The Search for the Five Keys The Numtums


The Search for the Five Keys

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Cock-a-doodle-doo!

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# Here come the Numtums They're furry and they're fun

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# Here come the Numtums Let's start with number one

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# Bendy Go!

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# Dar Dar!

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# Champer!

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# Gladdy!

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# Little Sandy!

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# Flinders!

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# Humpty Do!

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# Coogee!

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# Hobart!

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# Nimbin!

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# One, two, three, four, five, six, seven, eight

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# Nine, ten!

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# The Numtums! #

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Off we go for a lovely afternoon nap, Coogee.

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HE YAWNS

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I can't wait.

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ENGINE STOPS

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Something's not right, but I can't quite put my paw on it.

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Numtum.

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Oh, yes, we've stopped.

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-TV:

-Super Numtum!

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Two gold keys!

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Hmm... Interesting. But what are they for?

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And I found all these gold keys!

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Fluffy, you found three gold keys?

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Yes, and that's more gold keys than you, Not-so-super Numtum.

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Ha-ha-ha!

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Ha-ha-oh! Ah! Ugh!

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It's locked. We're trapped.

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Look.

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There are one, two, three,

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four, five keyholes in that door.

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But I've only got three keys.

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Oh, how could this get any worse?

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You were saying?

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Now it's dark.

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I'm dressed in a suit of rusty armour

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and I'm locked in a room with Not-so-super Numtum.

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I don't like it either.

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-Oh, let's play I Spy to pass the time.

-How?

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We can't see anything.

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You just don't want to play because you know I'll win.

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And now my helmet's slammed shut!

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Oh, popsadoodles.

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Time for my superhero plan. By the...

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-Is that the end?

-It can't be.

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Super numtum hasn't saved the day.

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I think the power's gone off. Look.

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Just like the power that made the light stop in Super Numtum.

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And now we'll never know what happened.

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-Aw!

-Aw!

-Aw!

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Hello there, numpups.

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Gladdy's away arm-wrestling armadillos,

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so I'm your chef for today.

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Are you ready for termite treats Hobart style?

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Oh, they're paw licking good!

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-Yeah, yeah!

-Yeah, yeah!

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I'll take that as a yes.

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Looking good. Oh, looking really good.

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-Oh, it's stopped.

-What does that mean?

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I don't know how to say this...

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Tell us anyway.

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It means no termite treats!

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-Ah!

-Ah!

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I know why we've stopped.

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The power's gone out. We're stuck! Hey!

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Numtums in distress! We need a little help here.

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The TV stopped working.

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So did the mixer.

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ALL: Oooh!

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-What's going on?

-Oh, everything's stopped working.

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Oh, I see, the windmill's stopped.

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We have a windmill?

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If the windmill stops, the power stops,

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but it's simple to fix.

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Great. What do we do?

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We turn the big handle that turns the wheel that turns the sail

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that makes the power. Simple. See?

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What are we waiting for? Let's go!

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Oh, but first, we'll need to find the keys.

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What keys?

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The windmill has five locks.

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So we need to get the five keys

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to open it from Flinders.

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And where's Flinders?

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Um...I'm not sure. Has anybody seen him?

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Can anybody hear me?!

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-Numtum!

-Apart from you, Coogee.

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Hey, Dar Dar, let's find Flinders.

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While we wait, how about some yodelling to keep us happy?

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-And I can play the tambourine.

-Oh! Perfect.

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# Ee-oh-loo!

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# Lo-ho-hee-ho! #

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Or we can make our own power.

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We can?

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All I need is a hamster wheel, a fishing rod

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and one very bouncing numpup.

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Oh, me, me, me!

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HE YAWNS

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We need to get off this mountain soon.

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I can't stay awake much longer. It's way past my nap time.

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-Numtum.

-Oh, yes, and yours.

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Here, play with this old useless key while I flash my distress signal.

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Numtum!

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If we want to see the end of the Super Numtum Show,

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we need the power back on, so we've got to find Flinders.

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But where should we look?

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Um... I have no idea.

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-Whoa!

-Whoa!

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Look! It's a signal from Flinders.

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-Hey, Flinders!

-Flinders!

-Flinders!

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Unleash the treats.

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Now it's working.

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Now it's not.

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Now it's working.

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Oh, now it's definitely not.

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We found Flinders!

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There he is! He's stuck up on the mountain with Coogee.

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Flinders! How do we get the power back on?!

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I can't hear you!

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-What did he say?

-I don't know, I can't hear him.

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Larry, can you be loud for me?

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Can I be loud?

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You bet your whiskers I can be loud.

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WHAAAAAA!

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Numtum.

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Is that loud enough?

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Would you shout to the numtums and tell them we can't hear them?

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Flinders can't hear you!

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I can yodel your message?

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Then could you ask Flinders how to get the power back on?

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Where are the five keys, yodel-oh-oh?!

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They're by a banana, next to the bread.

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They're by a banana, next to the bread.

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What did he say?

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Leave a banana next to your head?

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Em, she's put a banana next to her head? Any more clues?!

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Do I have to go down there and do it myself?

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I found the four keys.

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I suddenly remembered they were next to the bread.

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But we still need to find one more.

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Hobart, ask him where the other key is.

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Where's the other key?

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Yodel-a-hoo-hoo!

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The other key? Hmmm...

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Where IS the other key?

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I have no idea.

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Numtum!

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What? Oh, yes! There it is.

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We're saved! Nice work, Coogee.

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Numtum.

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Thank you, Larry.

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Now I have one key.

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And I have four keys.

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1 + 4

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= 5!

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Now to open the five locks to the windmill.

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Now we need to turn the handle.

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I hope they start the windmill.

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HE YAWNS

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I can't hold out much longer.

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The sails are turning. They did it, Coogee!

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Off we go for a lovely nap!

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-Hooray!

-Numtum!

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Termite treats everywhere!

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It's all right, Champer, you can stop now.

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The power's working again.

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HE PANTS

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I made some termite treats while you were gone.

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Thanks, Champer, that will be perfect with...

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The Adventures of Super Numtum!

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I have two keys, you have three.

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If we work together, we can open the five locks.

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All right, Not-so-super Numtum,

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I'll work with you this time,

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but then I'm going straight back to being naughty.

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One,

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two,

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three...

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And another two makes five.

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I'm free! I'm free!

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I wonder what's in that chest.

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Ah, a snack bar!

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Just what a superhero needs after a long, long, long day.

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Popsadoodles.

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Mm! Delicious.

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By the power of the snack bar!

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-Hooray!

-Hooray!

-Hooray!

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