02/08/2014 Click


02/08/2014

Click goes virtual reality at the Commonwealth Games, where 360-degree footage is being live streamed. Sigourney Weaver returns as Ripley for video game Alien Isolation.


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Transcript


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CHATTERING

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Oh, no sugar.

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This week on Click we're putting you right in the middle of the action

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without leaving your seat.

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You will need the goggles though.

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We're at the Commonwealth Games where, for the first time ever,

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360 degree footage of a major sporting event

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is being live streamed to a virtual reality headset.

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If that's the future of watching sport, we'll also be looking at

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experiments exploring the use of VR to create immersive journalism.

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Our dreams become reality as we sit down with screen legend

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and sci-fi queen Sigourney Weaver to talk about her latest role.

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Hint - may contain aliens.

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And we'll look at how to plan your latest journey in Webscape.

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Welcome to Click. I'm Spencer Kelly.

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And welcome to the BBC's Broadcasting House in London.

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But what does the future of TV look like?

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Back in the '80s, the futurologists were telling us

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that one day we'd all be wearing one of these,

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exploring our own virtual worlds from the comfort of our own homes.

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The problem was back then VR was rubbish.

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So it went away, but not, as it turns out, for good.

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These days the displays inside the goggles are much better

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and the motion sensing technology is far more responsive,

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and that means virtual reality is back.

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And it's not just being used in video games.

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Dan Simmons has been to the Commonwealth Games in Scotland

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to witness a world first,

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where the BBC is attempting to give you a ringside seat.

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It's the biggest sporting event Scotland has ever hosted.

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And for those responsible for broadcasting the Commonwealth Games

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the aim is not solely to show what's here,

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it's to make some lucky people feel that they are.

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Inside the Hydro arena, camera operators have been practising

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their own floor routines to ensure smooth coverage of the gymnastics.

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But Stephen from the BBC's R&D team

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is setting up a different kind of kit.

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He's capturing and then sending a live,

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360 degree video signal out of the arena.

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To capture it all this camera has seven lenses.

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Six around the side and one on the top.

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Special software stitches together the seven video feeds on

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the fly to create an image like this.

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And to capture the roars and cheers a spatial audio microphone records

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the sound from all directions.

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The action in the Hydro is streamed live over the internet

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to the Science Centre, in this case just half a mile away.

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But, of course, theoretically, viewers could be anywhere

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with a stable internet connection.

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The camera's been deliberately positioned at head height to

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give viewers a realistic idea of what it would be like to attend the event.

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They did think about putting the camera above the action

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or right in the middle of the floor,

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but they found that that made people feel a bit dizzy.

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Just how realistic will this be?

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Oh!

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I just heard a roar there.

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It's really cool. It's weird.

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That's amazing.

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Ach, strewth!

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This is where the magic happens.

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Creating the illusion that you're actually there

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are two screens inside the headset

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that show a small section of that 360 degree video.

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Motion sensors work out your head movements to show you

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what you'd be looking at as if you were there.

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We've seen surround vision cameras before,

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but getting the footage to the audiences live,

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with minimal time-lag, around three or four seconds,

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is the impressive part.

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There's a trade-off there.

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The engineers have found that the quality of the video

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needs to be reduced so it can be stitched together faster

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and sent across the net.

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So the picture isn't as sharp as we're used to.

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A problem exacerbated by the fact the screen is so close to our eyes.

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In future, higher-powered processing and more bandwidth for each viewer

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could allow for more detail.

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For now, getting a smooth, reliable feed is more important.

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This is the first time that a major sporting event

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has been streamed live to a VR headset,

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something that could be an everyday reality in the future.

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We're sending the sound in a special format that lets us move that

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when you move your head.

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That can really add to the experience cos you'll hear something

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that happens over your shoulder

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and turn your head to look and see what's going on.

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People usually just think of the video side of things,

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but the audio really adds to the experience.

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You can see everything.

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HE CHUCKLES

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We're running it in real-time so that we can do this live broadcast.

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In order to do that we have had to reduce the quality slightly

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from what you can achieve with that camera,

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but we're also recording the raw footage of each of the cameras

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so that at a later date

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we can produce a higher-quality output to use offline.

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Of course, with a lot of money going into this area from broadcasters

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and web streaming companies

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it's not just sporting events that invite our virtual presence.

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The R&D guys have been playing elsewhere.

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-MAN:

-In three, two, one. Cue.

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In the BBC newsroom, viewers can see their usual presenter,

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but also the remote controlled cameras

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and glimpse into the director's gallery backstage.

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And out in the field with reporters - literally -

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as part of BBC TWO Springwatch.

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Could this be the future of nature programmes?

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Whether it's broadcasters or other big internet players, ultimately

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these steps are about putting the viewer where the action is

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and allowing them to take a look around just by moving their head.

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If viewers truly invest in its use then these experiments today for

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the Commonwealth Games could be offered up for real

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in time for the next Olympic games in just two years' time.

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Absolutely amazing.

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Dan Simmons experiencing the Games in the round.

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As well as sport, there are virtual reality experiments right now

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which could help us to experience real events that are normally

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only brought to us through newsrooms like this.

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And they can be quite extreme.

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BOY SINGS

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CHATTERING

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The sighs and sounds of Aleppo in Syria

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experienced through a virtual reality headset.

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The participant is transported to a place where anything can happen.

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BOY CONTINUES TO SING

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But this isn't a video game.

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Journalist and filmmaker Nonny De La Pena

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specialises in creating virtual worlds based on real life.

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SHOUTS

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The bomb is from an actual event

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and we had to collect multiple sources to both figure out

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what the buildings looked like before the bomb hit

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and what happened in the aftermath.

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This included mobile phone videos, a video camera

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and various audio that people on scene had gathered.

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Just tell us what you were trying to achieve

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with this really immersive journalism.

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It's really extraordinary how easily the mind can be tricked

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when you use really good virtual reality goggles

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and you use very believable audio

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and fast cameras that track anywhere you look.

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You can really have a sense of presence

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that you're in another place.

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It's also part of something called Project Syria.

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To create it, Nonny deployed a team

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to gather material at a refugee camp on the border.

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That sense of being there, the sense of empathy,

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the sense of deeper understanding of a story, I think,

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really makes these pieces valuable for the future of journalism.

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How do you build it?

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Well, the first one I built,

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which was called Hunger In Los Angeles,

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which we recorded audio at food banks

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and we recorded a day where a man went into a diabetic coma

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because the food line was so long

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and his blood sugar dropped too low before he got sustenance.

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CHATTERING

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That piece I built for 700 of my own money.

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I had to learn a lot of things quickly.

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I begged and borrowed favours.

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Now I tend to get bigger teams,

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we're actually outsourcing some of our model making now.

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How have people reacted who have experienced this?

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It has been really astonishing to me.

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I've had people down on the ground crying. When he falls to the ground,

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I mean, this virtual human, non-existent, I mean, it's a ghost,

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it's nothing there,

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they've literally reached in their pocket for their cellphone

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to call for help before they realise where they are.

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It's like an instantaneous reaction.

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NONNY: What do you think?

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NONNY: Oh, you're crying.

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It may not look like reality just yet, but it's clear that

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the scenes she recreates can still have a very powerful effect

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on those who experience them.

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That was Nonny De Le Pena.

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There's certainly a lot of talk at the moment about VR being able to

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put you in the moment, but, of course,

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there are some moments none of us would rather be in.

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Why not give us your thoughts about the applications of virtual reality

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we've shown you so far.

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E-mail us [email protected] or tweet us @bbbclick

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Next up, a look at this week's tech news.

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The UK government has announced that driverless cars

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will be allowed on public roads from January next year.

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Previously, concerns about legal and insurance issues have restricted

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the machines to only being allowed on private roads.

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The government has also invited cities

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to compete in trials of the tech.

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While a review of road regulations has been ordered

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to provide guidelines for their introduction.

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Next step, flying DeLoreans. I promise.

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A highly sophisticated cyber attack on

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Canada's National Research Council could take up to a year to repair

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according to its government.

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The attack which temporarily shut down the research council's

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computers has been blamed on a Chinese state-sponsored actor

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by the Canadian government.

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The Chinese Embassy in Ottawa dismiss

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the report as a groundless allegation.

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It's unclear which information was compromised.

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Games publisher Electronic Arts has announced a new Netflix-like

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subscription service for its games on the Xbox One console.

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Called EA Access, the plan is to ask gamers to stump up £3.99 a month

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for unlimited gaming on a selection of titles,

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providing they keep paying, of course.

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Initially only four games were up for grabs, but the company says

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more will be added before the full launch later this year.

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The service will offer early access and 10% discount to new EA games.

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And finally, it turns out Facebook isn't the only site

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to experiment on its users.

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Lots of them do, including dating company OKCupid.

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The matchmaking site released analytics showing how it made up

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compatibility ratings to influence how people viewed

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prospective matches.

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The result, well, love is just as complicated

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now matter how compatible you're told you are.

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So just like real life.

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Last year we saw this...

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the Android based shield handheld console.

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Well, this week I got the chance to try out graphics chip guru

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Nvidia's latest stab at launching a handheld games machine.

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This time it's an Android tablet called the Shield tablet.

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As tabs go it's got some pretty meaty guts,

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it's probably the most powerful Android tab around,

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boasting a new powerful K1 processor.

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It needs the processing grunt this chip provides

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along with an optional games controller.

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The Shield can play normal Android games

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or it can play a range of older PC games

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which have been optimised for play on the K1 chipset.

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Finally, the Shield can stream and play games from a PC

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as long as that PC is running a high-end Nvidia graphics card.

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One of the questions you may be asking is why

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would I want to take a perfectly good PC gaming experience

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that you can play on a nice big screen like this

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and transfer it to a much smaller screen?

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Especially when these two devices still have to be

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quite close to each other, certainly on the same Wi-Fi network.

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Well, in well, in truth,

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gaming PC are great big towers or they're hulking leviathans

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of a laptop like this one,

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so it might be that you don't want to carry it into the kitchen

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or the bedroom for example.

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So in that case I can understand why you'd want to play this

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on a smaller screen in bed instead.

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As long as you have an understanding other half, of course.

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The tablet can also be plugged into a TV,

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meaning it can play its own Android games on a much bigger screen

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than its own eight inch display.

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Fans of sci-fi movies and TV shows are an incredibly loyal bunch.

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Just ask Sebastian here.

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Which means if you make a video game of their favourite movie

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and you don't get it right, they will not forgive you.

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And that's why the team behind the latest attempt to adapt

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the sci-fi franchise Alien really had its work cut out for it.

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Marc Cieslak has been finding out if anyone can hear him scream.

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-WOMAN:

-I don't know if you can hear me.

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An abandoned space station.

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I think...

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I think there's something here.

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Murderous, paranoid androids.

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And the prospect of a close encounter which won't end well.

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Alien Isolation remixes the ingredients from the 1979 movie

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to create a first-person survival horror video game.

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Set 15 years after the events of the sci-fi classic chiller

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the player adopts the role of Amanda Ripley,

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the daughter of the movies' original heroine.

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And in a nod to the big screen incarnation of

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cinema's unfriendliest ET,

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two bonus missions which these exclusive shots reveal

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reimagine key points from the film.

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-MAN:

-Whatever it was...it was big and...

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-MAN 2:

-You sure it took him under?

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-WOMAN:

-Disappeared under one of the cooling ducts.

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And the movie's cast have returned to lend their vocal talents to the game.

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We should never have landed on this.

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Me and Parker, we told them that.

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Brett, over and out.

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Which is why I've come to New York to meet the actress who played

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the only surviving crew member of the commercial shipping vessel

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the Nostromo.

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Sigourney Weaver returns to the role that made her famous,

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this time playing a virtual version of herself in 1979.

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COMPUTER BEEPS

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Why return to the role of Ellen Ripley?

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The movie, you know, is...

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..still, sort of, means something to people.

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I still meet people,

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young people who are still discovering it for the first time.

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And I thought, it's such a specific cool,

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claustrophobic world that the idea of giving everybody

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the opportunity to come into that world

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and make some of those decisions

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and have that adventure, personally, I get it.

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I dig it and I think it's very immersive and really scary

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and also, in its odd way, very beautiful.

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As soon as I open my mouth it was Ripley's voice.

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And I really didn't...

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It was like she'd been sitting next to me for 35 years and...

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I guess if you played a part that many times that they, sort of,

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become part of your DNA.

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So there she was. And we had quite an interesting day.

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Alien is one of cinema's great horror movies.

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Do you think this video game can compete

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in terms of scaring the player?

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You know, in an odd way I think they take the scare

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in a really new visceral direction.

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I notice that when we did Avatar

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that people really hated leaving that world.

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I feel with this that after, probably,

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so many of the fans watching this movie so many times

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that the opportunity to actually trade places

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with one of the characters and be in that world that has haunted you for

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so long will be very satisfying.

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I've only dabbled in video games,

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but I actually think they're a very interesting, creative, new world.

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People who make games are discovering that there's

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a much bigger audience for games.

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It's much more interested in content and in story

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and in subtlety of character and things like that

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than just shoo 'em up.

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I know my husband just directed a video game that's based

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and inspired by a play.

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So I think there's a whole huge world that video games are heading

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into that I think will be fantastic for the audience.

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They'll be the stars of their own picture.

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And gamers will be able to find out if they have the stomach

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to star in their own version of this deep space scare 'em up

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when the title's released in October.

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Back here at Broadcasting House,

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this is Studio A where the A stands for...anything you want it to be.

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Because this is the virtual studio, and all these green walls

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and the green floor can be replaced with any virtual set you fancy.

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The cameras are fitted with these special markers,

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which means the system can track its exact position and then add that

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virtual set at the precise angle it needs to be viewed at.

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And I'll let you into a secret,

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not only does this place double as a news studio...

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..(it's also the Webscape set.)

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Talking of which, here she is - Kate Russell.

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You'd better not make a mess in there, Spencer.

0:19:300:19:33

One of the things I love about virtual space is that

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you can reinvent your own reality any time you like.

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Take public transport, which we all love to complain about

0:19:410:19:44

when it holds us up, but could you do any better than the city planners?

0:19:440:19:49

Transitmix lets you test out your mettle by creating your own

0:19:490:19:53

complex network in whichever city you fancy.

0:19:530:19:56

As you map out your lines and routes, the operating statistics

0:19:580:20:02

and costs of each line will be shown in the control panel.

0:20:020:20:06

Eventually giving you an overall operating budget

0:20:060:20:09

for your transit network.

0:20:090:20:11

You'll have to go to the real city records

0:20:110:20:14

if you want to compare this with reality.

0:20:140:20:17

Some cities, like San Francisco, have existing networks already added,

0:20:170:20:21

so you can choose to edit those routes

0:20:210:20:24

and see if you can make the network run more efficiently.

0:20:240:20:27

Once finished, save and share,

0:20:270:20:29

preferably with your local planning department

0:20:290:20:31

so they can take some wisdom from your work.

0:20:310:20:35

If you have or witness an accident or serious illness

0:20:420:20:46

you call the emergency services.

0:20:460:20:48

But while you're waiting for them to arrive there could be

0:20:480:20:51

a qualified medical first aider close by to offer immediate support.

0:20:510:20:55

If you have the presence of mind to use it, the GoodSAM emergency app

0:20:550:21:00

aims to help people alert any registered first aiders close by

0:21:000:21:04

so they can provide immediate assistance.

0:21:040:21:07

Another potential live saver I found this week is

0:21:120:21:16

courtesy of the British Red Cross and YouTube gaming star Ali-A.

0:21:160:21:21

Lots of games come with epilepsy warnings,

0:21:210:21:24

but according to research by Epilepsy Action almost nine in ten people

0:21:240:21:28

wouldn't know how to help someone who is having a seizure.

0:21:280:21:32

That's the purpose of this video

0:21:320:21:34

that plays out like a first-person shooter game.

0:21:340:21:37

Captain Located. Uh-oh.

0:21:370:21:38

He does not look like he's in a good way right now.

0:21:380:21:42

Let's head over and see how we can assist the captain.

0:21:420:21:46

A few problems here - rigid body,

0:21:460:21:48

arching back, jerking movement.

0:21:480:21:50

Despite a lot of work being done to try and encourage girls

0:21:550:21:58

to think about careers in computing there remains a massive gender gap.

0:21:580:22:02

New initiative Made With Code has put together a brilliant series of

0:22:020:22:06

videos and practical coding projects that aim to appeal to girls across

0:22:060:22:11

the globe by making computer science relative

0:22:110:22:15

to their lives and interests.

0:22:150:22:17

The projects include coding a 3D-printed bracelet,

0:22:170:22:21

making a platform to accessorise your selfies,

0:22:210:22:24

coding a 2D avatar from scratch, creating a unique animated gif

0:22:240:22:30

and putting together your own Beats soundtrack.

0:22:300:22:33

And while the target audience is girls,

0:22:330:22:36

I would think most boys would enjoy coding these projects too,

0:22:360:22:40

and even a couple of parents.

0:22:400:22:43

If you send messages within Facebook

0:22:480:22:50

and don't use the dedicated messenger app on mobile,

0:22:500:22:54

you're about to have your hand forced as the company is

0:22:540:22:57

separating its chat service from the main platform.

0:22:570:23:00

This means you will have to download the free dedicated app

0:23:000:23:04

to keep chatting through Facebook.

0:23:040:23:06

But should experience faster messaging

0:23:060:23:08

untangled from the main timeline.

0:23:080:23:11

Talking of talking, you can now download the first free app for iOS

0:23:190:23:23

that encrypts voice calls - Signal Private Messenger.

0:23:230:23:28

Made by the same open-source security specialists that made

0:23:280:23:32

RedPhone Secure Calls for Android,

0:23:320:23:34

you can make and receive encrypted voice calls cross platform

0:23:340:23:38

with anyone who has either app installed.

0:23:380:23:41

That's Kate Russell's Webscape.

0:23:480:23:50

Your contributions to Webscape always gratefully received.

0:23:500:23:53

You can e-mail them to [email protected]

0:23:530:23:55

Tweet us @bbcclick

0:23:550:23:57

You'll find us on Google+ and Facebook too.

0:23:570:23:59

And for more from us check out website bbc.co.uk/click

0:23:590:24:03

I'm afraid that's it for now though.

0:24:030:24:05

Thank you very much for watching and we will see you next time.

0:24:050:24:08

Click goes virtual reality at the Commonwealth Games, where 360-degree footage is being live streamed to a VR headset.

And Sigourney Weaver tells Click why she is returning as Ripley for video game Alien Isolation.


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