Browse content similar to 15/03/2014. Check below for episodes and series from the same categories and more!
Line | From | To | |
---|---|---|---|
Right, let's get started on this. | 0:00:02 | 0:00:03 | |
Hmm. Not bad. | 0:00:05 | 0:00:07 | |
A bit slow in the middle. | 0:00:07 | 0:00:09 | |
But not bad. | 0:00:09 | 0:00:10 | |
This week, Click is tearing up the page as we test a new technique | 0:00:25 | 0:00:29 | |
to help you read faster on smaller screens. | 0:00:29 | 0:00:33 | |
We'll follow a start-up's journey from Silicon Valley | 0:00:33 | 0:00:36 | |
to Texas, as it tries to make a name for itself | 0:00:36 | 0:00:39 | |
at the South by Southwest Interactive Festival. | 0:00:39 | 0:00:43 | |
We'll play the games pushing the next-generation games consoles | 0:00:43 | 0:00:46 | |
to their limits, and meet the man who gave up the glamour | 0:00:46 | 0:00:49 | |
to write a hit in his bedroom. | 0:00:49 | 0:00:51 | |
All that, plus the latest tech news | 0:00:51 | 0:00:53 | |
and Webscape definitely has YOUR number, but do you have ours? | 0:00:53 | 0:00:57 | |
Welcome to Click. I'm Spencer Kelly. | 0:01:02 | 0:01:04 | |
How good a reader are you? | 0:01:04 | 0:01:07 | |
More specifically, how fast can you read? | 0:01:07 | 0:01:11 | |
I tell you what, we're going to do a test. | 0:01:11 | 0:01:13 | |
In a moment, I'll show you a page of text | 0:01:13 | 0:01:16 | |
and all I want you to do is read it | 0:01:16 | 0:01:18 | |
at your normal reading speed | 0:01:18 | 0:01:20 | |
and see how far you get in 15 seconds. | 0:01:20 | 0:01:23 | |
OK, ready? Go! | 0:01:23 | 0:01:25 | |
Well, if you got to the bottom, | 0:01:40 | 0:01:42 | |
you read at a rate of 324 words per minute, | 0:01:42 | 0:01:45 | |
which is slightly faster than the average adult. | 0:01:45 | 0:01:48 | |
Although you'd have to go some | 0:01:48 | 0:01:50 | |
to beat the fastest readers on the planet. | 0:01:50 | 0:01:52 | |
4,700 words a minute. That's, quite frankly, ridiculous. | 0:01:52 | 0:01:56 | |
Well, there's a new reading system | 0:01:56 | 0:01:58 | |
that's been tantalising the tech world recently | 0:01:58 | 0:02:01 | |
that could boost your speed. | 0:02:01 | 0:02:03 | |
It's called Spritz, and it's been designed to enable faster reading | 0:02:05 | 0:02:09 | |
on devices with smaller screens. | 0:02:09 | 0:02:11 | |
Here, the so-called optimal recognition point, | 0:02:11 | 0:02:14 | |
the most important part of every word, | 0:02:14 | 0:02:17 | |
appears in exactly the same place on the screen. | 0:02:17 | 0:02:21 | |
According to researchers at Spritz, most of your reading time | 0:02:21 | 0:02:24 | |
is actually spent moving your eyes from one word to the next, | 0:02:24 | 0:02:28 | |
whereas, using this system, your eye doesn't have to move at all. | 0:02:28 | 0:02:32 | |
I caught up with Spritz's co-founder Dr Maik Maurer | 0:02:32 | 0:02:35 | |
in my office in the Cloud, to find out more. | 0:02:35 | 0:02:38 | |
What you are essentially asking people to do | 0:02:38 | 0:02:41 | |
is read fairly quickly and, for the most part, | 0:02:41 | 0:02:43 | |
they only get one shot at each word. | 0:02:43 | 0:02:46 | |
Do you have any evidence that people can still retain that information | 0:02:46 | 0:02:49 | |
as well as they could, if they had the freedom | 0:02:49 | 0:02:51 | |
to go back over a couple of words and linger a little bit longer | 0:02:51 | 0:02:54 | |
than it's Spritzed on the screen for? | 0:02:54 | 0:02:56 | |
If you have the right speed, | 0:02:56 | 0:02:58 | |
so that means not too slow, not too fast, | 0:02:58 | 0:03:00 | |
then, really, people have a higher comprehension of the text | 0:03:00 | 0:03:05 | |
than they have in normal reading, very often. | 0:03:05 | 0:03:07 | |
So this is, you know that, if you read tickers on TV, | 0:03:07 | 0:03:11 | |
they are always too slow. | 0:03:11 | 0:03:13 | |
And this is really horrible, because it's just annoying, | 0:03:13 | 0:03:16 | |
and you wait for new words coming up and so you get bored | 0:03:16 | 0:03:20 | |
and people can answer more questions about the content of the text | 0:03:20 | 0:03:24 | |
if it is Spritzed at the right speed, | 0:03:24 | 0:03:27 | |
which is a lot faster than conventional reading. | 0:03:27 | 0:03:30 | |
To put that to a wholly unscientific test, | 0:03:30 | 0:03:33 | |
I challenged Dr Catherine Brown, English lecturer | 0:03:33 | 0:03:36 | |
and Queen of Reading | 0:03:36 | 0:03:37 | |
to take in as much of this text as she can in one minute. | 0:03:37 | 0:03:42 | |
I'm reading the same text using Spritz, | 0:03:42 | 0:03:44 | |
running a bit faster than Catherine's reading speed. | 0:03:44 | 0:03:48 | |
Once we're done, we have to answer three questions | 0:03:48 | 0:03:51 | |
about the text we've just read. | 0:03:51 | 0:03:53 | |
But who will have retained more information? | 0:03:53 | 0:03:56 | |
Question one? | 0:03:57 | 0:03:59 | |
-9-10 hours a day. -I got 10-12. | 0:03:59 | 0:04:02 | |
-9-10. -Oh, no! | 0:04:04 | 0:04:05 | |
OK. Question two? | 0:04:06 | 0:04:09 | |
I got the something, something, something park in South Africa. | 0:04:09 | 0:04:13 | |
I got the Addo National Park. | 0:04:13 | 0:04:17 | |
Addo National Park. | 0:04:17 | 0:04:18 | |
-Can I have half a point?! -Not really. | 0:04:18 | 0:04:21 | |
-I think you should. -Thank you. | 0:04:21 | 0:04:23 | |
Question three, I have to say, I completely made up dolphins. | 0:04:23 | 0:04:27 | |
I thought big cats. | 0:04:27 | 0:04:30 | |
-It's actually whales! -You were closer! | 0:04:30 | 0:04:32 | |
I know, but I just completely made it up! | 0:04:32 | 0:04:35 | |
Hmmm. All those years at university paid off | 0:04:36 | 0:04:39 | |
for at least one of us, then! | 0:04:39 | 0:04:41 | |
South by Southwest has grown from humble roots in the early '90s | 0:04:42 | 0:04:47 | |
to a vital date on the tech calendar. | 0:04:47 | 0:04:49 | |
For ten days every March, around 30,000 film, music | 0:04:49 | 0:04:53 | |
and tech creators travel to Texas to talk, party and pontificate | 0:04:53 | 0:04:58 | |
on issues of the day, on everything from digital movie-making | 0:04:58 | 0:05:02 | |
to wearable tech design. | 0:05:02 | 0:05:04 | |
It's also a place where start-ups | 0:05:04 | 0:05:06 | |
try and make a splash any way they can. | 0:05:06 | 0:05:09 | |
Richard Taylor has been on the road with one of them. | 0:05:09 | 0:05:13 | |
The important thing for us to look at also | 0:05:13 | 0:05:15 | |
as we're in South by South West is, | 0:05:15 | 0:05:16 | |
what is the marketing or acquisition strategy for us? | 0:05:16 | 0:05:20 | |
Finalising their South by Southwest road trip | 0:05:20 | 0:05:22 | |
from their Silicon Valley base, British entrepreneur Sachin Duggal | 0:05:22 | 0:05:26 | |
and his team are looking to the Texas festival to make waves. | 0:05:26 | 0:05:30 | |
The guys have quietly been working | 0:05:30 | 0:05:32 | |
on their mobile photo app, Shoto, for a year. | 0:05:32 | 0:05:36 | |
It offers friends the ability to automatically share their snaps | 0:05:36 | 0:05:39 | |
with others who are at the same location. | 0:05:39 | 0:05:41 | |
Now, it's time to bring the app out of stealth mode | 0:05:41 | 0:05:44 | |
and show it off to the masses. | 0:05:44 | 0:05:46 | |
South by Southwest is where a lot of big names have come to fruition. | 0:05:46 | 0:05:50 | |
It is where you sink or die to a certain extent. | 0:05:50 | 0:05:53 | |
It has been our plan, almost since the beginning, that it would be | 0:05:53 | 0:05:56 | |
the point at which we wanted our product to go to a wider audience. | 0:05:56 | 0:06:00 | |
South By, as it's known, certainly draws in | 0:06:04 | 0:06:07 | |
an eclectic crowd of cultural influences, | 0:06:07 | 0:06:09 | |
who descend on downtown Austin | 0:06:09 | 0:06:11 | |
for a chaotic, creative festival quite like no other. | 0:06:11 | 0:06:16 | |
South by Southwest brings together people from technology, | 0:06:16 | 0:06:19 | |
from creators, innovators, social entrepreneurs. | 0:06:19 | 0:06:21 | |
It's the hub where everyone comes together for the next few days | 0:06:21 | 0:06:24 | |
and it's so exciting to be here. | 0:06:24 | 0:06:26 | |
Inside the convention centre, they're treated to a stimulating agenda, | 0:06:26 | 0:06:30 | |
with over 800 sessions across ten days. | 0:06:30 | 0:06:33 | |
In one hall, the WikiLeaks founder remotely waxes conspiratorial | 0:06:33 | 0:06:37 | |
on the dangers of state surveillance. | 0:06:37 | 0:06:39 | |
Other panels span the gamut of contemporary culture, | 0:06:39 | 0:06:43 | |
many with a social media bias. | 0:06:43 | 0:06:45 | |
Twitter, now the subject of much discussion, | 0:06:45 | 0:06:47 | |
famously made it big here. | 0:06:47 | 0:06:50 | |
It's outside the convention centre that South By really spring to life. | 0:06:53 | 0:06:58 | |
At every turn, social interactions are liberally lubricated, | 0:06:58 | 0:07:02 | |
often by big-name corporate sponsors, | 0:07:02 | 0:07:05 | |
a growing presence here. | 0:07:05 | 0:07:06 | |
It's resented by some, | 0:07:06 | 0:07:08 | |
willingly overlooked by most. | 0:07:08 | 0:07:11 | |
For us, the value of South by Southwest | 0:07:11 | 0:07:13 | |
is totally in the parties and the networking | 0:07:13 | 0:07:15 | |
because it puts us in front of people | 0:07:15 | 0:07:17 | |
we normally wouldn't get to be in front of. | 0:07:17 | 0:07:19 | |
For start-ups without the corporate cash flow, | 0:07:19 | 0:07:22 | |
more guerrilla marketing comes into play. | 0:07:22 | 0:07:25 | |
Shoto has splashed out some of its 12,000 budget | 0:07:25 | 0:07:28 | |
on a party bus to lure in potential users. | 0:07:28 | 0:07:30 | |
Are you interested in a cup of coffee or something to eat? | 0:07:30 | 0:07:33 | |
We're picking people up and we're saying install the app | 0:07:33 | 0:07:35 | |
and if they do they can eat and drink anything they want on the bus. | 0:07:35 | 0:07:39 | |
Would you guys like to get out of the rain...? | 0:07:39 | 0:07:41 | |
Problem is, it's not going well. | 0:07:41 | 0:07:43 | |
Would you like some hot coffee? | 0:07:43 | 0:07:45 | |
Would you like some hot coffee? | 0:07:47 | 0:07:49 | |
But, after a hard tweak to the drinks offering, | 0:07:49 | 0:07:52 | |
the party bus finally starts filling up, | 0:07:52 | 0:07:55 | |
almost as quickly as the booze bottles empty. | 0:07:55 | 0:07:58 | |
Some punters even show what might be genuine interest in the app. | 0:07:58 | 0:08:02 | |
Other start-ups have chosen | 0:08:04 | 0:08:06 | |
a marginally more sober and certainly cheaper route, | 0:08:06 | 0:08:09 | |
like exhibiting their wares in this pop-up hotel lobby showcase. | 0:08:09 | 0:08:14 | |
One of the problems with South by Southwest is | 0:08:14 | 0:08:16 | |
that there is so much noise, not just literally but metaphorically. | 0:08:16 | 0:08:20 | |
For every Twitter or Foursquare that makes it, | 0:08:20 | 0:08:23 | |
there are thousands that you'll simply never hear from again. | 0:08:23 | 0:08:28 | |
But back on the Shoto shuttle, | 0:08:28 | 0:08:30 | |
the spirit of South By really is beginning to soak in. | 0:08:30 | 0:08:34 | |
Over the week, the team even find the time | 0:08:35 | 0:08:37 | |
to do some networking of their own, giving them party memories | 0:08:37 | 0:08:41 | |
that they at least will definitely want to share. | 0:08:41 | 0:08:43 | |
Next up, a look at this week's Tech News. | 0:08:45 | 0:08:48 | |
After 25 years, Sir Tim Berners-Lee, | 0:08:48 | 0:08:50 | |
father to the worldwide web, | 0:08:50 | 0:08:53 | |
has decided it's time for a few house rules. | 0:08:53 | 0:08:56 | |
In an interview with the BBC, Sir Tim called for | 0:08:56 | 0:08:58 | |
a Magna Carta bill of rights to protect its users | 0:08:58 | 0:09:02 | |
from mass surveillance | 0:09:02 | 0:09:03 | |
and for action to protect the democratic nature of the web. | 0:09:03 | 0:09:06 | |
Are we going to continue on the road and just allow the governments | 0:09:06 | 0:09:09 | |
to have more control and surveillance, or actually | 0:09:09 | 0:09:15 | |
now it is so important and so much part of our lives, | 0:09:15 | 0:09:18 | |
that it becomes, on a level, human rights? | 0:09:18 | 0:09:21 | |
Doctors in Swansea have used 3D printing in pioneering surgery | 0:09:21 | 0:09:25 | |
to reconstruct the face of a man | 0:09:25 | 0:09:27 | |
seriously injured in a motorbike accident. | 0:09:27 | 0:09:30 | |
Stephen Power is thought to be one of the first patients | 0:09:30 | 0:09:33 | |
in the world to have 3D printing used | 0:09:33 | 0:09:35 | |
at every stage of the procedure. | 0:09:35 | 0:09:38 | |
During the eight-hour operation, surgeons inserted | 0:09:38 | 0:09:41 | |
custom-made titanium implants, 3D-printed in Belgium. | 0:09:41 | 0:09:45 | |
Using the tech means doctors can be much more precise, | 0:09:45 | 0:09:48 | |
producing a better final result. | 0:09:48 | 0:09:50 | |
And finally, musician Neil Young has successfully crowd-funded | 0:09:50 | 0:09:54 | |
over 1.5 million for his fidelity-focused music player. | 0:09:54 | 0:09:59 | |
Backed by a host of stars, | 0:09:59 | 0:10:00 | |
the prism-shaped device offers a new hi-fi listening experience, with | 0:10:00 | 0:10:05 | |
some tracks containing 30 times more sound data than an average MP3 file. | 0:10:05 | 0:10:10 | |
The accompanying Pono digital music store plans to sell | 0:10:10 | 0:10:13 | |
ultra-high quality files, | 0:10:13 | 0:10:15 | |
with a maximum resolution of 9,216 kilobits per second. | 0:10:15 | 0:10:20 | |
Audiophiles, don't get your ear buds in a twist just yet. | 0:10:20 | 0:10:23 | |
The device isn't slated to start its set until late summer. | 0:10:23 | 0:10:26 | |
The next-generation video games consoles | 0:10:30 | 0:10:32 | |
PlayStation 4 and Xbox One launched | 0:10:32 | 0:10:35 | |
to much fanfare at the end of last year. | 0:10:35 | 0:10:38 | |
But the games they launched with | 0:10:38 | 0:10:40 | |
had a decidedly last-generation feel about them. | 0:10:40 | 0:10:44 | |
That was true, until now. | 0:10:44 | 0:10:46 | |
Now we're starting to see games that use the full processing grunt | 0:10:46 | 0:10:51 | |
of these new devices, to give you a much richer picture | 0:10:51 | 0:10:54 | |
to have more things going on in the shot | 0:10:54 | 0:10:57 | |
and more detail in the background, for example. | 0:10:57 | 0:11:00 | |
Mark Ciesnak has been putting the latest batch of blockbuster games | 0:11:00 | 0:11:04 | |
through their paces. | 0:11:04 | 0:11:05 | |
GUNFIRE | 0:11:27 | 0:11:28 | |
Titanfall is none of these things. | 0:11:31 | 0:11:33 | |
It is, however, an Xbox exclusive, | 0:11:39 | 0:11:41 | |
featuring online multiplayer jet-pack-equipped futuristic grunts, | 0:11:41 | 0:11:45 | |
leaping tall buildings in a single bound, while blowing away | 0:11:45 | 0:11:49 | |
similarly-equipped enemy futuristic grunts. | 0:11:49 | 0:11:52 | |
While it may seem a touch unsporting, | 0:11:53 | 0:11:55 | |
giant mechs taking on infantry, | 0:11:55 | 0:11:57 | |
the balance between quick and nimble pilots | 0:11:57 | 0:12:00 | |
and the powerful but lumbering Titans | 0:12:00 | 0:12:02 | |
creates surprisingly satisfying gameplay. | 0:12:02 | 0:12:06 | |
A superior shooter, which helps demonstrate | 0:12:06 | 0:12:08 | |
the capabilities of Microsoft's take on the next gen, admirably. | 0:12:08 | 0:12:12 | |
Microsoft isn't alone in bagging exclusive games for its machines. | 0:12:17 | 0:12:22 | |
Sony's PlayStation 4 is about to receive | 0:12:22 | 0:12:24 | |
its very own much-anticipated next-gen title. | 0:12:24 | 0:12:28 | |
It's a game which thrusts the player | 0:12:28 | 0:12:30 | |
into the super-powered shoes of a character | 0:12:30 | 0:12:32 | |
who has most definitely ticked the sartorial box labelled "Emo". | 0:12:32 | 0:12:37 | |
Infamous Second Son is a third-person, | 0:12:39 | 0:12:41 | |
sandbox-style adventure, set in a totalitarian Seattle, | 0:12:41 | 0:12:45 | |
a world where superpowered humans are treated with fear and suspicion. | 0:12:45 | 0:12:49 | |
The protagonist possesses the power | 0:12:49 | 0:12:51 | |
to adopt the abilities of other superhumans. | 0:12:51 | 0:12:54 | |
This can manifest as turning into a cloud of smoke | 0:12:56 | 0:12:59 | |
or throwing beams of neon at enemies. | 0:12:59 | 0:13:02 | |
There's a saying that's often associated with superheroes. | 0:13:02 | 0:13:05 | |
"With great power comes great responsibility." | 0:13:05 | 0:13:07 | |
However, in this game, the player can choose to be heroic and nice | 0:13:07 | 0:13:12 | |
or villainous and very, very nasty. | 0:13:12 | 0:13:14 | |
In-game events and the story will alter | 0:13:15 | 0:13:17 | |
depending on the path the player decides to follow, good or evil. | 0:13:17 | 0:13:21 | |
Don't make me break that handsome nose of yours. | 0:13:21 | 0:13:24 | |
Flexing the PS4's processing prowess, | 0:13:24 | 0:13:26 | |
it makes jumping across rooftops or turning into a puff of smoke | 0:13:26 | 0:13:29 | |
before laying waste to gangs of enemies, look effortless. | 0:13:29 | 0:13:33 | |
A task which I suspect the previous generation's machines | 0:13:33 | 0:13:36 | |
would have struggled to achieve. | 0:13:36 | 0:13:38 | |
Good girl! | 0:13:38 | 0:13:40 | |
When it comes to sneaky, stealthy espionage action, | 0:13:40 | 0:13:43 | |
the acknowledged master of the genre is Hideo Kojima | 0:13:43 | 0:13:47 | |
the creator of the Metal Gear series of games. | 0:13:47 | 0:13:50 | |
Metal Gear Solid Ground Zeroes acts | 0:13:50 | 0:13:52 | |
as the prologue to the full Metal Gear Solid 5 game, | 0:13:52 | 0:13:55 | |
which will be released later this year. | 0:13:55 | 0:13:58 | |
Kept you waiting, huh? | 0:13:58 | 0:13:59 | |
And if that voice sounds familiar, it's because 24's Kiefer Sutherland | 0:13:59 | 0:14:03 | |
has lent his gravelly growl to the game's protagonist, Snake. | 0:14:03 | 0:14:08 | |
Set in the 1970s, there is one main mission and five side missions, | 0:14:08 | 0:14:12 | |
which providing about 4-5 hours of play time. | 0:14:12 | 0:14:15 | |
This is classic Metal Gear. | 0:14:16 | 0:14:18 | |
Sneaking and stalking, | 0:14:18 | 0:14:20 | |
avoiding guards, cameras and flashlights, in an attempt | 0:14:20 | 0:14:23 | |
to rescue prisoners from a mysterious military outpost. | 0:14:23 | 0:14:27 | |
The play environment is now pretty big. So big, in fact, | 0:14:28 | 0:14:31 | |
that Snake can commandeer vehicles to get from one place to another. | 0:14:31 | 0:14:35 | |
Items or equipment the player comes across, like | 0:14:35 | 0:14:37 | |
anti-aircraft emplacements, can be used to assist Snake in his mission. | 0:14:37 | 0:14:41 | |
As with all Metal Gears, a more stealthy style of play | 0:14:43 | 0:14:46 | |
is rewarded over a firearms-friendly all-guns-a-blazing gung-ho approach | 0:14:46 | 0:14:51 | |
which often leads to the player discovering | 0:14:51 | 0:14:54 | |
that their on-screen character has a severe allergy to bullets. | 0:14:54 | 0:14:58 | |
Fans eager to get their fill of Kojima's slick brand | 0:14:58 | 0:15:01 | |
of Hollywood-inspired stealth-em-up | 0:15:01 | 0:15:03 | |
will no doubt lap up Ground Zeroes, as a game perhaps best described | 0:15:03 | 0:15:08 | |
as the appetiser to Metal Gear Solid 5's main course. | 0:15:08 | 0:15:12 | |
Mark Cieslak. Now, the games we've just seen | 0:15:15 | 0:15:17 | |
are the equivalent of Hollywood blockbuster movies | 0:15:17 | 0:15:20 | |
and Triple-A companies can often have | 0:15:20 | 0:15:22 | |
more than 100 people working on each title. | 0:15:22 | 0:15:25 | |
But the games industry grew from people | 0:15:25 | 0:15:28 | |
writing computer programmes on their own, | 0:15:28 | 0:15:30 | |
and some developers are leaving the big companies | 0:15:30 | 0:15:33 | |
and returning to this bedroom-programming mentality. | 0:15:33 | 0:15:37 | |
One example is Papers, Please. | 0:15:37 | 0:15:40 | |
Nominated for a video-game BAFTA this week, | 0:15:40 | 0:15:42 | |
developer Lucas Pope left gaming giant Naughty Dog | 0:15:42 | 0:15:46 | |
to develop his low-res hit. | 0:15:46 | 0:15:48 | |
The concept for Papers, Please | 0:15:55 | 0:15:57 | |
is one I think is hard to convince others of. | 0:15:57 | 0:15:59 | |
If I'm working with a lot of people I've got to convince them | 0:15:59 | 0:16:01 | |
this kind of dumb idea is going to make a good game. | 0:16:01 | 0:16:05 | |
You man a border inspection checkpoint | 0:16:05 | 0:16:07 | |
and you're the guy who checks the documents. | 0:16:07 | 0:16:10 | |
So people come in your booth and they give you their papers, | 0:16:10 | 0:16:13 | |
their passport, their immigration papers, | 0:16:13 | 0:16:15 | |
and you check all the papers against them and their face and information. | 0:16:15 | 0:16:18 | |
And if it all checks out, you can then send them through. | 0:16:18 | 0:16:21 | |
It sounds really boring and stupid | 0:16:21 | 0:16:23 | |
but that correlation of disparate information, for me, is really fun. | 0:16:23 | 0:16:28 | |
As someone who has mild OCD | 0:16:28 | 0:16:29 | |
I like to make sure the information matches up. | 0:16:29 | 0:16:32 | |
I like the setting, 1984 kind of setting, of, like, | 0:16:32 | 0:16:36 | |
a Communist bureaucracy, more or less. | 0:16:36 | 0:16:38 | |
I work by myself in a small room as an office. | 0:16:40 | 0:16:43 | |
I just get up in the morning and work all day long. | 0:16:43 | 0:16:46 | |
I love to work, so it was easy for me to do this kind of project | 0:16:46 | 0:16:50 | |
where I need to do all of the art, music and sound. | 0:16:50 | 0:16:52 | |
So if I get tired of doing the programming, | 0:16:52 | 0:16:54 | |
I can take a break from that and do the music. | 0:16:54 | 0:16:57 | |
As far as like, working on a team of 150 people, | 0:16:57 | 0:17:00 | |
even when you're the game director, at the very top, | 0:17:00 | 0:17:03 | |
you still don't have complete control of everything. | 0:17:03 | 0:17:06 | |
And I guess I'm kind of a control freak, | 0:17:06 | 0:17:08 | |
so for me, I dialled the project way back, so I could handle it myself. | 0:17:08 | 0:17:13 | |
So far it's sold about 500,000 copies, | 0:17:13 | 0:17:16 | |
which is, like, unimaginably beyond what I ever expected. | 0:17:16 | 0:17:21 | |
When reviewers talk about the game, they say it's not fun. | 0:17:21 | 0:17:24 | |
But for me, just the core element of checking documents is fun. | 0:17:24 | 0:17:28 | |
The second thing is, people call it an empathy game. | 0:17:28 | 0:17:31 | |
I did try to put you in a difficult position throughout the game | 0:17:31 | 0:17:34 | |
so that you have a better understanding | 0:17:34 | 0:17:37 | |
of the kinds of issues that come up in this sort of situation. | 0:17:37 | 0:17:40 | |
I hope, it's not my main goal, but I hope people get a more balanced view | 0:17:40 | 0:17:44 | |
of the kind of issues that come up | 0:17:44 | 0:17:46 | |
by security and safety and freedoms in this sort of setting. | 0:17:46 | 0:17:50 | |
Lucas Pope in his own words. | 0:17:52 | 0:17:55 | |
Now, if you are properly into your maths, | 0:17:55 | 0:17:57 | |
you will know that prime numbers are not just interesting, | 0:17:57 | 0:18:00 | |
they're actually really important in science, | 0:18:00 | 0:18:03 | |
and are currently used for things like cryptology. | 0:18:03 | 0:18:06 | |
The largest one that has so far been discovered | 0:18:06 | 0:18:08 | |
is more than 17 million digits long | 0:18:08 | 0:18:11 | |
and if you wanted to print it out in normal-sized text, | 0:18:11 | 0:18:14 | |
you would need about six acres of paper. | 0:18:14 | 0:18:17 | |
But there are plenty more still waiting to be discovered, | 0:18:17 | 0:18:20 | |
as Kate Russell has been finding out this week in Webscape. | 0:18:20 | 0:18:23 | |
# 5, BLEEP, 3, 2, 1... # | 0:18:25 | 0:18:29 | |
The biggest known prime number was discovered in 2013 | 0:18:29 | 0:18:34 | |
and is a huge number, | 0:18:34 | 0:18:36 | |
but there are also a lot of prime numbers missing, | 0:18:36 | 0:18:39 | |
and that is where citizen science project Prime Challenge | 0:18:39 | 0:18:43 | |
wants your help. | 0:18:43 | 0:18:44 | |
The focus of the challenge | 0:18:46 | 0:18:47 | |
is to find the lost primes, | 0:18:47 | 0:18:49 | |
those prime numbers that have remained so far undiscovered. | 0:18:49 | 0:18:54 | |
This visualisation from the developers behind the project | 0:18:54 | 0:18:58 | |
gives you an idea of just how big | 0:18:58 | 0:19:01 | |
the gaps between discovered prime numbers are. | 0:19:01 | 0:19:04 | |
You'll need to take up a free trial of Windows Azure, | 0:19:04 | 0:19:07 | |
which gives you some Cloud computing power that can be enlisted | 0:19:07 | 0:19:10 | |
to crunch through the numbers with a specially-written algorithm. | 0:19:10 | 0:19:13 | |
The project hopes to fill the gaps | 0:19:13 | 0:19:15 | |
between those prime numbers that we already know | 0:19:15 | 0:19:17 | |
and hopefully stimulate renewed interest in mathematics. | 0:19:17 | 0:19:21 | |
# 5, 4, 3, 2, 1... # | 0:19:21 | 0:19:23 | |
If you've got a lot of old photos on paper, | 0:19:28 | 0:19:31 | |
Pic Scanner is a new app on iOS that should save you loads of time | 0:19:31 | 0:19:35 | |
by letting you scan, auto-crop | 0:19:35 | 0:19:38 | |
and save up to four photos in one go. | 0:19:38 | 0:19:40 | |
The app is also packed with great tools for editing, adding captions, | 0:19:47 | 0:19:51 | |
tags and other enhancements that will be really useful | 0:19:51 | 0:19:55 | |
if you're scanning very old and fading photographs. | 0:19:55 | 0:19:59 | |
There is even an automatic perspective correction | 0:19:59 | 0:20:02 | |
and levelling tool, to help you capture | 0:20:02 | 0:20:05 | |
the best possible scan with your camera. | 0:20:05 | 0:20:07 | |
Scanning four photos is obviously fastest | 0:20:07 | 0:20:10 | |
but you will lose out on resolution. | 0:20:10 | 0:20:12 | |
Although they should be fine for posting online | 0:20:12 | 0:20:15 | |
The best balance between speed and quality | 0:20:15 | 0:20:17 | |
is achieved scanning two at a time. | 0:20:17 | 0:20:20 | |
And make sure the lighting is good for the best results. | 0:20:20 | 0:20:23 | |
Stanley worked for a company in a big building | 0:20:28 | 0:20:31 | |
where he was employee number 427... | 0:20:31 | 0:20:34 | |
When is a game not a game? | 0:20:34 | 0:20:36 | |
When it's the Stanley Parable, | 0:20:36 | 0:20:38 | |
an artistic and thought-provoking exploration of choice and free will | 0:20:38 | 0:20:42 | |
in video games. | 0:20:42 | 0:20:45 | |
Originally created as a fan modification | 0:20:45 | 0:20:48 | |
for the popular first person shooter Half-Life 2, | 0:20:48 | 0:20:51 | |
you play the part of Stanley, | 0:20:51 | 0:20:54 | |
otherwise known as employee number 427, | 0:20:54 | 0:20:58 | |
as he goes in search of his missing co-workers. | 0:20:58 | 0:21:01 | |
The narration is darkly humorous | 0:21:01 | 0:21:03 | |
and, coupled with the complete lack of choices, makes this feel | 0:21:03 | 0:21:07 | |
more like a piece of interactive linear fiction than an actual game. | 0:21:07 | 0:21:12 | |
..as though he'd been made exactly for this job. | 0:21:14 | 0:21:17 | |
Its creator bills it as a first-person exploration game. | 0:21:17 | 0:21:21 | |
Whatever you choose to call it is up to you. | 0:21:21 | 0:21:25 | |
At least you do have a choice about that. | 0:21:25 | 0:21:27 | |
Personally, I found it an atmospheric journey through a quirky world | 0:21:27 | 0:21:32 | |
that is definitely worth the download. | 0:21:32 | 0:21:34 | |
The free demo is available for Windows PCs | 0:21:34 | 0:21:36 | |
with expanded levels for a moderate price. | 0:21:36 | 0:21:39 | |
CACOPHONY OF OVERLAID "STANLEY" PHRASES | 0:21:40 | 0:21:45 | |
Kate Russell's Webscape. | 0:21:51 | 0:21:52 | |
And Kate's links are, as usual, available at our website | 0:21:52 | 0:21:55 | |
if you missed them - | 0:21:55 | 0:21:57 | |
That's the place to go | 0:21:57 | 0:21:59 | |
to find all the various parts of this week's programme, too. | 0:21:59 | 0:22:03 | |
Just before we go, | 0:22:03 | 0:22:05 | |
I feel a murmuration coming on. | 0:22:06 | 0:22:08 | |
This extraordinary video uses a relatively simple visual effect | 0:22:11 | 0:22:16 | |
to bring to life the flight patterns of birds. | 0:22:16 | 0:22:19 | |
As these starlings leave their digital trails in the sky | 0:22:19 | 0:22:23 | |
the creator says, as well as just looking cool, | 0:22:23 | 0:22:25 | |
this could also help scientists to better understand animal behaviour. | 0:22:25 | 0:22:30 | |
I was driving by a doughnut shop | 0:22:32 | 0:22:34 | |
and I saw this flock of birds up on the wires | 0:22:34 | 0:22:38 | |
and I got out and I took out my pocket camera | 0:22:38 | 0:22:40 | |
and shot it and went home | 0:22:40 | 0:22:42 | |
and did my process to the footage, | 0:22:42 | 0:22:45 | |
and I was absolutely amazed. | 0:22:45 | 0:22:47 | |
I've been in contact with people that are studying bird behaviour. | 0:22:50 | 0:22:55 | |
I'm engaged in some conversations about the flights of birds | 0:22:55 | 0:22:59 | |
and whether there are actually modes of communication | 0:22:59 | 0:23:03 | |
in why they do it, how do they do it, | 0:23:03 | 0:23:05 | |
and how do they fly in these tight formations? | 0:23:05 | 0:23:09 | |
What I'm doing is, I'm taking two seconds of time | 0:23:10 | 0:23:14 | |
and I'm taking all of the frames in that two seconds of time | 0:23:14 | 0:23:18 | |
and putting them on one frame. | 0:23:18 | 0:23:20 | |
And then I progressively go down and do it to the next frame | 0:23:20 | 0:23:23 | |
and then do it to the next and do it to the next, | 0:23:23 | 0:23:26 | |
and so these films are real-time films. | 0:23:26 | 0:23:32 | |
It's just fascinating to let your mind wander while looking at these. | 0:23:33 | 0:23:39 | |
It takes one hour to render one minute of this footage | 0:23:41 | 0:23:44 | |
and Professor Hylnsky has already covered a fair portion | 0:23:44 | 0:23:47 | |
of the animal kingdom. | 0:23:47 | 0:23:49 | |
It is, for me, I have to say, as much art as it is science. | 0:23:50 | 0:23:54 | |
Fascinating stuff. | 0:23:56 | 0:23:58 | |
And if you've found anything you think the world needs to see, | 0:23:58 | 0:24:01 | |
send it our way. | 0:24:01 | 0:24:02 | |
That's it for now. Thank you very much for watching | 0:24:05 | 0:24:07 | |
and we'll see you next time. | 0:24:07 | 0:24:09 |