Browse content similar to 02/08/2014. Check below for episodes and series from the same categories and more!
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CHATTERING | 0:00:02 | 0:00:03 | |
Oh, no sugar. | 0:00:09 | 0:00:11 | |
This week on Click we're putting you right in the middle of the action | 0:00:27 | 0:00:30 | |
without leaving your seat. | 0:00:30 | 0:00:32 | |
You will need the goggles though. | 0:00:32 | 0:00:34 | |
We're at the Commonwealth Games where, for the first time ever, | 0:00:34 | 0:00:38 | |
360 degree footage of a major sporting event | 0:00:38 | 0:00:41 | |
is being live streamed to a virtual reality headset. | 0:00:41 | 0:00:46 | |
If that's the future of watching sport, we'll also be looking at | 0:00:46 | 0:00:49 | |
experiments exploring the use of VR to create immersive journalism. | 0:00:49 | 0:00:54 | |
Our dreams become reality as we sit down with screen legend | 0:00:54 | 0:00:58 | |
and sci-fi queen Sigourney Weaver to talk about her latest role. | 0:00:58 | 0:01:03 | |
Hint - may contain aliens. | 0:01:03 | 0:01:06 | |
And we'll look at how to plan your latest journey in Webscape. | 0:01:06 | 0:01:10 | |
Welcome to Click. I'm Spencer Kelly. | 0:01:15 | 0:01:17 | |
And welcome to the BBC's Broadcasting House in London. | 0:01:17 | 0:01:20 | |
But what does the future of TV look like? | 0:01:20 | 0:01:24 | |
Back in the '80s, the futurologists were telling us | 0:01:24 | 0:01:26 | |
that one day we'd all be wearing one of these, | 0:01:26 | 0:01:28 | |
exploring our own virtual worlds from the comfort of our own homes. | 0:01:28 | 0:01:32 | |
The problem was back then VR was rubbish. | 0:01:32 | 0:01:35 | |
So it went away, but not, as it turns out, for good. | 0:01:36 | 0:01:40 | |
These days the displays inside the goggles are much better | 0:01:40 | 0:01:44 | |
and the motion sensing technology is far more responsive, | 0:01:44 | 0:01:47 | |
and that means virtual reality is back. | 0:01:47 | 0:01:50 | |
And it's not just being used in video games. | 0:01:50 | 0:01:53 | |
Dan Simmons has been to the Commonwealth Games in Scotland | 0:01:53 | 0:01:56 | |
to witness a world first, | 0:01:56 | 0:01:58 | |
where the BBC is attempting to give you a ringside seat. | 0:01:58 | 0:02:03 | |
It's the biggest sporting event Scotland has ever hosted. | 0:02:05 | 0:02:08 | |
And for those responsible for broadcasting the Commonwealth Games | 0:02:08 | 0:02:12 | |
the aim is not solely to show what's here, | 0:02:12 | 0:02:15 | |
it's to make some lucky people feel that they are. | 0:02:15 | 0:02:20 | |
Inside the Hydro arena, camera operators have been practising | 0:02:20 | 0:02:24 | |
their own floor routines to ensure smooth coverage of the gymnastics. | 0:02:24 | 0:02:28 | |
But Stephen from the BBC's R&D team | 0:02:28 | 0:02:31 | |
is setting up a different kind of kit. | 0:02:31 | 0:02:34 | |
He's capturing and then sending a live, | 0:02:34 | 0:02:37 | |
360 degree video signal out of the arena. | 0:02:37 | 0:02:41 | |
To capture it all this camera has seven lenses. | 0:02:41 | 0:02:45 | |
Six around the side and one on the top. | 0:02:45 | 0:02:48 | |
Special software stitches together the seven video feeds on | 0:02:48 | 0:02:52 | |
the fly to create an image like this. | 0:02:52 | 0:02:55 | |
And to capture the roars and cheers a spatial audio microphone records | 0:02:56 | 0:03:00 | |
the sound from all directions. | 0:03:00 | 0:03:03 | |
The action in the Hydro is streamed live over the internet | 0:03:06 | 0:03:09 | |
to the Science Centre, in this case just half a mile away. | 0:03:09 | 0:03:12 | |
But, of course, theoretically, viewers could be anywhere | 0:03:12 | 0:03:15 | |
with a stable internet connection. | 0:03:15 | 0:03:18 | |
The camera's been deliberately positioned at head height to | 0:03:19 | 0:03:22 | |
give viewers a realistic idea of what it would be like to attend the event. | 0:03:22 | 0:03:27 | |
They did think about putting the camera above the action | 0:03:27 | 0:03:30 | |
or right in the middle of the floor, | 0:03:30 | 0:03:32 | |
but they found that that made people feel a bit dizzy. | 0:03:32 | 0:03:35 | |
Just how realistic will this be? | 0:03:35 | 0:03:39 | |
Oh! | 0:03:39 | 0:03:41 | |
I just heard a roar there. | 0:03:41 | 0:03:45 | |
It's really cool. It's weird. | 0:03:45 | 0:03:48 | |
That's amazing. | 0:03:48 | 0:03:50 | |
Ach, strewth! | 0:03:51 | 0:03:52 | |
This is where the magic happens. | 0:03:54 | 0:03:56 | |
Creating the illusion that you're actually there | 0:03:56 | 0:04:00 | |
are two screens inside the headset | 0:04:00 | 0:04:02 | |
that show a small section of that 360 degree video. | 0:04:02 | 0:04:06 | |
Motion sensors work out your head movements to show you | 0:04:06 | 0:04:09 | |
what you'd be looking at as if you were there. | 0:04:09 | 0:04:12 | |
We've seen surround vision cameras before, | 0:04:14 | 0:04:17 | |
but getting the footage to the audiences live, | 0:04:17 | 0:04:20 | |
with minimal time-lag, around three or four seconds, | 0:04:20 | 0:04:24 | |
is the impressive part. | 0:04:24 | 0:04:25 | |
There's a trade-off there. | 0:04:25 | 0:04:27 | |
The engineers have found that the quality of the video | 0:04:27 | 0:04:30 | |
needs to be reduced so it can be stitched together faster | 0:04:30 | 0:04:33 | |
and sent across the net. | 0:04:33 | 0:04:35 | |
So the picture isn't as sharp as we're used to. | 0:04:35 | 0:04:38 | |
A problem exacerbated by the fact the screen is so close to our eyes. | 0:04:39 | 0:04:44 | |
In future, higher-powered processing and more bandwidth for each viewer | 0:04:44 | 0:04:48 | |
could allow for more detail. | 0:04:48 | 0:04:50 | |
For now, getting a smooth, reliable feed is more important. | 0:04:50 | 0:04:55 | |
This is the first time that a major sporting event | 0:04:55 | 0:04:59 | |
has been streamed live to a VR headset, | 0:04:59 | 0:05:02 | |
something that could be an everyday reality in the future. | 0:05:02 | 0:05:05 | |
We're sending the sound in a special format that lets us move that | 0:05:05 | 0:05:10 | |
when you move your head. | 0:05:10 | 0:05:13 | |
That can really add to the experience cos you'll hear something | 0:05:13 | 0:05:16 | |
that happens over your shoulder | 0:05:16 | 0:05:19 | |
and turn your head to look and see what's going on. | 0:05:19 | 0:05:23 | |
People usually just think of the video side of things, | 0:05:23 | 0:05:27 | |
but the audio really adds to the experience. | 0:05:27 | 0:05:29 | |
You can see everything. | 0:05:29 | 0:05:31 | |
HE CHUCKLES | 0:05:31 | 0:05:33 | |
We're running it in real-time so that we can do this live broadcast. | 0:05:33 | 0:05:36 | |
In order to do that we have had to reduce the quality slightly | 0:05:36 | 0:05:39 | |
from what you can achieve with that camera, | 0:05:39 | 0:05:42 | |
but we're also recording the raw footage of each of the cameras | 0:05:42 | 0:05:45 | |
so that at a later date | 0:05:45 | 0:05:47 | |
we can produce a higher-quality output to use offline. | 0:05:47 | 0:05:50 | |
Of course, with a lot of money going into this area from broadcasters | 0:05:50 | 0:05:54 | |
and web streaming companies | 0:05:54 | 0:05:55 | |
it's not just sporting events that invite our virtual presence. | 0:05:55 | 0:06:00 | |
The R&D guys have been playing elsewhere. | 0:06:00 | 0:06:02 | |
-MAN: -In three, two, one. Cue. | 0:06:02 | 0:06:05 | |
In the BBC newsroom, viewers can see their usual presenter, | 0:06:05 | 0:06:08 | |
but also the remote controlled cameras | 0:06:08 | 0:06:11 | |
and glimpse into the director's gallery backstage. | 0:06:11 | 0:06:15 | |
And out in the field with reporters - literally - | 0:06:15 | 0:06:19 | |
as part of BBC TWO Springwatch. | 0:06:19 | 0:06:21 | |
Could this be the future of nature programmes? | 0:06:21 | 0:06:24 | |
Whether it's broadcasters or other big internet players, ultimately | 0:06:24 | 0:06:28 | |
these steps are about putting the viewer where the action is | 0:06:28 | 0:06:32 | |
and allowing them to take a look around just by moving their head. | 0:06:32 | 0:06:37 | |
If viewers truly invest in its use then these experiments today for | 0:06:37 | 0:06:40 | |
the Commonwealth Games could be offered up for real | 0:06:40 | 0:06:44 | |
in time for the next Olympic games in just two years' time. | 0:06:44 | 0:06:49 | |
Absolutely amazing. | 0:06:49 | 0:06:51 | |
Dan Simmons experiencing the Games in the round. | 0:06:52 | 0:06:56 | |
As well as sport, there are virtual reality experiments right now | 0:06:56 | 0:07:00 | |
which could help us to experience real events that are normally | 0:07:00 | 0:07:04 | |
only brought to us through newsrooms like this. | 0:07:04 | 0:07:07 | |
And they can be quite extreme. | 0:07:07 | 0:07:10 | |
BOY SINGS | 0:07:10 | 0:07:13 | |
CHATTERING | 0:07:13 | 0:07:15 | |
The sighs and sounds of Aleppo in Syria | 0:07:15 | 0:07:18 | |
experienced through a virtual reality headset. | 0:07:18 | 0:07:21 | |
The participant is transported to a place where anything can happen. | 0:07:21 | 0:07:25 | |
BOY CONTINUES TO SING | 0:07:25 | 0:07:26 | |
But this isn't a video game. | 0:07:31 | 0:07:33 | |
Journalist and filmmaker Nonny De La Pena | 0:07:33 | 0:07:36 | |
specialises in creating virtual worlds based on real life. | 0:07:36 | 0:07:40 | |
SHOUTS | 0:07:40 | 0:07:42 | |
The bomb is from an actual event | 0:07:42 | 0:07:44 | |
and we had to collect multiple sources to both figure out | 0:07:44 | 0:07:47 | |
what the buildings looked like before the bomb hit | 0:07:47 | 0:07:50 | |
and what happened in the aftermath. | 0:07:50 | 0:07:53 | |
This included mobile phone videos, a video camera | 0:07:53 | 0:07:58 | |
and various audio that people on scene had gathered. | 0:07:58 | 0:08:01 | |
Just tell us what you were trying to achieve | 0:08:01 | 0:08:04 | |
with this really immersive journalism. | 0:08:04 | 0:08:06 | |
It's really extraordinary how easily the mind can be tricked | 0:08:06 | 0:08:10 | |
when you use really good virtual reality goggles | 0:08:10 | 0:08:14 | |
and you use very believable audio | 0:08:14 | 0:08:17 | |
and fast cameras that track anywhere you look. | 0:08:17 | 0:08:20 | |
You can really have a sense of presence | 0:08:20 | 0:08:22 | |
that you're in another place. | 0:08:22 | 0:08:24 | |
It's also part of something called Project Syria. | 0:08:26 | 0:08:29 | |
To create it, Nonny deployed a team | 0:08:29 | 0:08:32 | |
to gather material at a refugee camp on the border. | 0:08:32 | 0:08:35 | |
That sense of being there, the sense of empathy, | 0:08:37 | 0:08:40 | |
the sense of deeper understanding of a story, I think, | 0:08:40 | 0:08:43 | |
really makes these pieces valuable for the future of journalism. | 0:08:43 | 0:08:48 | |
How do you build it? | 0:08:48 | 0:08:50 | |
Well, the first one I built, | 0:08:50 | 0:08:52 | |
which was called Hunger In Los Angeles, | 0:08:52 | 0:08:54 | |
which we recorded audio at food banks | 0:08:54 | 0:08:56 | |
and we recorded a day where a man went into a diabetic coma | 0:08:56 | 0:08:59 | |
because the food line was so long | 0:08:59 | 0:09:02 | |
and his blood sugar dropped too low before he got sustenance. | 0:09:02 | 0:09:05 | |
CHATTERING | 0:09:05 | 0:09:09 | |
That piece I built for 700 of my own money. | 0:09:09 | 0:09:13 | |
I had to learn a lot of things quickly. | 0:09:13 | 0:09:16 | |
I begged and borrowed favours. | 0:09:16 | 0:09:17 | |
Now I tend to get bigger teams, | 0:09:17 | 0:09:21 | |
we're actually outsourcing some of our model making now. | 0:09:21 | 0:09:24 | |
How have people reacted who have experienced this? | 0:09:24 | 0:09:27 | |
It has been really astonishing to me. | 0:09:27 | 0:09:29 | |
I've had people down on the ground crying. When he falls to the ground, | 0:09:29 | 0:09:33 | |
I mean, this virtual human, non-existent, I mean, it's a ghost, | 0:09:33 | 0:09:37 | |
it's nothing there, | 0:09:37 | 0:09:38 | |
they've literally reached in their pocket for their cellphone | 0:09:38 | 0:09:41 | |
to call for help before they realise where they are. | 0:09:41 | 0:09:43 | |
It's like an instantaneous reaction. | 0:09:43 | 0:09:45 | |
NONNY: What do you think? | 0:09:46 | 0:09:48 | |
NONNY: Oh, you're crying. | 0:09:49 | 0:09:51 | |
It may not look like reality just yet, but it's clear that | 0:09:51 | 0:09:54 | |
the scenes she recreates can still have a very powerful effect | 0:09:54 | 0:09:58 | |
on those who experience them. | 0:09:58 | 0:10:00 | |
That was Nonny De Le Pena. | 0:10:03 | 0:10:05 | |
There's certainly a lot of talk at the moment about VR being able to | 0:10:05 | 0:10:08 | |
put you in the moment, but, of course, | 0:10:08 | 0:10:11 | |
there are some moments none of us would rather be in. | 0:10:11 | 0:10:14 | |
Why not give us your thoughts about the applications of virtual reality | 0:10:14 | 0:10:17 | |
we've shown you so far. | 0:10:17 | 0:10:19 | |
E-mail us [email protected] or tweet us @bbbclick | 0:10:19 | 0:10:22 | |
Next up, a look at this week's tech news. | 0:10:22 | 0:10:26 | |
The UK government has announced that driverless cars | 0:10:26 | 0:10:29 | |
will be allowed on public roads from January next year. | 0:10:29 | 0:10:33 | |
Previously, concerns about legal and insurance issues have restricted | 0:10:33 | 0:10:36 | |
the machines to only being allowed on private roads. | 0:10:36 | 0:10:40 | |
The government has also invited cities | 0:10:40 | 0:10:42 | |
to compete in trials of the tech. | 0:10:42 | 0:10:44 | |
While a review of road regulations has been ordered | 0:10:44 | 0:10:47 | |
to provide guidelines for their introduction. | 0:10:47 | 0:10:49 | |
Next step, flying DeLoreans. I promise. | 0:10:49 | 0:10:53 | |
A highly sophisticated cyber attack on | 0:10:53 | 0:10:56 | |
Canada's National Research Council could take up to a year to repair | 0:10:56 | 0:11:00 | |
according to its government. | 0:11:00 | 0:11:02 | |
The attack which temporarily shut down the research council's | 0:11:02 | 0:11:05 | |
computers has been blamed on a Chinese state-sponsored actor | 0:11:05 | 0:11:10 | |
by the Canadian government. | 0:11:10 | 0:11:12 | |
The Chinese Embassy in Ottawa dismiss | 0:11:12 | 0:11:14 | |
the report as a groundless allegation. | 0:11:14 | 0:11:17 | |
It's unclear which information was compromised. | 0:11:17 | 0:11:20 | |
Games publisher Electronic Arts has announced a new Netflix-like | 0:11:20 | 0:11:25 | |
subscription service for its games on the Xbox One console. | 0:11:25 | 0:11:29 | |
Called EA Access, the plan is to ask gamers to stump up £3.99 a month | 0:11:29 | 0:11:34 | |
for unlimited gaming on a selection of titles, | 0:11:34 | 0:11:37 | |
providing they keep paying, of course. | 0:11:37 | 0:11:40 | |
Initially only four games were up for grabs, but the company says | 0:11:40 | 0:11:43 | |
more will be added before the full launch later this year. | 0:11:43 | 0:11:46 | |
The service will offer early access and 10% discount to new EA games. | 0:11:46 | 0:11:51 | |
And finally, it turns out Facebook isn't the only site | 0:11:53 | 0:11:56 | |
to experiment on its users. | 0:11:56 | 0:11:58 | |
Lots of them do, including dating company OKCupid. | 0:11:58 | 0:12:01 | |
The matchmaking site released analytics showing how it made up | 0:12:01 | 0:12:05 | |
compatibility ratings to influence how people viewed | 0:12:05 | 0:12:09 | |
prospective matches. | 0:12:09 | 0:12:10 | |
The result, well, love is just as complicated | 0:12:10 | 0:12:14 | |
now matter how compatible you're told you are. | 0:12:14 | 0:12:17 | |
So just like real life. | 0:12:17 | 0:12:18 | |
Last year we saw this... | 0:12:23 | 0:12:26 | |
the Android based shield handheld console. | 0:12:26 | 0:12:30 | |
Well, this week I got the chance to try out graphics chip guru | 0:12:30 | 0:12:33 | |
Nvidia's latest stab at launching a handheld games machine. | 0:12:33 | 0:12:39 | |
This time it's an Android tablet called the Shield tablet. | 0:12:39 | 0:12:44 | |
As tabs go it's got some pretty meaty guts, | 0:12:44 | 0:12:47 | |
it's probably the most powerful Android tab around, | 0:12:47 | 0:12:50 | |
boasting a new powerful K1 processor. | 0:12:50 | 0:12:54 | |
It needs the processing grunt this chip provides | 0:12:54 | 0:12:58 | |
along with an optional games controller. | 0:12:58 | 0:13:00 | |
The Shield can play normal Android games | 0:13:00 | 0:13:03 | |
or it can play a range of older PC games | 0:13:03 | 0:13:06 | |
which have been optimised for play on the K1 chipset. | 0:13:06 | 0:13:10 | |
Finally, the Shield can stream and play games from a PC | 0:13:10 | 0:13:14 | |
as long as that PC is running a high-end Nvidia graphics card. | 0:13:14 | 0:13:19 | |
One of the questions you may be asking is why | 0:13:20 | 0:13:23 | |
would I want to take a perfectly good PC gaming experience | 0:13:23 | 0:13:26 | |
that you can play on a nice big screen like this | 0:13:26 | 0:13:29 | |
and transfer it to a much smaller screen? | 0:13:29 | 0:13:31 | |
Especially when these two devices still have to be | 0:13:31 | 0:13:33 | |
quite close to each other, certainly on the same Wi-Fi network. | 0:13:33 | 0:13:36 | |
Well, in well, in truth, | 0:13:36 | 0:13:38 | |
gaming PC are great big towers or they're hulking leviathans | 0:13:38 | 0:13:42 | |
of a laptop like this one, | 0:13:42 | 0:13:44 | |
so it might be that you don't want to carry it into the kitchen | 0:13:44 | 0:13:47 | |
or the bedroom for example. | 0:13:47 | 0:13:48 | |
So in that case I can understand why you'd want to play this | 0:13:48 | 0:13:52 | |
on a smaller screen in bed instead. | 0:13:52 | 0:13:56 | |
As long as you have an understanding other half, of course. | 0:13:56 | 0:14:00 | |
The tablet can also be plugged into a TV, | 0:14:00 | 0:14:03 | |
meaning it can play its own Android games on a much bigger screen | 0:14:03 | 0:14:07 | |
than its own eight inch display. | 0:14:07 | 0:14:09 | |
Fans of sci-fi movies and TV shows are an incredibly loyal bunch. | 0:14:12 | 0:14:17 | |
Just ask Sebastian here. | 0:14:17 | 0:14:19 | |
Which means if you make a video game of their favourite movie | 0:14:19 | 0:14:22 | |
and you don't get it right, they will not forgive you. | 0:14:22 | 0:14:25 | |
And that's why the team behind the latest attempt to adapt | 0:14:25 | 0:14:28 | |
the sci-fi franchise Alien really had its work cut out for it. | 0:14:28 | 0:14:33 | |
Marc Cieslak has been finding out if anyone can hear him scream. | 0:14:33 | 0:14:37 | |
-WOMAN: -I don't know if you can hear me. | 0:14:39 | 0:14:41 | |
An abandoned space station. | 0:14:41 | 0:14:43 | |
I think... | 0:14:43 | 0:14:45 | |
I think there's something here. | 0:14:45 | 0:14:47 | |
Murderous, paranoid androids. | 0:14:47 | 0:14:49 | |
And the prospect of a close encounter which won't end well. | 0:14:51 | 0:14:56 | |
Alien Isolation remixes the ingredients from the 1979 movie | 0:14:59 | 0:15:03 | |
to create a first-person survival horror video game. | 0:15:03 | 0:15:07 | |
Set 15 years after the events of the sci-fi classic chiller | 0:15:07 | 0:15:11 | |
the player adopts the role of Amanda Ripley, | 0:15:11 | 0:15:13 | |
the daughter of the movies' original heroine. | 0:15:13 | 0:15:16 | |
And in a nod to the big screen incarnation of | 0:15:18 | 0:15:21 | |
cinema's unfriendliest ET, | 0:15:21 | 0:15:23 | |
two bonus missions which these exclusive shots reveal | 0:15:23 | 0:15:26 | |
reimagine key points from the film. | 0:15:26 | 0:15:29 | |
-MAN: -Whatever it was...it was big and... | 0:15:29 | 0:15:34 | |
-MAN 2: -You sure it took him under? | 0:15:34 | 0:15:37 | |
-WOMAN: -Disappeared under one of the cooling ducts. | 0:15:37 | 0:15:39 | |
And the movie's cast have returned to lend their vocal talents to the game. | 0:15:39 | 0:15:44 | |
We should never have landed on this. | 0:15:44 | 0:15:46 | |
Me and Parker, we told them that. | 0:15:46 | 0:15:48 | |
Brett, over and out. | 0:15:48 | 0:15:51 | |
Which is why I've come to New York to meet the actress who played | 0:15:52 | 0:15:55 | |
the only surviving crew member of the commercial shipping vessel | 0:15:55 | 0:15:58 | |
the Nostromo. | 0:15:58 | 0:15:59 | |
Sigourney Weaver returns to the role that made her famous, | 0:15:59 | 0:16:02 | |
this time playing a virtual version of herself in 1979. | 0:16:02 | 0:16:06 | |
COMPUTER BEEPS | 0:16:06 | 0:16:09 | |
Why return to the role of Ellen Ripley? | 0:16:09 | 0:16:12 | |
The movie, you know, is... | 0:16:12 | 0:16:14 | |
..still, sort of, means something to people. | 0:16:15 | 0:16:18 | |
I still meet people, | 0:16:18 | 0:16:21 | |
young people who are still discovering it for the first time. | 0:16:21 | 0:16:25 | |
And I thought, it's such a specific cool, | 0:16:25 | 0:16:29 | |
claustrophobic world that the idea of giving everybody | 0:16:29 | 0:16:32 | |
the opportunity to come into that world | 0:16:32 | 0:16:34 | |
and make some of those decisions | 0:16:34 | 0:16:36 | |
and have that adventure, personally, I get it. | 0:16:36 | 0:16:41 | |
I dig it and I think it's very immersive and really scary | 0:16:41 | 0:16:46 | |
and also, in its odd way, very beautiful. | 0:16:46 | 0:16:49 | |
As soon as I open my mouth it was Ripley's voice. | 0:16:49 | 0:16:53 | |
And I really didn't... | 0:16:53 | 0:16:55 | |
It was like she'd been sitting next to me for 35 years and... | 0:16:55 | 0:17:01 | |
I guess if you played a part that many times that they, sort of, | 0:17:01 | 0:17:05 | |
become part of your DNA. | 0:17:05 | 0:17:07 | |
So there she was. And we had quite an interesting day. | 0:17:07 | 0:17:12 | |
Alien is one of cinema's great horror movies. | 0:17:12 | 0:17:15 | |
Do you think this video game can compete | 0:17:15 | 0:17:17 | |
in terms of scaring the player? | 0:17:17 | 0:17:19 | |
You know, in an odd way I think they take the scare | 0:17:20 | 0:17:25 | |
in a really new visceral direction. | 0:17:25 | 0:17:29 | |
I notice that when we did Avatar | 0:17:29 | 0:17:31 | |
that people really hated leaving that world. | 0:17:31 | 0:17:34 | |
I feel with this that after, probably, | 0:17:34 | 0:17:37 | |
so many of the fans watching this movie so many times | 0:17:37 | 0:17:40 | |
that the opportunity to actually trade places | 0:17:40 | 0:17:44 | |
with one of the characters and be in that world that has haunted you for | 0:17:44 | 0:17:50 | |
so long will be very satisfying. | 0:17:50 | 0:17:54 | |
I've only dabbled in video games, | 0:17:56 | 0:17:59 | |
but I actually think they're a very interesting, creative, new world. | 0:17:59 | 0:18:04 | |
People who make games are discovering that there's | 0:18:04 | 0:18:07 | |
a much bigger audience for games. | 0:18:07 | 0:18:09 | |
It's much more interested in content and in story | 0:18:09 | 0:18:14 | |
and in subtlety of character and things like that | 0:18:14 | 0:18:19 | |
than just shoo 'em up. | 0:18:19 | 0:18:20 | |
I know my husband just directed a video game that's based | 0:18:22 | 0:18:26 | |
and inspired by a play. | 0:18:26 | 0:18:28 | |
So I think there's a whole huge world that video games are heading | 0:18:28 | 0:18:32 | |
into that I think will be fantastic for the audience. | 0:18:32 | 0:18:37 | |
They'll be the stars of their own picture. | 0:18:37 | 0:18:40 | |
And gamers will be able to find out if they have the stomach | 0:18:40 | 0:18:44 | |
to star in their own version of this deep space scare 'em up | 0:18:44 | 0:18:48 | |
when the title's released in October. | 0:18:48 | 0:18:50 | |
Back here at Broadcasting House, | 0:18:54 | 0:18:56 | |
this is Studio A where the A stands for...anything you want it to be. | 0:18:56 | 0:19:00 | |
Because this is the virtual studio, and all these green walls | 0:19:00 | 0:19:04 | |
and the green floor can be replaced with any virtual set you fancy. | 0:19:04 | 0:19:09 | |
The cameras are fitted with these special markers, | 0:19:09 | 0:19:12 | |
which means the system can track its exact position and then add that | 0:19:12 | 0:19:16 | |
virtual set at the precise angle it needs to be viewed at. | 0:19:16 | 0:19:19 | |
And I'll let you into a secret, | 0:19:19 | 0:19:21 | |
not only does this place double as a news studio... | 0:19:21 | 0:19:24 | |
..(it's also the Webscape set.) | 0:19:24 | 0:19:27 | |
Talking of which, here she is - Kate Russell. | 0:19:27 | 0:19:30 | |
You'd better not make a mess in there, Spencer. | 0:19:30 | 0:19:33 | |
One of the things I love about virtual space is that | 0:19:34 | 0:19:38 | |
you can reinvent your own reality any time you like. | 0:19:38 | 0:19:41 | |
Take public transport, which we all love to complain about | 0:19:41 | 0:19:44 | |
when it holds us up, but could you do any better than the city planners? | 0:19:44 | 0:19:49 | |
Transitmix lets you test out your mettle by creating your own | 0:19:49 | 0:19:53 | |
complex network in whichever city you fancy. | 0:19:53 | 0:19:56 | |
As you map out your lines and routes, the operating statistics | 0:19:58 | 0:20:02 | |
and costs of each line will be shown in the control panel. | 0:20:02 | 0:20:06 | |
Eventually giving you an overall operating budget | 0:20:06 | 0:20:09 | |
for your transit network. | 0:20:09 | 0:20:11 | |
You'll have to go to the real city records | 0:20:11 | 0:20:14 | |
if you want to compare this with reality. | 0:20:14 | 0:20:17 | |
Some cities, like San Francisco, have existing networks already added, | 0:20:17 | 0:20:21 | |
so you can choose to edit those routes | 0:20:21 | 0:20:24 | |
and see if you can make the network run more efficiently. | 0:20:24 | 0:20:27 | |
Once finished, save and share, | 0:20:27 | 0:20:29 | |
preferably with your local planning department | 0:20:29 | 0:20:31 | |
so they can take some wisdom from your work. | 0:20:31 | 0:20:35 | |
If you have or witness an accident or serious illness | 0:20:42 | 0:20:46 | |
you call the emergency services. | 0:20:46 | 0:20:48 | |
But while you're waiting for them to arrive there could be | 0:20:48 | 0:20:51 | |
a qualified medical first aider close by to offer immediate support. | 0:20:51 | 0:20:55 | |
If you have the presence of mind to use it, the GoodSAM emergency app | 0:20:55 | 0:21:00 | |
aims to help people alert any registered first aiders close by | 0:21:00 | 0:21:04 | |
so they can provide immediate assistance. | 0:21:04 | 0:21:07 | |
Another potential live saver I found this week is | 0:21:12 | 0:21:16 | |
courtesy of the British Red Cross and YouTube gaming star Ali-A. | 0:21:16 | 0:21:21 | |
Lots of games come with epilepsy warnings, | 0:21:21 | 0:21:24 | |
but according to research by Epilepsy Action almost nine in ten people | 0:21:24 | 0:21:28 | |
wouldn't know how to help someone who is having a seizure. | 0:21:28 | 0:21:32 | |
That's the purpose of this video | 0:21:32 | 0:21:34 | |
that plays out like a first-person shooter game. | 0:21:34 | 0:21:37 | |
Captain Located. Uh-oh. | 0:21:37 | 0:21:38 | |
He does not look like he's in a good way right now. | 0:21:38 | 0:21:42 | |
Let's head over and see how we can assist the captain. | 0:21:42 | 0:21:46 | |
A few problems here - rigid body, | 0:21:46 | 0:21:48 | |
arching back, jerking movement. | 0:21:48 | 0:21:50 | |
Despite a lot of work being done to try and encourage girls | 0:21:55 | 0:21:58 | |
to think about careers in computing there remains a massive gender gap. | 0:21:58 | 0:22:02 | |
New initiative Made With Code has put together a brilliant series of | 0:22:02 | 0:22:06 | |
videos and practical coding projects that aim to appeal to girls across | 0:22:06 | 0:22:11 | |
the globe by making computer science relative | 0:22:11 | 0:22:15 | |
to their lives and interests. | 0:22:15 | 0:22:17 | |
The projects include coding a 3D-printed bracelet, | 0:22:17 | 0:22:21 | |
making a platform to accessorise your selfies, | 0:22:21 | 0:22:24 | |
coding a 2D avatar from scratch, creating a unique animated gif | 0:22:24 | 0:22:30 | |
and putting together your own Beats soundtrack. | 0:22:30 | 0:22:33 | |
And while the target audience is girls, | 0:22:33 | 0:22:36 | |
I would think most boys would enjoy coding these projects too, | 0:22:36 | 0:22:40 | |
and even a couple of parents. | 0:22:40 | 0:22:43 | |
If you send messages within Facebook | 0:22:48 | 0:22:50 | |
and don't use the dedicated messenger app on mobile, | 0:22:50 | 0:22:54 | |
you're about to have your hand forced as the company is | 0:22:54 | 0:22:57 | |
separating its chat service from the main platform. | 0:22:57 | 0:23:00 | |
This means you will have to download the free dedicated app | 0:23:00 | 0:23:04 | |
to keep chatting through Facebook. | 0:23:04 | 0:23:06 | |
But should experience faster messaging | 0:23:06 | 0:23:08 | |
untangled from the main timeline. | 0:23:08 | 0:23:11 | |
Talking of talking, you can now download the first free app for iOS | 0:23:19 | 0:23:23 | |
that encrypts voice calls - Signal Private Messenger. | 0:23:23 | 0:23:28 | |
Made by the same open-source security specialists that made | 0:23:28 | 0:23:32 | |
RedPhone Secure Calls for Android, | 0:23:32 | 0:23:34 | |
you can make and receive encrypted voice calls cross platform | 0:23:34 | 0:23:38 | |
with anyone who has either app installed. | 0:23:38 | 0:23:41 | |
That's Kate Russell's Webscape. | 0:23:48 | 0:23:50 | |
Your contributions to Webscape always gratefully received. | 0:23:50 | 0:23:53 | |
You can e-mail them to [email protected] | 0:23:53 | 0:23:55 | |
Tweet us @bbcclick | 0:23:55 | 0:23:57 | |
You'll find us on Google+ and Facebook too. | 0:23:57 | 0:23:59 | |
And for more from us check out website bbc.co.uk/click | 0:23:59 | 0:24:03 | |
I'm afraid that's it for now though. | 0:24:03 | 0:24:05 | |
Thank you very much for watching and we will see you next time. | 0:24:05 | 0:24:08 |