryostasis,

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the clock was running out for both of us.

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What did you do?

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We were experimenting with two systems

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to download human consciousness.

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Basically, digitising a human mind, personality, maybe even soul.

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Project C - cybernetic and Project N - neurobiological.

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Project C demonstrated the best results.

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You downloaded yourself?

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Onto a computer?

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Cybele, mother of the gods.

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It was the only way I could be sure

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something of me would still be here when you woke.

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And you never gave up on me.

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Never.

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Which is why you must never give up.

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I saved you because you're my son.

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Because I love you.

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But you must save humanity,

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because you're the only one that can.

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OK, recruits, we're here in Cargo 5 for your next mission,

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which is also your very last chance to grab yourself some bio-rods

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before you go face to face against the dreaded Vaporiser one more time.

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This is the Combat Training Facility,

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this is where Roboidz are turned into hardened tools of destruction.

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This one is no exception. Check out the bad guy.

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This is one of the most fearsome and menacing of all Roboidz.

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The Battle Class variety. Otherwise known as a Wardroid.

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These guys are furious,

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more angry than a gladiator who's had his sandals pinched.

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You'll be pleased I'm sending you into the combat zone one by one

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to confront our kettle-head friend face to face. Show me your moves.

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Not three bad. Now, the aim of this mission

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is to grab three bio-rods from the far end of the room

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and swap them into the power boxes. This will reverse the polarity

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of the power feeding the can-head causing it to short-circuit.

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Get all three and it will shut down completely,

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-allowing you to get a fourth bio-rod from its back.

-ALL: Yes!

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You need to outwit, outpace and outclass the enemy

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if you want to be successful.

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Take a look at those hazard markings around the combat zone.

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If you step onto or outside of them, you're automatically out.

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I'm playing tough on this one, recruits.

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You have just one minute to complete your mission.

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-Understood?

-Yes.

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Good luck, guys. Callum, you're first. Go for it!

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Mission on.

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This is your first one-on-one battle against a Roboid.

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Callum, your time starts now.

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That Wardroid is ferocious so be careful.

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Remember, the aim of this mission is to reverse the polarity

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of the power in this area to short-circuit that Wardroid.

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Dodge past him on the way back.

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Get that bio-rod into the power box, good work.

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Slam it in the box and hit that button.

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-That's one processor blown, Callum.

-You're going down, Roboid!

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Go for it! Let's see if we can get you two or three more.

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Well dodged. Be careful of that bar.

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Got to face that Wardroid again, Callum.

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Brilliant dodge, get your skates on.

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You're going strong, but that's just 30 seconds left.

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Let's bust another circuit.

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You have to be quick! Time is ticking away!

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You can do it, Callum! Let's get that third bio-rod!

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15 seconds to go!

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Ten seconds, Callum.

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Come on, recruits.

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Let's short-circuit this bot.

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Brilliant stuff. You've reversed the polarity

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and zapped that Wardroid. Job done.

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Yes!

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That's one Roboid defeated.

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What have you got to say to that Wardroid?

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Ha-ha! I defeated you, Wardroid. Yes!

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Watch out, Wardroidz.

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I've just taken one down, and I can take down another.

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'Mission on.'

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Come on, Kieran. I want to see you match Callum's efforts.

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We're looking for four bio-rods and one more decomissioned Wardroid.

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Great dodge, Kieran, let's get that first bio-rod.

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Slot that into the power box at the opposite end.

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Got to get past him somehow.

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That Wardroid's playing hardball.

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All the more reason to toast his electronics.

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Looks like that Wardroid's blown a fuse!

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Good stuff, Kieran.

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30 seconds, Kieran.

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You're running out of time, you'll have to be quick.

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You mustn't step outside the hazard zone or you'll be zapped out.

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Fantastic. Hit the button, Kieran.

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Another circuit board busted.

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Great dodge, Kieran.

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Let's grab that third bio-rod, Kieran. You don't have long left.

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Come on! Quickly!

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Hit that button and let the sparks fly.

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Fantastic work, Kieran.

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Now go and grab that final bio-rod.

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Congratulations, Kieran. With just seconds to spare,

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four bio-rods are yours. What would you like to so say to that Wardroid?

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I beat you!

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It was amazing to take down the Wardroid

0:20:270:20:29

and it felt really, really good.

0:20:290:20:31

Hopefully I'll be able to go on from here

0:20:310:20:34

and become Caleb's ultimate recruit!

0:20:340:20:36

'Mission on.'

0:20:360:20:39

Fern, the pressure's on to make it a clean sweep of Wardroid-wasting.

0:20:390:20:43

You've got to be fast on your feet to outwit that Wardroid.

0:20:430:20:46

Grab that first bio-rod and let's get it safe for you.

0:20:460:20:49

That Roboid is perilously close, Fern!

0:20:490:20:52

That's it, stick it in the power box!

0:20:540:20:56

And hit that button, Fern!

0:20:570:20:59

Well done! You've zapped your first circuit.

0:21:000:21:03

Go get another bio-rod!

0:21:030:21:05

Fern, you can't afford to make mistakes like that.

0:21:090:21:12

Time is ticking! You've only got 30 seconds left.

0:21:120:21:15

You can do this!

0:21:150:21:16

You've got to be light on your feet, Fern.

0:21:160:21:19

That's it! Watch out for those hazard markings!

0:21:210:21:23

Excellent! You've got ten seconds now, Fern!

0:21:310:21:35

Five seconds!

0:21:380:21:39

Four, three, two, one...

0:21:390:21:44

That's mission over, you're out!

0:21:440:21:46

When I was standing there getting ready to start,

0:21:460:21:51

it was growling at me.

0:21:510:21:52

It was really hard to dodge it,

0:21:520:21:54

because I didn't think it could move that quick to be honest.

0:21:540:21:59

I wouldn't go up against one of those again

0:21:590:22:02

unless I really, really had to.

0:22:020:22:05

Vaporiser coming up.

0:22:100:22:12

Pretty nervous. Never gets any easier.

0:22:120:22:16

I need something to relax me.

0:22:160:22:18

I need something that always makes everything all right.

0:22:180:22:21

Cup of tea!

0:22:250:22:26

According to the recruits, this is the answer to everything.

0:22:260:22:31

Ah, and it's nice and hot too.

0:22:310:22:33

Hmmm! Lovely!

0:22:350:22:37

That's working!

0:22:370:22:39

I feel all calm and ready to face welcoming another recruit

0:22:390:22:43

to join Millie in the ultimate battle. Brilliant!

0:22:430:22:46

I think next time, I'll order a pot.

0:22:460:22:48

Maybe a cosy as well.

0:22:480:22:49

OK, recruits, we've been here before.

0:22:590:23:02

The deadliest of missions, and this time it's even more deadly.

0:23:020:23:06

The Vaporiser takes no prisoners,

0:23:060:23:08

and two of you will fail in this mission.

0:23:080:23:11

Only one of you will remain to join me in the final phase.

0:23:110:23:14

This time, you're going to be facing

0:23:140:23:16

the very spooky, scary and stinky Shades.

0:23:160:23:20

Trust me, they WILL make your lives difficult,

0:23:200:23:23

and remember, you must never touch one. If you do,

0:23:230:23:26

you will be automatically vaporised.

0:23:260:23:28

At the start of the mission,

0:23:280:23:30

you will take up position at the far sides of the grid.

0:23:300:23:32

In the centre is your Holy Grail -

0:23:320:23:34

a bio-rod with so much energy and life force,

0:23:340:23:37

it will guide my successful recruit

0:23:370:23:39

to our final quest to shut down the Roboidz' empire.

0:23:390:23:43

RASPS MENACINGLY

0:23:430:23:44

As before, you will move across the Vaporiser one step at a time.

0:23:440:23:48

In turn, the Shades will also take one step each.

0:23:480:23:51

However, unlike before, this time you will have

0:23:510:23:54

no way of knowing in which direction the Shades are about to move.

0:23:540:23:57

That will be decided by the Vaporiser itself.

0:23:570:24:00

If you have to step into a space occupied by a Shade

0:24:000:24:03

or allow one of them to step into yours, then it's mission over.

0:24:030:24:07

I'm sorry, recruits - on the Vaporiser,

0:24:070:24:09

you will not have your panic buttons to get you to safety.

0:24:090:24:12

Callum, as the recruit who's collected the most bio-rods,

0:24:120:24:15

you will take the first step, followed by Kieran, then Fern.

0:24:150:24:18

Good luck, recruits,

0:24:180:24:20

and this time, to two of you - goodbye.

0:24:200:24:24

'Mission on.'

0:24:300:24:31

Recruits, you are about to face the Vaporiser once again,

0:24:310:24:35

only this time, you're up against those horrible stinking Shades.

0:24:350:24:40

One final bio-rod to grab.

0:24:410:24:43

Forward!

0:24:430:24:44

Forward!

0:24:440:24:46

Forward!

0:24:460:24:49

The lights are green, so that's a right step for the Shades.

0:24:500:24:54

You have to avoid the Shades at all costs.

0:24:540:24:58

Left!

0:24:580:24:59

Step into their path or allow them to step into yours,

0:24:590:25:02

and you WILL be vaporised.

0:25:020:25:04

The Vaporiser has turned green again, so that's another right move

0:25:040:25:08

for the Shades. Only one recruit will succeed in this mission.

0:25:080:25:13

Forward!

0:25:130:25:16

Forward.

0:25:160:25:18

How's it smell down there, Fern?

0:25:180:25:19

Stinks!

0:25:190:25:21

RASPS MENACINGLY

0:25:210:25:23

Forwards!

0:25:230:25:25

The lights are blue, so that's a forward step for the Shades.

0:25:270:25:31

Try not to get trapped, otherwise the Shades will grab you.

0:25:310:25:35

Left!

0:25:360:25:38

Right!

0:25:380:25:40

Left!

0:25:410:25:43

The Vaporiser has turned blue,

0:25:430:25:46

so that's a forward move for the Shades.

0:25:460:25:49

Only one of you will survive. Two will be vaporised out of

0:25:490:25:53

-Mission 2110 for good.

-Forwards!

0:25:530:25:56

-Those Shades are getting very close.

-Right!

0:25:560:25:59

Forwards!

0:25:590:26:02

The Vaporiser has turned purple, so that's a left move for the Shades.

0:26:050:26:10

Fern and Callum, you're neck and neck,

0:26:100:26:12

-but Kieran, if you want to catch up, you must think logically.

-Right!

0:26:120:26:16

Watch out! One touch, and you'll automatically be vaporised.

0:26:160:26:19

Right.

0:26:190:26:21

Right!

0:26:210:26:23

The Vaporiser has turned green, so that's a right move for the Shades.

0:26:230:26:28

Forward.

0:26:280:26:30

Forward.

0:26:300:26:32

Forward.

0:26:340:26:36

The lights are green,

0:26:360:26:38

so that's a right step for the Shades.

0:26:380:26:40

Fern and Callum, you are both one step away from grabbing

0:26:420:26:45

the super bio-rod, but the recruit who stepped first continues

0:26:450:26:48

to have right of way.

0:26:480:26:50

Callum, take your final step into my elite team.

0:26:500:26:53

Go grab that bio-rod and power down the Vaporiser.

0:26:530:26:56

Yes!

0:27:020:27:03

Callum, you did it.

0:27:070:27:08

You have battled through 12 missions,

0:27:080:27:11

collected an awesome 20 bio-rods and in doing so,

0:27:110:27:14

you even managed to take out a few Roboidz along the way.

0:27:140:27:17

What do you make of that?

0:27:170:27:18

It feels amazing. I didn't think I'd get this far,

0:27:180:27:21

but as I have, bring it on Roboidz.

0:27:210:27:23

Callum, that super bio-rod is your golden ticket

0:27:230:27:26

to join Millie in the final stage of battle.

0:27:260:27:28

As for the other two - they did their duty well.

0:27:280:27:32

Maybe one day we'll find out if they landed back in the 21st century.

0:27:320:27:36

Until then, Mission 2110 continues.

0:27:360:27:39

-FEMALE ELECTRONIC VOICE:

-It's always the next time with you, Caleb!

0:27:400:27:44

Just carry on with your pathetic plan!

0:27:440:27:47

Let the children come right into my path.

0:27:470:27:51

I'll pick them off one by one.

0:27:510:27:54

While you believe that your plan to defeat me is taking shape,

0:27:540:28:00

my plan to destroy you is as strong as ever

0:28:000:28:04

and so are the Roboidz.

0:28:040:28:05

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