Billy and Champer's Big Adventure The Numtums


Billy and Champer's Big Adventure

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Transcript


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Honk honk! Honk honk!

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# Here come the Numtums They're furry and they're fun

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# Here come the Numtums Let's start with number one

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# Bendy Go!

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# Dar Dar!

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# Champer!

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# Gladdy!

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# Little Sandy!

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# Flinders!

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# Humpty Do!

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# Coogee!

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# Hobart!

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# Nimbin!

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# One, two, three, four, five, six, seven, eight

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# Nine, ten!

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# The Numtums! #

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..magical map of mystery, and so the brave Numpup set out to find

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the giant, shimmering sand castle.

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-Numtum.

-Yes, Coogee - story time IS lovely.

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So calm, so quiet.

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Whoo, wahoo, whee.

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Is the new Super Numtum comic here yet?

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Is it here? Is it here?

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Ding dong!

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-Aha.

-Is that our comic?

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-It's here!

-Thanks, Larry.

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Woah, woah, woah. I've just had my feathers styled and set.

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I don't want to get them ruffled, so come and get your comic like...

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-ALL: Yeah.

-..like nice, calm, little Numtums.

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-Oh.

-Woah.

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'Hear that, Lizzie? Aw, yeah.

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'I can't wait to get into that super baddy's big, bad slumber party

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'and do some big, bad partying. Hey!

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'And these custard pies so aren't for eating.

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'I need more. Hand me those pies!

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'Mmm, these pies even smell naughty.

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'Now, I'll head through these security gates, and it's party time.

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'Beep - you have too many pies! You have too many pies!

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'Huh, what's that?

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'There's a three pie limit?

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'Ha, what kind of super baddies are they?

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'Hmm, I hear an alarm.

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'Fluffy McTuffy must be up to no good - again.

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'Not-so-Super Numtum's coming.

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'Oh, I've got to get inside. Time to take away some pies.

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'Four, nine, that should do it.

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'BEEP. You have too many pies! You have too many pies!

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'Here's Fluffy!

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'Oi, uh.

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'Well, Fluffy, you had six pies, and you only took away two.

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'And what's six minus two?

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'I don't know.

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'Aha! There's your answer.

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'One, two, three, four pies.

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'Popsadoodles.'

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That was awesome!

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Let's read it again, and again, and again.

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Wait, look at this.

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-A drawing competition.

-Oh, I love drawing competitions.

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What does it say?

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'Calling all super-fans. It's my turn to read about your adventures.

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'Draw a cartoon of your most exciting adventure,

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'and it might get into the next Super Numtum comic.'

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Uh-oh, Champer's in excited mode.

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Come on, let's have an adventure. We can draw it and get it in the comic.

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Sorry, Champer.

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I'm helping Gladdy make some scientifically tasty termite treats.

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And we're helping Gladdy by scientifically eating them, sorry.

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That's OK, leave it to me.

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I'll draw the best adventure, ever. All about, erm...

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I don't know what to draw.

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Don't worry, Champer, an idea will come from somewhere.

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But where? Where, where, where?

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-Is that an idea I can hear?

-Do ideas ride on scooters?

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Ah-ha-ha, who ordered some cool on wheels?

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ALL: Billy!

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Pretty cool scooter, eh, fans?!

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It's got the roundest wheels ever, stabilisers,

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and, check out the bell - ding dong!

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Wow!

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Would you like a go, Champer?

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What's Champer doing?

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He's trying to think of an adventure to draw for the Super Numtum comic.

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Looking for someone to have super-cool adventures with?

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Yeah, excuse me, Billy.

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How about someone with cool, sharp and snappy spikes.

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That's it!

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The Incredible Adventures of Cactus Girl.

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Oh.

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Hmm, she doesn't do much, does she?

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You could use one of your friends as the hero of your adventure,

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like, oh, I don't know...Billy?

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Who, me? Really? Well, if it'll help a friend in need...

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Billy, can you do something adventure-y for me to draw?

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Sure! I can erm...jump my scooter over your Numtum cart.

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Pretty adventure-y, eh?

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How many do you think you can jump?

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Erm, five. Line them up, Numpups.

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More carts! Add more carts.

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Go, Billy, go!

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Whoo-hoo!

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Oh-ha-ha-ha-ha.

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CRASH!

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Ta-da!

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Oh, my pencil broke.

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Can you do it again, Billy?

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Sure.

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Or maybe you could use the scooter for a different kind of

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adventure - an exploring adventure?

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Oh, oh, I love exploring!

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Yeah, we'll go exploring for, um...

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The giant, shimmering sand castle.

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Yes... What's the giant, shimmering sand castle?

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It's a castle, made of sand.

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It's giant, and shimmers.

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It's meant to be somewhere far out, in the big, sandy desert.

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-But nobody's ever seen it.

-I almost found it once, when I was a Numpup,

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but I had to turn back - I got sand in my banjo. I'll draw you a map.

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Wow, finding that sand castle would be a real adventure.

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You'll help me, won't you, Billy?

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Course! But I might be a long way.

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Hmm, I don't know if my scooter's got enough power left.

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What you need are some power-boosters. Allow me.

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Wow, what are they?

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Scooter power-boosters, look.

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By my calculations, jumping needs lots of extra power.

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So if you need to jump over something, add all six boosters.

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One, two, three, four, five, six.

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Six boosters would give way too much power for regular riding.

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The scooter would go too fast.

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For smooth desert riding, you only need three boosters.

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So, let's take three away. One, two, three.

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Thanks, Little Sandy.

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One, two, three, four, five, six.

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Ah-ah-ah. No more than three for riding. Take these three away.

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You should only use all six boosters in an emergency -

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that's if you really have to.

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Ready, steady, rock and roll.

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Screech!

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Hey, your map!

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Billy, are we nearly there yet? Cos I've seen that cactus three times.

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And one more - that's four times.

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Are we lost? Are we? Are we? Are we?

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Lost? Oh, Billy the Kidna doesn't know the meaning of the word.

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Come to think of it, I don't know the meaning of most words.

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Of course, if would help if someone had drawn us a map or something,

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but we'll find that sand castle or my name's not Billy the Kidna.

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Yeah. And will we finish our adventure before night-time?

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Well, it's getting late and I can't draw in the dark.

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Then let's speed this adventure up.

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Billy, Little Sandy said

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no more than three scooter-boosters for driving.

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And now you've put in four.

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Hey! The Kidna knows what he's doing!

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Billy, look. Is that...?

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Could it be the giant, shimmering sand castle?

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There it is, there it is. Just past that great, big hole in the ground.

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-Uh-oh.

-Uh-oh.

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We've got to jump it, Billy.

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Remember how my last jump turned out? We'll never make it!

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Oh, yes, we will. Six boosters for jumping, remember?

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But there are only four.

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So let's add two more.

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-Whoo-hoo.

-Woah!

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Brilliant jump, Billy.

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Uh, we'd better slow down now, Billy.

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-Wah.

-Wah.

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-We're going to crash into the sand castle.

-Can't stop, too much power.

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HELP!

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That's it, too much power! I need to take some away.

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Six minus three, is three.

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You can look now, Billy.

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Ooh.

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We found the giant, shimmering sand castle.

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It's so giant, so shimmery, so castle-y.

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What happened?

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I'll show you, Billy.

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This is the most exciting adventure anyone's ever drawn.

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Oh.

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Oh, yeah.

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So, Champer and Billy found the castle, got home in time

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for termite treats.

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We did it. We got our adventure into the Super Numtum comic.

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And by my calculations, that makes it the best adventure, ever.

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ALL: Yay. Yeah.

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Yeah.

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