Browse content similar to 29/06/2013. Check below for episodes and series from the same categories and more!
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It may be the most important question of your life. | 0:00:02 | 0:00:05 | |
How did it end? | 0:00:05 | 0:00:07 | |
This week on Click, we'll look at the technology being used to | 0:00:22 | 0:00:26 | |
answer questions when the victims can't. | 0:00:26 | 0:00:29 | |
We're at the university using virtual autopsies. | 0:00:29 | 0:00:32 | |
Digits, letters, symbols - | 0:00:32 | 0:00:34 | |
if your password's just getting too much for you, we'll find out how | 0:00:34 | 0:00:38 | |
your brain may be able to bypass your fingers and enter it for you. | 0:00:38 | 0:00:43 | |
We'll also get to grips with the best new games titles | 0:00:43 | 0:00:46 | |
promising to push the latest video games machines to their limit. | 0:00:46 | 0:00:51 | |
All that, plus the latest tech news and we get all traditional in | 0:00:51 | 0:00:55 | |
Webscape with a site that writes actual letters. | 0:00:55 | 0:00:58 | |
Welcome to Click. I'm Spencer Kelly. | 0:01:03 | 0:01:05 | |
Many TV crime dramas feature autopsy scenes to investigate | 0:01:05 | 0:01:10 | |
the cause of a character's death. | 0:01:10 | 0:01:12 | |
But, of course, in real life, | 0:01:12 | 0:01:14 | |
the issues surrounding what can be learned from an autopsy, | 0:01:14 | 0:01:17 | |
not to mention the sensitivities involved, are much more challenging. | 0:01:17 | 0:01:20 | |
Well, the University of Zurich is now using | 0:01:20 | 0:01:23 | |
a cluster of technologies usually reserved to detect | 0:01:23 | 0:01:26 | |
diseases in the living to perform virtual autopsies. | 0:01:26 | 0:01:30 | |
David Reid reports from Switzerland. Just a word of warning - | 0:01:30 | 0:01:33 | |
David's report does contain a 3-D simulation of physical injury. | 0:01:33 | 0:01:38 | |
Swiss prosecutors watching a post-mortem | 0:01:41 | 0:01:44 | |
at the University of Zurich. | 0:01:44 | 0:01:45 | |
Not for the faint-hearted, certainly, but the autopsy is | 0:01:45 | 0:01:49 | |
an indispensable tool for investigating unexplained deaths. | 0:01:49 | 0:01:53 | |
And forensic pathologists spend years honing the skills to ask how, | 0:01:54 | 0:01:58 | |
why, even when or where the person in front of them ended their days. | 0:01:58 | 0:02:04 | |
Now, a team at the university has pioneered a virtual autopsy, | 0:02:07 | 0:02:11 | |
or Virtopsy. | 0:02:11 | 0:02:13 | |
It's a digital post-mortem, new tools for a new era. | 0:02:13 | 0:02:16 | |
But there are no plans to completely do away with the scalpel yet. | 0:02:16 | 0:02:20 | |
It's not replacing this instrument, | 0:02:22 | 0:02:25 | |
it's really the added value, | 0:02:25 | 0:02:27 | |
or the quality improvement in forensic in general. | 0:02:27 | 0:02:31 | |
At the moment, we cannot replace in every case the autopsy. | 0:02:31 | 0:02:35 | |
That's absolutely clear. | 0:02:35 | 0:02:36 | |
But, to be honest, we have to say that the autopsy is not any | 0:02:36 | 0:02:40 | |
more the gold standard in the field. | 0:02:40 | 0:02:44 | |
Some image technique are better to see some findings in the body | 0:02:44 | 0:02:49 | |
than the classical autopsy. | 0:02:49 | 0:02:51 | |
Virtopsy uses an array of technologies - | 0:02:52 | 0:02:55 | |
magnetic resonance imaging that makes images of soft tissues, | 0:02:55 | 0:03:00 | |
CT or computed tomography, | 0:03:00 | 0:03:02 | |
an X-ray that slices the body into sections, | 0:03:02 | 0:03:06 | |
and 3-D scanning, which renders surface detail in high resolution. | 0:03:06 | 0:03:10 | |
What you get is a 3-D digital model of the body in question, | 0:03:10 | 0:03:15 | |
inside and out. | 0:03:15 | 0:03:17 | |
As a forensic pathologist, you not only want to see | 0:03:20 | 0:03:23 | |
the things that you obviously can see with your eyes, but with these | 0:03:23 | 0:03:27 | |
tools, we can document things that we cannot see that well. | 0:03:27 | 0:03:31 | |
And that means we can now see air or gas, | 0:03:31 | 0:03:33 | |
we can see gas distributions in the body. | 0:03:33 | 0:03:36 | |
We can see foreign bodies, like scattered metal fragments, | 0:03:36 | 0:03:39 | |
glass fragments. | 0:03:39 | 0:03:41 | |
And we can also document pathologies that, otherwise, | 0:03:41 | 0:03:43 | |
we would just cut through. | 0:03:43 | 0:03:45 | |
The victim's body is a crime scene. | 0:03:47 | 0:03:49 | |
Virtopsy allows you to move through that scene, treading lightly, | 0:03:49 | 0:03:54 | |
preserving evidence. | 0:03:54 | 0:03:56 | |
You can also pursue investigations from all angles, | 0:03:56 | 0:03:59 | |
as they did with this multiple stabbing victim. | 0:03:59 | 0:04:02 | |
The question was, in that case, we knew it would be a blade, | 0:04:03 | 0:04:07 | |
a knife, that did the stabbings, | 0:04:07 | 0:04:09 | |
but we didn't know how long the blade would be. | 0:04:09 | 0:04:12 | |
This is hard to calculate with a conventional autopsy, | 0:04:13 | 0:04:17 | |
much easier when you have a full 3-D model you can scroll through. | 0:04:17 | 0:04:22 | |
So, we were able to determine the length of the knife. | 0:04:22 | 0:04:27 | |
It's important, because, once you've found the crime tool, | 0:04:27 | 0:04:32 | |
you can take DNA from the crime tool | 0:04:32 | 0:04:35 | |
and convict the suspect. | 0:04:35 | 0:04:38 | |
Because that's what you want to do. | 0:04:38 | 0:04:40 | |
You want to find who did that to that body. | 0:04:40 | 0:04:42 | |
Investigators can now digitally reconstruct entire crime scenes. | 0:04:47 | 0:04:53 | |
Swiss police now routinely scan vehicles in criminal cases | 0:04:53 | 0:04:58 | |
and, with the data from the virtual autopsy, they can see | 0:04:58 | 0:05:01 | |
if the injuries to the victim fit with what they see in the scan. | 0:05:01 | 0:05:06 | |
All the data sets that we gather here can be linked, | 0:05:11 | 0:05:14 | |
so we can create one big dataset that documents the inside | 0:05:14 | 0:05:18 | |
and the outside of the body objectively. | 0:05:18 | 0:05:21 | |
Then, later on, we can combine this with data from the police, | 0:05:21 | 0:05:23 | |
such as plan views from the police, | 0:05:23 | 0:05:25 | |
laser scans of the scene, of weapons. | 0:05:25 | 0:05:29 | |
And we can try to combine all these informations to create | 0:05:29 | 0:05:32 | |
a virtual crime scene. | 0:05:32 | 0:05:33 | |
The virtual autopsy is a fantastic investigative tool, | 0:05:35 | 0:05:38 | |
but, what's more, the work they're doing here at | 0:05:38 | 0:05:41 | |
Zurich University is also helping families who, | 0:05:41 | 0:05:44 | |
while desperate to know why their loved one has died, are also, | 0:05:44 | 0:05:48 | |
for religious or emotional reasons, not so keen for the body | 0:05:48 | 0:05:53 | |
of their family member to have a conventional autopsy. | 0:05:53 | 0:05:57 | |
I think, for them, it's very important, | 0:05:57 | 0:06:00 | |
because we can do that in a non-invasive approach. | 0:06:00 | 0:06:04 | |
So, more and more people do not like the classical invasive | 0:06:04 | 0:06:10 | |
autopsy approach and so having this non-invasive approach, | 0:06:10 | 0:06:15 | |
I think it's great for them. | 0:06:15 | 0:06:17 | |
The autopsy is where medicine and the law meet, | 0:06:20 | 0:06:24 | |
but it's also emotionally charged. | 0:06:24 | 0:06:26 | |
Families can be conflicted by the need for answers and the desire | 0:06:26 | 0:06:30 | |
to preserve the integrity of the body that's left to them. | 0:06:30 | 0:06:33 | |
Virtopsy allows us to tread lightly where evidence is fragile | 0:06:33 | 0:06:38 | |
and sensitivities more delicate still. | 0:06:38 | 0:06:41 | |
David Reid in Switzerland. | 0:06:47 | 0:06:50 | |
And, next up, a look at this week's tech news. | 0:06:50 | 0:06:52 | |
Microsoft is offering Windows 8 users a free upgrade to | 0:06:54 | 0:06:57 | |
version 8.1, which includes a return of the much missed | 0:06:57 | 0:07:00 | |
Start button in face-lifted form. | 0:07:00 | 0:07:03 | |
Users can also start up directly on the desktop, | 0:07:03 | 0:07:06 | |
rather than in the Windows 8 tiled home screen. | 0:07:06 | 0:07:09 | |
The 8.1 full upgrade will be available later this year. | 0:07:09 | 0:07:12 | |
If you're in South Korea and on a mobile, you can | 0:07:14 | 0:07:16 | |
now download a movie in 43 seconds. | 0:07:16 | 0:07:19 | |
SK Telecom is promising 150 megabit mobile broadband, | 0:07:19 | 0:07:24 | |
the fastest in the world. | 0:07:24 | 0:07:26 | |
The South Korean mobile operator says its new LTE-Advanced | 0:07:26 | 0:07:30 | |
network can download data twice as fast as 4G or LTE connections. | 0:07:30 | 0:07:34 | |
The catch? For the first few months, at least, | 0:07:34 | 0:07:37 | |
It'll only work on a particular handset, | 0:07:37 | 0:07:39 | |
exclusively available through - | 0:07:39 | 0:07:42 | |
you've guessed it - SK Telecom. | 0:07:42 | 0:07:44 | |
A Japanese robot which has been designed to function in space | 0:07:44 | 0:07:47 | |
and communicate verbally with spacecraft crew and mission control | 0:07:47 | 0:07:51 | |
is scheduled to make a flight to the International Space Station. | 0:07:51 | 0:07:55 | |
The robot's designers are hoping that the diminutive droid | 0:07:55 | 0:07:58 | |
will act as a companion to Japanese astronaut Koichi Wakata | 0:07:58 | 0:08:02 | |
on his mission to the ISS in August. | 0:08:02 | 0:08:05 | |
And, finally, a former British government minister has | 0:08:06 | 0:08:09 | |
broken the world land speed record for a lightweight electric car. | 0:08:09 | 0:08:13 | |
With an average top speed of 204.2 miles per hour, Lord Paul Drayson | 0:08:13 | 0:08:18 | |
streaked across the tarmac in his specially made Lola B12 69/EV. | 0:08:18 | 0:08:23 | |
EV as in electric vehicle. | 0:08:23 | 0:08:25 | |
He plans to enter his tricked out racer into next year's | 0:08:25 | 0:08:29 | |
Le Mans 24-hour race. | 0:08:29 | 0:08:30 | |
Let's hope he remembers his international plug adapter! | 0:08:30 | 0:08:34 | |
Over the last couple of weeks, | 0:08:38 | 0:08:40 | |
we've brought you news of the video games consoles that | 0:08:40 | 0:08:42 | |
dominated the headlines at this year's E3, | 0:08:42 | 0:08:45 | |
the largest games expo on the planet. | 0:08:45 | 0:08:48 | |
Well, now, it's time to turn our attention to the games that | 0:08:48 | 0:08:51 | |
were announced at the show. | 0:08:51 | 0:08:53 | |
Here's Marc Cieslak with more from the E3 show floor. | 0:08:53 | 0:08:57 | |
It's rare to get an E3 like this one, | 0:09:00 | 0:09:03 | |
an event that heralded the impending arrival of not one, | 0:09:03 | 0:09:06 | |
but two new home games consoles, | 0:09:06 | 0:09:09 | |
the Xbox One and the PlayStation 4. | 0:09:09 | 0:09:11 | |
All new machines, | 0:09:14 | 0:09:15 | |
but the first games for both have a distinctly familiar feel to them. | 0:09:15 | 0:09:20 | |
Indeed, lots of the early releases will appeal on current generation, | 0:09:20 | 0:09:24 | |
the Xbox 360 and PlayStation 3, | 0:09:24 | 0:09:27 | |
as well as their soon-to-be-released replacements. | 0:09:27 | 0:09:31 | |
'Delta One One, we are en route to your position.' | 0:09:31 | 0:09:35 | |
Games which could be described as "man shooters", | 0:09:38 | 0:09:41 | |
as evidenced in Call Of Duty: Ghosts and Battlefield 4. | 0:09:41 | 0:09:45 | |
Although, this time round, | 0:09:46 | 0:09:48 | |
Call Of Duty has introduced a controllable dog to help out | 0:09:48 | 0:09:51 | |
the player and Battlefield allows up to 64 online PC players to | 0:09:51 | 0:09:55 | |
cause huge amounts of environmental damage. | 0:09:55 | 0:09:59 | |
EXPLOSION | 0:09:59 | 0:10:02 | |
There are, of course, games which are strictly next gen, | 0:10:02 | 0:10:05 | |
like Xbox One exclusive and zombie hurter Dead Rising 3. | 0:10:05 | 0:10:09 | |
And multiplayer armoured robot suit and man shooting in Titanfall. | 0:10:17 | 0:10:22 | |
New consoles may be on the way but new game experiences, well, | 0:10:23 | 0:10:28 | |
they're a bit thin on the ground. | 0:10:28 | 0:10:30 | |
What's great right now is we've all these new forms of technology, | 0:10:30 | 0:10:33 | |
whether it's to connect or something like the Oculus Rift, | 0:10:33 | 0:10:36 | |
you have new cloud-based ecosystems. | 0:10:36 | 0:10:38 | |
All these types of new technology that are out there | 0:10:38 | 0:10:40 | |
and, I think that publishers are still challenged in terms of | 0:10:40 | 0:10:44 | |
how we see those actually integrated in those everyday experiences. | 0:10:44 | 0:10:48 | |
What was so revolutionary about the Wii | 0:10:48 | 0:10:50 | |
when it came out more than six, seven years ago was how | 0:10:50 | 0:10:52 | |
different the types of games that were created for it. | 0:10:52 | 0:10:55 | |
It did open up all these new experiences. | 0:10:55 | 0:10:57 | |
And I will say I was a little bit disappointed by a lot | 0:10:57 | 0:10:59 | |
of the titles that were being shown, was essentially | 0:10:59 | 0:11:02 | |
sort of a person sitting in front of the television using a controller. | 0:11:02 | 0:11:06 | |
The game industry isn't alone in its fondness for sequels | 0:11:06 | 0:11:09 | |
and franchises and the return of fan favourites like sneaky stealth | 0:11:09 | 0:11:13 | |
actioner Metal Gear Solid, now with the introduction of large, | 0:11:13 | 0:11:17 | |
explorable open-world elements, are at least adding something | 0:11:17 | 0:11:20 | |
different to tried and tested ingredients. | 0:11:20 | 0:11:23 | |
But, it's slightly disheartening to discover that actually playing | 0:11:25 | 0:11:28 | |
the new consoles themselves is | 0:11:28 | 0:11:30 | |
so far not as revolutionary as some may have hoped. | 0:11:30 | 0:11:34 | |
So, I finally got my hands on an Xbox One game. | 0:11:34 | 0:11:38 | |
This is LocoCycle, an action/racing title. | 0:11:38 | 0:11:41 | |
But what are my first impressions of next-generation gaming? | 0:11:41 | 0:11:45 | |
Well, it looks and feels an awful lot like current generation gaming. | 0:11:45 | 0:11:49 | |
It's a similar story with the PlayStation 4. | 0:11:50 | 0:11:53 | |
This is Drive Club. | 0:11:53 | 0:11:55 | |
The game itself is very, very pretty indeed. | 0:11:55 | 0:11:58 | |
Although I'm getting to grips with a genuine controller, | 0:11:58 | 0:12:01 | |
I'm actually playing on a development kit which is inside this box here. | 0:12:01 | 0:12:05 | |
First impressions? Well, this is certainly a slick racing game. | 0:12:05 | 0:12:08 | |
In terms of gameplay, | 0:12:08 | 0:12:10 | |
I'm not seeing anything here I haven't really seen before. | 0:12:10 | 0:12:14 | |
There are still pockets of innovation in the games industry though, | 0:12:15 | 0:12:19 | |
like this intriguing and difficult-to-categorise | 0:12:19 | 0:12:22 | |
exploration title, Hohokum. | 0:12:22 | 0:12:24 | |
This casts the player as an unusual, | 0:12:24 | 0:12:26 | |
colourful, adventuring...tentacle. | 0:12:26 | 0:12:28 | |
And then we have cute cross-platformer Doki-Doki Universe. | 0:12:30 | 0:12:33 | |
This game can be played on the PS Vita | 0:12:33 | 0:12:35 | |
and PlayStation's 3 and 4. | 0:12:35 | 0:12:37 | |
Here, the player adopts the guise of a robot, | 0:12:37 | 0:12:39 | |
which must prevent its own destruction by travelling to | 0:12:39 | 0:12:42 | |
alien worlds and helping and interacting with the beings it meets. | 0:12:42 | 0:12:47 | |
Neither features a single assault rifle, massively destructible | 0:12:47 | 0:12:50 | |
environments or special forces dog, | 0:12:50 | 0:12:53 | |
but they do help us remember that, sometimes, | 0:12:53 | 0:12:55 | |
games don't have to be part of a multi-million dollar franchise | 0:12:55 | 0:12:59 | |
or even make any sense to be a lot of fun. | 0:12:59 | 0:13:02 | |
Marc Cieslak with a taste of next-generation gaming. | 0:13:03 | 0:13:06 | |
Now, passwords have several problems. | 0:13:08 | 0:13:10 | |
They are hard to remember, easy to forget and, sometimes, | 0:13:10 | 0:13:14 | |
they're stolen. | 0:13:14 | 0:13:16 | |
But what if you replaced passwords with pass-thoughts? | 0:13:16 | 0:13:20 | |
Where, instead of scouring your memory for long, | 0:13:21 | 0:13:24 | |
obscure strings of characters, you simply had to think about something? | 0:13:24 | 0:13:29 | |
Well, Sumi Das has been to the West Coast of America to | 0:13:29 | 0:13:31 | |
investigate the researchers who are, remarkably, considering just that. | 0:13:31 | 0:13:36 | |
UC Berkeley, long known for alternative thinking, | 0:13:38 | 0:13:42 | |
is now home to a research project that could radically | 0:13:42 | 0:13:45 | |
transform passwords as we know them. | 0:13:45 | 0:13:49 | |
Professor John Chuang has developed a way to verify a person's identity | 0:13:49 | 0:13:53 | |
by analysing their brainwaves, using electroencephalograms, or EEGs. | 0:13:53 | 0:13:59 | |
You process them, and use that data to make decisions | 0:13:59 | 0:14:04 | |
about whether this brainwave signal does indeed belong | 0:14:04 | 0:14:08 | |
to the individual whose identity has been authenticated. | 0:14:08 | 0:14:12 | |
Brainwave authentication itself isn't new, | 0:14:13 | 0:14:16 | |
but it's been limited to clinical settings, where EEGs require | 0:14:16 | 0:14:20 | |
applying electrodes and gel to a subject's head. | 0:14:20 | 0:14:23 | |
Some EEGs even call for needles. | 0:14:23 | 0:14:26 | |
But, don't panic. There's no need to put needles in your scalp. | 0:14:26 | 0:14:30 | |
All you need is a headset, like this, with a built-in electrode. | 0:14:30 | 0:14:35 | |
This particular headset runs 100, and, for the record, | 0:14:35 | 0:14:39 | |
is absolutely painless. | 0:14:39 | 0:14:41 | |
The technology is still rough around the edges. | 0:14:42 | 0:14:45 | |
Currently, users must complete a one-time initialisation phase | 0:14:45 | 0:14:49 | |
that takes 40 minutes. | 0:14:49 | 0:14:51 | |
Dr Chuang hopes to cut that time in half | 0:14:51 | 0:14:53 | |
as he refines the process. | 0:14:53 | 0:14:55 | |
During initialisation, users complete seven mental tasks, | 0:14:55 | 0:14:59 | |
ranging from simple requests... | 0:14:59 | 0:15:01 | |
So, go ahead, close your eyes, focus on your breathing. | 0:15:01 | 0:15:05 | |
..To personalised questions. | 0:15:08 | 0:15:10 | |
I want you to imagine in your head, singing the song. | 0:15:10 | 0:15:15 | |
Three, two, one, go. | 0:15:15 | 0:15:18 | |
MUSIC: "The Entertainer" by Scott Joplin | 0:15:18 | 0:15:20 | |
The electrical signals recorded during each task are recorded. | 0:15:24 | 0:15:28 | |
The next time the user wants to log on to their computer, | 0:15:28 | 0:15:30 | |
they're prompted to recall one of those past acts for five seconds | 0:15:30 | 0:15:35 | |
and those electrical signals are compared | 0:15:35 | 0:15:37 | |
to the ones from the initialisation. | 0:15:37 | 0:15:39 | |
It turns out that even if two people are thinking about the same thing, | 0:15:39 | 0:15:43 | |
perhaps they share a favourite song, | 0:15:43 | 0:15:45 | |
their brain waves are distinct enough | 0:15:45 | 0:15:47 | |
to uniquely identify them with 99% accuracy. | 0:15:47 | 0:15:51 | |
Dr Chuang realises people aren't going to swap out | 0:15:51 | 0:15:54 | |
all their keyboards for EEG headsets. | 0:15:54 | 0:15:58 | |
But as we move to either wearable computing devices | 0:15:58 | 0:16:02 | |
or mobile devices, where there isn't a keyboard that's readily available | 0:16:02 | 0:16:08 | |
and a keyboard that we don't want to carry in our pocket, | 0:16:08 | 0:16:11 | |
in that case, we need to think about, | 0:16:11 | 0:16:13 | |
how do I authenticate myself to these wearable devices? | 0:16:13 | 0:16:18 | |
I think more natural authentication methods | 0:16:18 | 0:16:22 | |
will have to be developed. | 0:16:22 | 0:16:24 | |
Motorola recently announced that it's developing some | 0:16:25 | 0:16:29 | |
authentication alternatives. | 0:16:29 | 0:16:31 | |
Electronic tattoos. | 0:16:31 | 0:16:32 | |
And sensors that, when swallowed, send signals from your stomach. | 0:16:32 | 0:16:37 | |
Try stealing those passwords! | 0:16:37 | 0:16:39 | |
Dr Chuang predicts EEG devices will soon be more common. | 0:16:40 | 0:16:45 | |
This technology will continue to be miniaturised, | 0:16:45 | 0:16:48 | |
such that it becomes very straightforward | 0:16:48 | 0:16:52 | |
to integrate into existing consumer electronics, | 0:16:52 | 0:16:56 | |
wearable computing devices like Google Glass. | 0:16:56 | 0:17:01 | |
But, will pass-thoughts make the leap from research to reality? | 0:17:01 | 0:17:05 | |
Experts in the field say it has great potential. | 0:17:05 | 0:17:08 | |
It was a very simple approach to recognising people, | 0:17:08 | 0:17:12 | |
but I like the sensor, I like the idea that the sensor | 0:17:12 | 0:17:15 | |
was so easy to slip on and off. | 0:17:15 | 0:17:18 | |
One more time? | 0:17:18 | 0:17:19 | |
Easy, but Wayman says the system needs improvements. | 0:17:19 | 0:17:23 | |
What about external noise? | 0:17:23 | 0:17:24 | |
What if I got in a high electrical environment? | 0:17:24 | 0:17:27 | |
What if the 60-cycle lights overhead were turned on? | 0:17:27 | 0:17:30 | |
Also, what about my mental state that might make me unrecognisable? | 0:17:30 | 0:17:34 | |
Suppose I'm agitated, suppose I've just been running. | 0:17:34 | 0:17:37 | |
Dr Chuang plans to research those questions and others, | 0:17:37 | 0:17:40 | |
such as, could the system be hacked? | 0:17:40 | 0:17:43 | |
Our early results suggest that that is not likely. | 0:17:43 | 0:17:48 | |
Because we have different subjects perform identical tasks. | 0:17:48 | 0:17:53 | |
And you are still able to distinguish between them. | 0:17:53 | 0:17:56 | |
But, we want to do a more systematic study for that. | 0:17:56 | 0:17:59 | |
Despite reassurances, sceptics might prefer to keep tapping away at their keyboards. | 0:18:02 | 0:18:07 | |
Early adopters, on the other hand, may be eager to see passwords | 0:18:07 | 0:18:11 | |
become a thing of the past. | 0:18:11 | 0:18:13 | |
MUSIC: Final few bars of "The Entertainer" | 0:18:13 | 0:18:17 | |
Sumi, Das. Got it. | 0:18:18 | 0:18:21 | |
Now, communications these days seems to be dominated by social media, | 0:18:23 | 0:18:27 | |
where everything needs to be shorter and sweeter | 0:18:27 | 0:18:30 | |
but, what can we really say in 140 characters, anyway? | 0:18:30 | 0:18:32 | |
Well, if you lament the passing of long-form communications, | 0:18:34 | 0:18:37 | |
then Kate Russell has something for you now which should help you | 0:18:37 | 0:18:41 | |
express yourself to the full. Here's Webscape. | 0:18:41 | 0:18:44 | |
These days, it's all Tweet this, comment that, like this | 0:18:46 | 0:18:51 | |
and give those a poke. | 0:18:51 | 0:18:52 | |
Whatever happened to a good old-fashioned letter? | 0:18:52 | 0:18:56 | |
lettrs.com is trying for a revival of long-form communication | 0:18:56 | 0:19:01 | |
with a website that encourages you to write the old-fashioned way. | 0:19:01 | 0:19:06 | |
The interface is reminiscent of a physical writing desk | 0:19:06 | 0:19:09 | |
and you can scan and upload your old letters, too, | 0:19:09 | 0:19:12 | |
to store in your digital shoebox. | 0:19:12 | 0:19:14 | |
# Mailed my letter off to Dallas | 0:19:15 | 0:19:18 | |
# But her reply came from Anchorage... # | 0:19:18 | 0:19:22 | |
Send your finished letter by post | 0:19:22 | 0:19:24 | |
and they will print it out and mail it for you, | 0:19:24 | 0:19:27 | |
although the site is based in the USA, | 0:19:27 | 0:19:29 | |
so, you could pay anything up to 7, depending on location. | 0:19:29 | 0:19:34 | |
If that's too much, well, there are digital options, too, | 0:19:34 | 0:19:37 | |
by e-mail, or, as an open message for everyone to see. | 0:19:37 | 0:19:41 | |
Keyword tagging and geolocation can be added for extra context | 0:19:41 | 0:19:46 | |
although that is straying away from the idea of "old school" again. | 0:19:46 | 0:19:50 | |
Likewise, the new iPhone app, with iPad and Android ones on the way | 0:19:50 | 0:19:54 | |
isn't exactly Emily Bronte, | 0:19:54 | 0:19:57 | |
but when it comes to receiving a letter in the post, | 0:19:57 | 0:20:00 | |
surely it's the thought that counts. | 0:20:00 | 0:20:02 | |
Global e-commerce sales topped 1 trillion for the first time last year | 0:20:08 | 0:20:13 | |
and study upon study is showing that | 0:20:13 | 0:20:16 | |
consumers are happier than ever to head online. | 0:20:16 | 0:20:20 | |
# We're S-H-O-P-P-I-N-G | 0:20:20 | 0:20:23 | |
# We're shopping... # | 0:20:23 | 0:20:26 | |
If you fancy a piece of that retail action, | 0:20:26 | 0:20:28 | |
Tictail.com is a new platform that will have you up and running | 0:20:28 | 0:20:33 | |
in just a few simple clicks. No technical know-how required. | 0:20:33 | 0:20:36 | |
Sounds good, right? And, actually, I was astounded to find out | 0:20:39 | 0:20:43 | |
that the basic service is free. | 0:20:43 | 0:20:46 | |
No monthly fees, zero percentage cut on transactions, | 0:20:46 | 0:20:50 | |
you can upload an unlimited number of products | 0:20:50 | 0:20:53 | |
and there are no additional checkout fees | 0:20:53 | 0:20:55 | |
although normal fees from the company you're processing payments to | 0:20:55 | 0:20:59 | |
will still apply. | 0:20:59 | 0:21:00 | |
This will vary, depending on your service | 0:21:02 | 0:21:04 | |
and the volume of sales you're processing. | 0:21:04 | 0:21:06 | |
For example, PayPal charges sellers between 1.4-3.4% | 0:21:06 | 0:21:11 | |
on total sale amount, plus a small charge per transaction. | 0:21:11 | 0:21:15 | |
For the ease of setting up your own shop online, | 0:21:16 | 0:21:19 | |
this site is hard to beat right now. | 0:21:19 | 0:21:21 | |
# We're shopping | 0:21:21 | 0:21:23 | |
# We're shopping # | 0:21:23 | 0:21:25 | |
To capture epic moments like a stunning sunset | 0:21:28 | 0:21:32 | |
or, just record your journey to work, | 0:21:32 | 0:21:34 | |
Lapse It is free on Android and iPhone | 0:21:34 | 0:21:36 | |
and lets you set up and record individual frames | 0:21:36 | 0:21:40 | |
over a long period of time, | 0:21:40 | 0:21:41 | |
which are then played back as super-speeded up movies. | 0:21:41 | 0:21:45 | |
Check out the What's Hot feed for ideas about what to film. | 0:21:45 | 0:21:50 | |
# Time passes slowly up here in the daylight... | 0:21:50 | 0:21:54 | |
You can set the frame capture rate to whatever you like. | 0:21:56 | 0:22:00 | |
This one here, is inside the BBC's staircase | 0:22:00 | 0:22:03 | |
and it's one snap every two seconds. | 0:22:03 | 0:22:06 | |
Although, if you're recording something less busy, like a sunset, | 0:22:06 | 0:22:10 | |
you might want to go for a little longer. | 0:22:10 | 0:22:13 | |
Once you've captured your frames, | 0:22:15 | 0:22:17 | |
you can set the playback speed to whatever you like. | 0:22:17 | 0:22:20 | |
and then render the movie to be played through your phone, | 0:22:20 | 0:22:22 | |
or published online. | 0:22:22 | 0:22:24 | |
It's the perfect way to record lasting memories | 0:22:24 | 0:22:27 | |
without eating too much of your phone's memory. | 0:22:27 | 0:22:30 | |
# Time passes slowly and fades away # | 0:22:30 | 0:22:35 | |
On 1 July, Google Reader shuts down for good, | 0:22:38 | 0:22:41 | |
so make sure you use the takeout tool to download all your data before then | 0:22:41 | 0:22:46 | |
as it won't be available afterwards. | 0:22:46 | 0:22:48 | |
We looked at Feedly a few weeks ago as a good RSS feed replacement, | 0:22:54 | 0:22:59 | |
with stress-free porting of your Google links with one click. | 0:22:59 | 0:23:02 | |
But, maybe it's time to make a change. | 0:23:06 | 0:23:09 | |
# Ch-ch-ch-changes... # | 0:23:09 | 0:23:11 | |
Major news stories surface naturally through social media streams | 0:23:11 | 0:23:16 | |
like Facebook and Twitter. | 0:23:16 | 0:23:17 | |
but get caught up in the clutter of everyday chitchat. | 0:23:17 | 0:23:21 | |
LikeHack filters out the noise to provide a digest | 0:23:21 | 0:23:24 | |
of interesting stories, based on your typical sharing history. | 0:23:24 | 0:23:28 | |
You can also add individual RSS feeds | 0:23:28 | 0:23:31 | |
and pick from their selection of popular sources, | 0:23:31 | 0:23:33 | |
plus, there's the obligatory Google Reader migrate button. | 0:23:33 | 0:23:38 | |
# But I can't trace time... # | 0:23:38 | 0:23:42 | |
Thank you, Kate, and we are always looking for new apps and sites | 0:23:42 | 0:23:45 | |
to feature on Webscape | 0:23:45 | 0:23:47 | |
so if you have any, please e-mail them our way - | 0:23:47 | 0:23:50 | |
and you can also get hold of us on Twitter, Facebook and Google Plus. | 0:23:50 | 0:23:54 | |
Now, our website contains all of our stories from recent times | 0:23:54 | 0:23:57 | |
and the very latest tech news as well. | 0:23:57 | 0:23:59 | |
It is there every day, every hour, for your convenience. | 0:24:01 | 0:24:04 | |
That's it for now. | 0:24:04 | 0:24:05 | |
Thank you very much for watching, and we will see you next time. | 0:24:05 | 0:24:08 | |
Subtitles by Red Bee Media Ltd | 0:24:18 | 0:24:21 |