29/06/2013 Click


29/06/2013

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It may be the most important question of your life.

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How did it end?

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This week on Click, we'll look at the technology being used to

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answer questions when the victims can't.

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We're at the university using virtual autopsies.

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Digits, letters, symbols -

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if your password's just getting too much for you, we'll find out how

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your brain may be able to bypass your fingers and enter it for you.

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We'll also get to grips with the best new games titles

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promising to push the latest video games machines to their limit.

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All that, plus the latest tech news and we get all traditional in

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Webscape with a site that writes actual letters.

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Welcome to Click. I'm Spencer Kelly.

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Many TV crime dramas feature autopsy scenes to investigate

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the cause of a character's death.

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But, of course, in real life,

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the issues surrounding what can be learned from an autopsy,

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not to mention the sensitivities involved, are much more challenging.

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Well, the University of Zurich is now using

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a cluster of technologies usually reserved to detect

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diseases in the living to perform virtual autopsies.

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David Reid reports from Switzerland. Just a word of warning -

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David's report does contain a 3-D simulation of physical injury.

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Swiss prosecutors watching a post-mortem

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at the University of Zurich.

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Not for the faint-hearted, certainly, but the autopsy is

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an indispensable tool for investigating unexplained deaths.

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And forensic pathologists spend years honing the skills to ask how,

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why, even when or where the person in front of them ended their days.

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Now, a team at the university has pioneered a virtual autopsy,

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or Virtopsy.

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It's a digital post-mortem, new tools for a new era.

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But there are no plans to completely do away with the scalpel yet.

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It's not replacing this instrument,

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it's really the added value,

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or the quality improvement in forensic in general.

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At the moment, we cannot replace in every case the autopsy.

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That's absolutely clear.

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But, to be honest, we have to say that the autopsy is not any

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more the gold standard in the field.

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Some image technique are better to see some findings in the body

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than the classical autopsy.

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Virtopsy uses an array of technologies -

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magnetic resonance imaging that makes images of soft tissues,

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CT or computed tomography,

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an X-ray that slices the body into sections,

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and 3-D scanning, which renders surface detail in high resolution.

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What you get is a 3-D digital model of the body in question,

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inside and out.

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As a forensic pathologist, you not only want to see

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the things that you obviously can see with your eyes, but with these

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tools, we can document things that we cannot see that well.

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And that means we can now see air or gas,

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we can see gas distributions in the body.

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We can see foreign bodies, like scattered metal fragments,

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glass fragments.

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And we can also document pathologies that, otherwise,

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we would just cut through.

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The victim's body is a crime scene.

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Virtopsy allows you to move through that scene, treading lightly,

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preserving evidence.

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You can also pursue investigations from all angles,

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as they did with this multiple stabbing victim.

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The question was, in that case, we knew it would be a blade,

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a knife, that did the stabbings,

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but we didn't know how long the blade would be.

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This is hard to calculate with a conventional autopsy,

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much easier when you have a full 3-D model you can scroll through.

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So, we were able to determine the length of the knife.

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It's important, because, once you've found the crime tool,

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you can take DNA from the crime tool

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and convict the suspect.

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Because that's what you want to do.

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You want to find who did that to that body.

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Investigators can now digitally reconstruct entire crime scenes.

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Swiss police now routinely scan vehicles in criminal cases

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and, with the data from the virtual autopsy, they can see

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if the injuries to the victim fit with what they see in the scan.

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All the data sets that we gather here can be linked,

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so we can create one big dataset that documents the inside

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and the outside of the body objectively.

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Then, later on, we can combine this with data from the police,

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such as plan views from the police,

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laser scans of the scene, of weapons.

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And we can try to combine all these informations to create

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a virtual crime scene.

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The virtual autopsy is a fantastic investigative tool,

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but, what's more, the work they're doing here at

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Zurich University is also helping families who,

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while desperate to know why their loved one has died, are also,

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for religious or emotional reasons, not so keen for the body

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of their family member to have a conventional autopsy.

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I think, for them, it's very important,

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because we can do that in a non-invasive approach.

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So, more and more people do not like the classical invasive

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autopsy approach and so having this non-invasive approach,

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I think it's great for them.

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The autopsy is where medicine and the law meet,

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but it's also emotionally charged.

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Families can be conflicted by the need for answers and the desire

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to preserve the integrity of the body that's left to them.

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Virtopsy allows us to tread lightly where evidence is fragile

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and sensitivities more delicate still.

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David Reid in Switzerland.

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And, next up, a look at this week's tech news.

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Microsoft is offering Windows 8 users a free upgrade to

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version 8.1, which includes a return of the much missed

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Start button in face-lifted form.

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Users can also start up directly on the desktop,

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rather than in the Windows 8 tiled home screen.

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The 8.1 full upgrade will be available later this year.

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If you're in South Korea and on a mobile, you can

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now download a movie in 43 seconds.

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SK Telecom is promising 150 megabit mobile broadband,

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the fastest in the world.

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The South Korean mobile operator says its new LTE-Advanced

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network can download data twice as fast as 4G or LTE connections.

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The catch? For the first few months, at least,

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It'll only work on a particular handset,

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exclusively available through -

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you've guessed it - SK Telecom.

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A Japanese robot which has been designed to function in space

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and communicate verbally with spacecraft crew and mission control

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is scheduled to make a flight to the International Space Station.

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The robot's designers are hoping that the diminutive droid

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will act as a companion to Japanese astronaut Koichi Wakata

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on his mission to the ISS in August.

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And, finally, a former British government minister has

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broken the world land speed record for a lightweight electric car.

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With an average top speed of 204.2 miles per hour, Lord Paul Drayson

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streaked across the tarmac in his specially made Lola B12 69/EV.

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EV as in electric vehicle.

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He plans to enter his tricked out racer into next year's

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Le Mans 24-hour race.

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Let's hope he remembers his international plug adapter!

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Over the last couple of weeks,

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we've brought you news of the video games consoles that

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dominated the headlines at this year's E3,

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the largest games expo on the planet.

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Well, now, it's time to turn our attention to the games that

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were announced at the show.

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Here's Marc Cieslak with more from the E3 show floor.

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It's rare to get an E3 like this one,

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an event that heralded the impending arrival of not one,

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but two new home games consoles,

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the Xbox One and the PlayStation 4.

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All new machines,

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but the first games for both have a distinctly familiar feel to them.

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Indeed, lots of the early releases will appeal on current generation,

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the Xbox 360 and PlayStation 3,

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as well as their soon-to-be-released replacements.

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'Delta One One, we are en route to your position.'

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Games which could be described as "man shooters",

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as evidenced in Call Of Duty: Ghosts and Battlefield 4.

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Although, this time round,

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Call Of Duty has introduced a controllable dog to help out

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the player and Battlefield allows up to 64 online PC players to

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cause huge amounts of environmental damage.

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EXPLOSION

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There are, of course, games which are strictly next gen,

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like Xbox One exclusive and zombie hurter Dead Rising 3.

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And multiplayer armoured robot suit and man shooting in Titanfall.

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New consoles may be on the way but new game experiences, well,

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they're a bit thin on the ground.

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What's great right now is we've all these new forms of technology,

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whether it's to connect or something like the Oculus Rift,

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you have new cloud-based ecosystems.

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All these types of new technology that are out there

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and, I think that publishers are still challenged in terms of

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how we see those actually integrated in those everyday experiences.

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What was so revolutionary about the Wii

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when it came out more than six, seven years ago was how

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different the types of games that were created for it.

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It did open up all these new experiences.

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And I will say I was a little bit disappointed by a lot

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of the titles that were being shown, was essentially

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sort of a person sitting in front of the television using a controller.

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The game industry isn't alone in its fondness for sequels

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and franchises and the return of fan favourites like sneaky stealth

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actioner Metal Gear Solid, now with the introduction of large,

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explorable open-world elements, are at least adding something

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different to tried and tested ingredients.

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But, it's slightly disheartening to discover that actually playing

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the new consoles themselves is

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so far not as revolutionary as some may have hoped.

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So, I finally got my hands on an Xbox One game.

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This is LocoCycle, an action/racing title.

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But what are my first impressions of next-generation gaming?

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Well, it looks and feels an awful lot like current generation gaming.

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It's a similar story with the PlayStation 4.

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This is Drive Club.

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The game itself is very, very pretty indeed.

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Although I'm getting to grips with a genuine controller,

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I'm actually playing on a development kit which is inside this box here.

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First impressions? Well, this is certainly a slick racing game.

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In terms of gameplay,

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I'm not seeing anything here I haven't really seen before.

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There are still pockets of innovation in the games industry though,

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like this intriguing and difficult-to-categorise

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exploration title, Hohokum.

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This casts the player as an unusual,

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colourful, adventuring...tentacle.

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And then we have cute cross-platformer Doki-Doki Universe.

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This game can be played on the PS Vita

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and PlayStation's 3 and 4.

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Here, the player adopts the guise of a robot,

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which must prevent its own destruction by travelling to

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alien worlds and helping and interacting with the beings it meets.

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Neither features a single assault rifle, massively destructible

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environments or special forces dog,

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but they do help us remember that, sometimes,

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games don't have to be part of a multi-million dollar franchise

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or even make any sense to be a lot of fun.

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Marc Cieslak with a taste of next-generation gaming.

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Now, passwords have several problems.

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They are hard to remember, easy to forget and, sometimes,

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they're stolen.

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But what if you replaced passwords with pass-thoughts?

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Where, instead of scouring your memory for long,

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obscure strings of characters, you simply had to think about something?

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Well, Sumi Das has been to the West Coast of America to

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investigate the researchers who are, remarkably, considering just that.

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UC Berkeley, long known for alternative thinking,

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is now home to a research project that could radically

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transform passwords as we know them.

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Professor John Chuang has developed a way to verify a person's identity

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by analysing their brainwaves, using electroencephalograms, or EEGs.

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You process them, and use that data to make decisions

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about whether this brainwave signal does indeed belong

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to the individual whose identity has been authenticated.

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Brainwave authentication itself isn't new,

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but it's been limited to clinical settings, where EEGs require

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applying electrodes and gel to a subject's head.

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Some EEGs even call for needles.

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But, don't panic. There's no need to put needles in your scalp.

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All you need is a headset, like this, with a built-in electrode.

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This particular headset runs 100, and, for the record,

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is absolutely painless.

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The technology is still rough around the edges.

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Currently, users must complete a one-time initialisation phase

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that takes 40 minutes.

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Dr Chuang hopes to cut that time in half

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as he refines the process.

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During initialisation, users complete seven mental tasks,

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ranging from simple requests...

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So, go ahead, close your eyes, focus on your breathing.

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..To personalised questions.

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I want you to imagine in your head, singing the song.

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Three, two, one, go.

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MUSIC: "The Entertainer" by Scott Joplin

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The electrical signals recorded during each task are recorded.

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The next time the user wants to log on to their computer,

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they're prompted to recall one of those past acts for five seconds

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and those electrical signals are compared

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to the ones from the initialisation.

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It turns out that even if two people are thinking about the same thing,

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perhaps they share a favourite song,

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their brain waves are distinct enough

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to uniquely identify them with 99% accuracy.

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Dr Chuang realises people aren't going to swap out

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all their keyboards for EEG headsets.

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But as we move to either wearable computing devices

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or mobile devices, where there isn't a keyboard that's readily available

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and a keyboard that we don't want to carry in our pocket,

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in that case, we need to think about,

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how do I authenticate myself to these wearable devices?

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I think more natural authentication methods

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will have to be developed.

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Motorola recently announced that it's developing some

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authentication alternatives.

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Electronic tattoos.

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And sensors that, when swallowed, send signals from your stomach.

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Try stealing those passwords!

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Dr Chuang predicts EEG devices will soon be more common.

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This technology will continue to be miniaturised,

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such that it becomes very straightforward

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to integrate into existing consumer electronics,

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wearable computing devices like Google Glass.

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But, will pass-thoughts make the leap from research to reality?

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Experts in the field say it has great potential.

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It was a very simple approach to recognising people,

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but I like the sensor, I like the idea that the sensor

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was so easy to slip on and off.

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One more time?

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Easy, but Wayman says the system needs improvements.

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What about external noise?

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What if I got in a high electrical environment?

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What if the 60-cycle lights overhead were turned on?

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Also, what about my mental state that might make me unrecognisable?

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Suppose I'm agitated, suppose I've just been running.

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Dr Chuang plans to research those questions and others,

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such as, could the system be hacked?

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Our early results suggest that that is not likely.

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Because we have different subjects perform identical tasks.

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And you are still able to distinguish between them.

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But, we want to do a more systematic study for that.

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Despite reassurances, sceptics might prefer to keep tapping away at their keyboards.

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Early adopters, on the other hand, may be eager to see passwords

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become a thing of the past.

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MUSIC: Final few bars of "The Entertainer"

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Sumi, Das. Got it.

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Now, communications these days seems to be dominated by social media,

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where everything needs to be shorter and sweeter

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but, what can we really say in 140 characters, anyway?

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Well, if you lament the passing of long-form communications,

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then Kate Russell has something for you now which should help you

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express yourself to the full. Here's Webscape.

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These days, it's all Tweet this, comment that, like this

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and give those a poke.

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Whatever happened to a good old-fashioned letter?

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lettrs.com is trying for a revival of long-form communication

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with a website that encourages you to write the old-fashioned way.

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The interface is reminiscent of a physical writing desk

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and you can scan and upload your old letters, too,

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to store in your digital shoebox.

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# Mailed my letter off to Dallas

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# But her reply came from Anchorage... #

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Send your finished letter by post

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and they will print it out and mail it for you,

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although the site is based in the USA,

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so, you could pay anything up to 7, depending on location.

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If that's too much, well, there are digital options, too,

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by e-mail, or, as an open message for everyone to see.

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Keyword tagging and geolocation can be added for extra context

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although that is straying away from the idea of "old school" again.

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Likewise, the new iPhone app, with iPad and Android ones on the way

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isn't exactly Emily Bronte,

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but when it comes to receiving a letter in the post,

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surely it's the thought that counts.

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Global e-commerce sales topped 1 trillion for the first time last year

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and study upon study is showing that

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consumers are happier than ever to head online.

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# We're S-H-O-P-P-I-N-G

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# We're shopping... #

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If you fancy a piece of that retail action,

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Tictail.com is a new platform that will have you up and running

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in just a few simple clicks. No technical know-how required.

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Sounds good, right? And, actually, I was astounded to find out

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that the basic service is free.

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No monthly fees, zero percentage cut on transactions,

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you can upload an unlimited number of products

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and there are no additional checkout fees

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although normal fees from the company you're processing payments to

0:20:550:20:59

will still apply.

0:20:590:21:00

This will vary, depending on your service

0:21:020:21:04

and the volume of sales you're processing.

0:21:040:21:06

For example, PayPal charges sellers between 1.4-3.4%

0:21:060:21:11

on total sale amount, plus a small charge per transaction.

0:21:110:21:15

For the ease of setting up your own shop online,

0:21:160:21:19

this site is hard to beat right now.

0:21:190:21:21

# We're shopping

0:21:210:21:23

# We're shopping #

0:21:230:21:25

To capture epic moments like a stunning sunset

0:21:280:21:32

or, just record your journey to work,

0:21:320:21:34

Lapse It is free on Android and iPhone

0:21:340:21:36

and lets you set up and record individual frames

0:21:360:21:40

over a long period of time,

0:21:400:21:41

which are then played back as super-speeded up movies.

0:21:410:21:45

Check out the What's Hot feed for ideas about what to film.

0:21:450:21:50

# Time passes slowly up here in the daylight...

0:21:500:21:54

You can set the frame capture rate to whatever you like.

0:21:560:22:00

This one here, is inside the BBC's staircase

0:22:000:22:03

and it's one snap every two seconds.

0:22:030:22:06

Although, if you're recording something less busy, like a sunset,

0:22:060:22:10

you might want to go for a little longer.

0:22:100:22:13

Once you've captured your frames,

0:22:150:22:17

you can set the playback speed to whatever you like.

0:22:170:22:20

and then render the movie to be played through your phone,

0:22:200:22:22

or published online.

0:22:220:22:24

It's the perfect way to record lasting memories

0:22:240:22:27

without eating too much of your phone's memory.

0:22:270:22:30

# Time passes slowly and fades away #

0:22:300:22:35

On 1 July, Google Reader shuts down for good,

0:22:380:22:41

so make sure you use the takeout tool to download all your data before then

0:22:410:22:46

as it won't be available afterwards.

0:22:460:22:48

We looked at Feedly a few weeks ago as a good RSS feed replacement,

0:22:540:22:59

with stress-free porting of your Google links with one click.

0:22:590:23:02

But, maybe it's time to make a change.

0:23:060:23:09

# Ch-ch-ch-changes... #

0:23:090:23:11

Major news stories surface naturally through social media streams

0:23:110:23:16

like Facebook and Twitter.

0:23:160:23:17

but get caught up in the clutter of everyday chitchat.

0:23:170:23:21

LikeHack filters out the noise to provide a digest

0:23:210:23:24

of interesting stories, based on your typical sharing history.

0:23:240:23:28

You can also add individual RSS feeds

0:23:280:23:31

and pick from their selection of popular sources,

0:23:310:23:33

plus, there's the obligatory Google Reader migrate button.

0:23:330:23:38

# But I can't trace time... #

0:23:380:23:42

Thank you, Kate, and we are always looking for new apps and sites

0:23:420:23:45

to feature on Webscape

0:23:450:23:47

so if you have any, please e-mail them our way -

0:23:470:23:50

and you can also get hold of us on Twitter, Facebook and Google Plus.

0:23:500:23:54

Now, our website contains all of our stories from recent times

0:23:540:23:57

and the very latest tech news as well.

0:23:570:23:59

It is there every day, every hour, for your convenience.

0:24:010:24:04

That's it for now.

0:24:040:24:05

Thank you very much for watching, and we will see you next time.

0:24:050:24:08

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0:24:180:24:21

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