19/07/2014 Click


19/07/2014

Click looks at the addictive nature of real-life simulator games and discovers a new way to make TV documentaries. Includes tech news and Webscape.


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Transcript


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In around ten minutes we have Newswatch. First, it is time for

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Click. We have a great show for you this weekend, including... And, a

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look at an amazing... It should be a long shot, unless she manages to...

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Welcome to Click. The makers of TV documentaries try to capture real

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life on camera. People behaving naturally with honest conversations,

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showing true emotion. Even though they have agreed to be filmed, it

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can be difficult to act naturally when you have this motley crew in

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the same room as you. Give us a wave. In order to not to intrude, we

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have used longer lenses, remote microphones, video diaries, we have

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built whole houses full of cameras. These days, the conversations we are

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trying to capture don't just take place face`to`face. Younger people

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especially are texting, tweeting, WhatsApping each other and if

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documentary makers can't document that, they are missing half the

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story. This is Channel 4's secret life of students which charts the

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lives of 12 students over the first tumultuous term at Leicester

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University. Alongside the visual action, we see their digital

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conversations with friends and family, something billed as giving

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us an instant insight into what is going on beneath their fingertips

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and in their heads. It really opened my eyes to what a different

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generation they are. The quantity, for starters. We had 200,000 bits of

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content. They were able to say something on a text message to their

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boyfriend, friend, mum, dad, that they would not say in real life. It

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was something pretty standard for that generation. Production company

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Raw TV, created a d`rig, allowing them to tap into the message streams

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in real`time. They ran special software that captured incoming and

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outgoing text messages along with those from Facebook, Twitter,

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WhatsApp, Instagram and web searches and sent them to a central d`rig

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viewer in the office. It is a surprise always. When Facebook came

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about, the idea that you were let into other people's lives. That you

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might not actually have spent a lot of time talking to or getting to

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know, though on Facebook they were very honest and open and not

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worrying what they were necessarily saving. Not monitoring themselves

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the whole time. This is the first time digital communications have

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been monitored and used in a documentary in making sure

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everything was above board, legally and morally, was a big priority.

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There was a long consenting process, more than you normally would with a

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normal documentary. Because we have the added layer of being able to

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keep their messages and go back to them and use them in the edit. We

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could not keep that information. Not unless we have the consent of the

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people they were communicating with. Voice calls were also recorded on

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the phones, although again, only from phone numbers that had

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previously consented to being recorded. The software on the phones

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ensured that calls to and from numbers not on the list were never

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recorded in the first place. Consented communications were stored

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in the d`rig throughout the course of the filming in case the team

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needed to go back to find something that became relevant later on. This

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is an immediate insight into the minds of students meant that the

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filming team on the ground knew exactly what questions to ask. This

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was one of the students featured in the series. There were some people I

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text who don't want to read their attacks. By week three, I know they

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can read these messages and it gets a bit awkward. Especially when you

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know the camera people have seen or heard about what you have been

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texting. They might not be the people reading of them but they

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might have vaguely heard, so they ask you questions about this and

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that and stuff. If I told my friends at home, they would be like, why

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would you ever want anyone to see your texts? Well, I don't know. It

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is a new experience. Raw's next project with the d`rig focuses on

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the lives of school`age teenagers. It is early days for this

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technology. As this generation of hyper`connected teenagers become

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adults, it could become a necessity for every documentary to capture

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communications in this way in order to tell the whole story. I wonder

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whether you think it is possible to document reality without tapping

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into the online side these days. Why not let us know online of course? We

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take another look at how tech is reflecting reality next at this week

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's tech news. A leaked online document suggests

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GCHQ altered internet polls, looked at private Facebook photos and sent

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fake e`mails which appeared to come from BlackBerry users. It is alleged

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to have been leaked by former US cyber spook, Edward Snowden. GCHQ

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said he did not comment on intelligence matters. Google

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partners with Novartis to develop its smart contact lenses for

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diabetics. It measures glucose from tear fluid in the eye and sends

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readings wirelessly to their mobile. It could make a huge difference for

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the many diabetics who get glucose readings from blood tests. Google

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has assembled a team of hackers to spot critical bugs and

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vulnerabilities of the internet. `` on the internet. The group says they

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will make public at database of bugs and fixes. They have employed one of

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the most notorious hackers, George Hotz, as an intern. He faced legal

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action for hacking PlayStation 3 and iPhone. Finally, Germany comes up

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with a solution to stop cyber spying. A return to the trusty

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typewriter. In a TV interview, the head of a parliamentary enquiry into

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NSA spying in Germany said it is no joke they are considering the

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technology. It might not catch on. One politician said she would rather

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abolish the secret services than return to typewriters.

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The Commonwealth Games begin in Scotland on Wednesday and this time

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around it isn't only the athletes going for glory. This time,

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spectators can compete against the world was the fastest man, Hussein

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Bolt. Virtually, of course. Inside this warehouse in the south of

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England, technicians and engineers test out their 16 metre long

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widescreen display. This giant LED screen shows a slightly oversized

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Hussein Bolt running at his fastest recorded speed, 27.44 mph. Here, the

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virtual track is less than half the length it will be when fully

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assembled in Glasgow ` a monstrous 40 metres. There, visitors are

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invited to race Hussein Bolt over the course of the Commonwealth

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Games. To get here has been no easy win. Sensor and camera positioning

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is vital for this to work. And because the timing of the video

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footage has to reflect precisely the actual speed of the real Bolt within

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the physical TV screen, size really is everything. The ratio of the

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screen makes it complex. Normally, you expect a screen to be 60:9

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ratio, the standard screen you would see at what makes it different is

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that where it is a running rows, it is a very long and narrow screen, so

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getting the footage to work is one of the challenges `` 60:9. Yes, it

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is a gimmick at a chance for the sponsor to acquire on`line

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information from visitors so that it can stay in touch with them on

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social networks, if you catch my drift. For the technicians, it has

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given them a new experience that goes like lightning. Even if you

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don't. Now, if all of that running about

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sounds a bit too much like hard work, take a look at this. This is

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one of the first games we have seen that uses the new version of

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Microsoft's motions sensor, Connect two. On something other than an

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XBox. There it is at the top of the screen, and behind it is a PC

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running Windows 8.1. We are at Disney's HQ in London, because they

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are the first to experiment with the new animation and Connect two.

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Hence, I am pretending to be a plane and I am dumping water on the

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wildfires. It goes on sale for anyone to tinker with and use with

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all sorts of different kit like PCs and robots this week. The original

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Connect has been used for all kinds of stuff from helping surgeons to

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offering new artworks in galleries like those we saw a few weeks ago.

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It is tracking 25 joints in my body as opposed to 20 in the previous

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model and it can keep track of up to six people at a time, four more than

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before. That's partly because the new Connect has a wider field of

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vision, hence myself and Dan can stand next to each other, arms

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outstretched, and play the game and it copes adequately. It can also

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recognise smaller objects than the original Connect and allows you to

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stand closer, which is handy if you are short of space in the living

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room. Disney has to use all of that to come up with this game. Disney

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previously had a job making this active promotional stand work in

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cinemas or shopping centres when smaller children tried to play. That

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is because the original Connect wasn't sensitive enough to pick up

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the movements of small people. There are other gesture recognition

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systems around, Leapmotion and DepthSense, for example. But Connect

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has been most used and adapted by developers. It is a fraction more

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expensive, so we will have to see if its dominance continues in years to

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come. Am afraid that is it for the short version of Click. The

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full`length is available on iPlayer writer. `` right now. Thank you for

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watching. We will see you next time. Hello and welcome to Newswatch, with

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me, Samira Ahmed. Coming up: the BBC has announced almost ?50 million of

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cuts to its news budget. What effect will that have on the services it

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provides for its

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