06/08/2016 Click


06/08/2016

Click explores one of 2016's biggest games, No Man's Sky. Plus the hackers on the right side of the law in Las Vegas.


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Transcript


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Now on BBC News, it's time for Click.

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This week: 3-D printed legs.

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Careless cash machines.

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And aliens.

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Lots and lots of aliens.

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I've always wanted to go into space.

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Hey, I'm a future boy, always have been.

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And I'm lucky to be living in a time when the beauty of the universe

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is being brought to life.

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From earth you can now photograph amazing skies, if you know

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what you are doing.

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Which the entrants for this years Insight Astronomy Photographer

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of the Year Awards clearly do.

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Actually going into space though is still a pipe dream for me.

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Unless you count shoddy TV effects like this.

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Oh, and videogames of course.

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If you count video games I have already been across the galaxy.

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There are a number of games around now you see which let you go

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absolutely anywhere.

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The question is, would you want to?

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Marc Cieslak has been to meet the makers of what is quite possibly

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the most universal game yet.

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I grew up reading sci-fi books, looking at the covers,

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when I close my eyes and think of science-fiction I think of that.

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I think of a lone astronaut stood on a desolate planet with a couple

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of other huge planets hanging in the horizon and these kind

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of wild and crazy worlds.

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No Man's Sky is a space exploration game.

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It encourages the player to discover strange new worlds and lifeforms.

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There is trading and commerce.

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As well as allowing people to blow stuff up.

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All in a playable universe which is so big the games

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own designers predict most players won't even experience one percent

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of the worlds the game has to offer.

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It might be a game with a gigantic exotic alien universe to explore

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but it has been created in these tiny offices beneath a taxi

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company in Guildford.

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Indie games company Hello Games consists of just 11 people.

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The team's previous credits include fun stunt riding game Joe Danger.

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No Man's Sky is the brainchild of Sean Murray, who,

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along with this tiny team, has found a clever way to fashion

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this gigantic game and it's all thanks to maths.

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We are trying to build an entire universe and we can't build that

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by hand, normally when you make a game it's a series of levels

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and some artist or designer has built every one of those

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levels piece by piece, arranged all the furniture

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and everything like that.

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But we want to build something of a huge, huge scale.

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We just can't do that on our own, we're this tiny indie team,

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so what we do is we use the computer to build it.

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We create a bunch of rules, a set of maths and the computer runs that,

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we effectively teach the computer the rules that we think we need

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to build a universe.

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The computer goes off and generates it, builds it for you.

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This process is called procedural generation and it is how everything

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in the game is made.

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From the planets to the aliens to the ships to the smallest

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blade of grass.

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It's not random, those rules are there for a reason.

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What we are trying to do is create a set of rules and formula

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that we feel creates a nice looking universe.

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The size of the universe is incredibly big.

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There are a lot of planets, if you were to visit them

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all there would be 18 Quintilian which is this huge number,

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it's like 2 to the power of 64.

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It's a hard number to comprehend.

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The way I normally say it is like if you were to discover

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a planet or a planet was to be discovered in No Man's Sky every

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second it would take about 500 billion years for them

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all to be discovered.

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With its first reveal back at E3 in 2014 this game generated

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a considerable amount of anticipation as well as

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hype amongst gamers.

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I'm feeling a lot of emotions right now.

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However some of this attention hasn't all been positive.

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One gamer claims to have purchased a copy of the game ahead

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of release for ?1200 via eBay.

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After posting clips online he claimed it's possible to reach

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the centre of the game's universe in just 30 hours.

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This is a task developers have suggested would actually take

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about 100 hours of playtime.

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Sean Murray has implored fans to avoid these online spoilers.

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There is a big update coming on the first day of the game's

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release but I got a chance to play No Man's Sky for a couple of hours.

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Okay, I have woken up on a planet with a damaged spacecraft,

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I had to repair that ship by finding various minerals or mining minerals

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and finding the parts and making the parts required to take

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the ship off.

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It's the introduction to a lot of the game's exploration mechanic.

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So I have already met some unusual alien species.

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And all of the aliens in the game are generated,

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as everything else is, procedurally.

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So this is where the game starts in earnest.

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Explore an entire universe.

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I do want to go?

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Well, second star on the right and straight on till morning.

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There is a risk that people might find it boring,

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I think it will appeal to a certain type of gamer that likes the grind,

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the repetitive actions of going around and mining

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and getting resources in order to travel around.

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But I think once you've got past that initial

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maybe a couple of hours, you are going to find there

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is a massive universe to explore.

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When it is released next week fans will be able to decide

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for themselves if the wait for No Man's Sky has been worth it.

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It certainly looks really nice doesn't it?

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Yeah it is really pretty, when I was chatting to the game's

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lead designer, Sean Murray, he said there was a definite

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aesthetic they wanted to give the game.

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A lot of contemporary sci-fi games look really sort of gritty and dirty

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and he wanted this to be quite optimistic and bright and sunny.

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It does, to my mind it looks a bit like a 70s

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prog rock album cover.

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It does, is it any good?

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That is a difficult thing to say because I have

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played it for a few hours.

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It's so big, there is so much in there that you cannot really make

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that judgement unless you have committed lots, lots more hours.

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That's the thing, it's so big because the computers are designing

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everything, the planets and lifeforms, it's not

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as if some human has had to go and design everything meticulously.

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The beef I have with these procedural games,

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like Elite Dangerous which you know I play, is that although you can go

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anywhere and technically see anything the computers cannot

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generate storylines which are compelling so you find

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there is not actually much to do.

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It's quite an unforgiving universe, an unforgiving galaxy in these

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games, the player is just dumped into the game and told go ahead

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and make your own fun.

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It's a bit like going on holiday with your mum and dad

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when you are nine, you go to the beach and they are like,

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make your own fun.

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This is very similar to that.

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If people are expecting a single player game

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where they are led by the hand this is not that kind of experience,

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this is find stuff for yourself.

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OK Marc, see you in the sky.

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Medical treatment can be costly even in the rich parts of the world

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but in the developing parts of the world it can be prohibitive

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but there is a Silicon Valley start-up called D-Rev

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that is trying to address this healthcare gap

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by developing affordable technologies.

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Its first product was designed to treat jaundice which affects more

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than half of all newborns and its second effort

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was designed to help amputees who have lost a leg.

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Sumi Das has been finding out how these devices are helping

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the world's poorest patients.

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Their offices are modest but this team of engineers and designers

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in San Francisco is working on a bold goal.

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D-Rev exists to design and deliver quality healthcare products

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for underserved populations.

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Brilliance Pro is D-Rev's $400 phototherapy device.

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First launched in India it is an alternative

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to the $3000 units used to treat newborns with jaundice.

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You would see babies being treated under devices

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which have burned out bulbs, but also you would see

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multiple babies in one device which is not ideal

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to because you want to have the children

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separated for sterilisation.

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For affordability and durability D-Rev chose LEDs over

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compact fluorescents.

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They also ran optical modelling simulations.

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One of the things we have been able to use is use less LEDs,

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tightly control the wavelength and there are new lenses out

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so we can actually have a very even spread of light.

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If you are a doctor or nurse you might need to move this panel

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as you are caring for the infant.

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Of course that changes the intensity of the light

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but they accounted for that.

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They added accelerometers which detect the position

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of the LEDs so that each one automatically adjusts

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and the distribution of light is even across the baby's body.

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As with medicine it is crucial infants get the right dose of light

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therapy so a light meter was added.

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To date over 117,000 babies have been treated with Brilliance units.

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99,000 of those would not have retrieved any treatment at all.

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D-Rev's latest product is a knee joint.

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The ReMotion knee is a polycentric knee for above knee amputees.

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It's like a four bar mechanism which mimics your

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natural human gait.

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The previous option a single axis knee swings much like a door

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hinge and is less stable.

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The polycentric knee the centre of rotation moves so this man can

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continue working as a contractor and supporting his family.

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And this Indian teenager can keep up with his friends.

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In the US polycentric knees start at around $400.

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ReMotion sells for $80.

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Philanthropic grants help keep prices low.

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But D-Rev also credits it start-up tendency of working efficiently.

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Bug fixes included sharp corners and edges which didn't look

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natural underneath clothing and a distracting clicking sound.

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Fabric can fall smoothly over it and it has a rubber bumpers so it

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doesn't make as loud a noise.

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ReMotion has limitations, it is best suited for younger

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amputees since it's not as stable as other knees and the maximum

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weight for users is about 80 kilos.

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Still it's a good fit for many patients in Asia and Africa.

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It has a wide range in motion, much wider than most of the knees

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on the market especially in Western societies and the reason

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is that we saw with our users that they were squatting more

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or bending in prayer or kneeling.

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Many people need to ride a bike to get to and from work.

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Since the knee launched in December 2015 200 amputees have

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been fitted with them, that is 200 people who can go

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on working, learning, living - one step at a time.

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Hello and welcome to The Week in Tech.

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It was the week that the giant Chinese bus which drives

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over traffic went from concept to prototype.

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Moon Express became the first private company to get permission

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to land on the moon from the US government, whilst virgin

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Galactic SpaceShip Two received permission to take

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tourists into space.

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Instagram released its stories which look a lot like Snapchat

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stories, and Samsung showed off its Galaxy Note 7 fablet

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which includes an iris scanner so you can unlock it with your eyes.

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It was also the week we saw a video from MIT that you can

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reach out and touch.

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Which scientists said could have applications

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for games like Pokemon Go.

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The concept is called interactive dynamic video and uses cameras

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and algorithms to track almost invisible vibrations of objects

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to let them be interacted with.

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This augmented reality is getting pretty good.

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Speaking of Pokemon Go the game hit 100 million downloads this week

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and was also hit with the trespassing lawsuit

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from a man in New Jersey.

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He said at least five trainers had knocked on his door looking to catch

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pocket monsters in his garden.

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And finally if you ever wondered what a robot with a neural

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network would sing like, I know I have.

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Meet Alter, the latest humanoid robot from Japan has 42 pneumatic

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actuators and a central pattern generator which replicates

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neurons at Alter create its own patterns and react

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to its environment and sing.

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Now, every year in the middle of a desert thousands of hackers

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and security experts meet to talk shop.

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It is here in Las Vegas that the good hackers show the world

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what they can do and then the rest of us are left to worry about it.

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Dan Simmons has picked out a couple of highlights from the two

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conferences which happen here, in a second DEF CON but first,

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Black Hat.

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A hacked ATM just spewing out hundred dollar bills.

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Security gurus Rapid7 have shown how they can skim details from a chip

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and pin card from one cashpoint or pin pad machine and have this one

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believe it is being accessed with the same card.

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Behind that out of order sign is an android phone connected

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to the Internet and a microcontroller all fitted

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to the outside of this cash machine.

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Rapid7 isn't showing people how to do it, but they have told the ATM

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and card industries who we hope are working on a fix.

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As far as like the know how it's pretty advanced but we don't believe

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we are the only people looking at this, we absolutely believe

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that the existing gangs are already looking at how to overcome the lack

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of mag stripe in the US.

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And it doesn't end there, what about hacking peoples credit

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cards for example when they are out shopping?

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Patrick is from NCR, they have adapted this,

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this is a Raspberry Pi costing probably less than $50.

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It has been adapted and placed between what would be the card

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terminal where you put your credit card into and the payment management

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system which would be sort of behind the scenes.

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Pop the card in and the Raspberry Pi can be connected to maybe

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a supermarket terminal or it could capture your information

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when you are putting it into a pin pad which is connected to Wi-Fi

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at a restaurant, maybe something like that.

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I am being asked if I would like to accept the transaction

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amount of $10.30 I say yes and look at what happens to the Raspberry Pi.

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We already have the credit card number, it's a fake number

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you cannot use at home, sorry about that.

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I am going to put this pin number in, nothing unusual about that

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but it has asked me to put in the pin number again.

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I can do that again no problem.

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I might think I have put it in wrong or something like that.

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Now it has bypassed the encryption which was on this device and look

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at what has happened here on the Raspberry Pi.

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We have got the pin number for the card.

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We can go back and ask for the CVV2 number,

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the three digit number on the back of the card and once we have got

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all of that information what can we do?

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Now we can go shopping, go and get ourselves something nice.

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It's a brand-new attack, it is scalable and cheap

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and we expect the industry to respond to that.

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As a consumer the only thing we can tell you is just if you get

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requested to re-enter your pin number, don't do that.

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Over at the Paris Hotel DEF CON is where the bedroom hackers meet.

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Fred was 16 when he started and is now telling the world how

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he has found a way to hack into hundreds of solar panel arrays

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globally, through this small power management unit which came

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with his own home system.

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He could have even hacked into owners computers.

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Because I had full control over those devices I could deploy

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whatever software I wanted on them and because those devices

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were connected to your home network I could have easily put spyware to,

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for example, capture what websites you are visiting or see

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if you are home or not.

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The solar panel provider has since upgraded its security

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but there are plenty more hacks out there for all sorts of things.

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Some of which we will look at next week.

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Now, we talked earlier about massively open videogames

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on a humongous scale, the scale of a galaxy and how

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to keep all of your players interested when not all of them can

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play a significant part in the action.

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One solution is to hide a puzzle in the game which can then be taken

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out of the game for further discussion.

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That is something that has been driving the player community

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of space simulator Elite Dangerous absolutely batty recently.

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There has been so much heated and intelligent discussion as people

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try and decipher this puzzle.

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It's an image which has been found hidden inside strange

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space towns in the game.

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But what does it mean?

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And is it a message from aliens?

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After mysterious objects started turning up and disabling player's

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ships the community decided to examine more closely the strange

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sounds which were emitted.

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And this image turned up in the audio spectrogram.

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It's a technique which is well-known amongst audiophiles,

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take a picture and encode it as sound.

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Images have famously been hidden in several music tracks

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from the likes of the not at all creepy Aphex Twin.

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So if you ever hear a strange sound in a recording,

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you never know, it could be an image waiting to be discovered.

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The meaning of this one is still the subject of heated

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online debates and personally it's driving me nuts.

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Elite is one computer game from the 80s which has been given

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a new lease of life and next another one which has been techno shocked

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into the 21st century.

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Here comes LJ Rich.

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Some of these old games are just as playable

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as they were a few decades ago.

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But why settle for just dusting off the cartridges when you can go

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for a more immersive upgrade?

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This is a scrolling platform game where as you can see you keep

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playing and you keep going around.

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The best thing about this is soon I will be able to have a go.

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Bob Sumner, the creator of this project, is playing on a wireless

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controller following the action by walking around the room.

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360 degrees of gameplay certainly keeps the player on their toes,

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a very physical upgrade to additionally sedentary activity.

0:21:240:21:26

After some persuasion Bob kindly hands me the controls.

0:21:260:21:28

Come on, thank you.

0:21:280:21:29

LAUGHTER.

0:21:290:21:29

That is so fun, I had completely forgotten about anyone filming me,

0:21:290:21:32

I just want to play this.

0:21:320:21:34

I am on the door.

0:21:340:21:35

Oh.

0:21:350:21:40

The idea here was to take something like the Nintendo console which had

0:21:400:21:44

this huge collective influence on an entire generation of people

0:21:440:21:46

but it was always this sort of singular event, you played

0:21:460:21:49

by yourself or maybe just a few people.

0:21:490:21:51

So despite the fact that it influenced so many people you always

0:21:510:21:54

experienced it sort of alone.

0:21:540:22:06

It is still an old console but the video signal coming out

0:22:060:22:09

is sent to a PC in the corner.

0:22:090:22:11

That is were custom-made software stitches the video stream live,

0:22:110:22:13

a bit like your phone in panorama mode.

0:22:130:22:15

That stitched together video goes into the projection system

0:22:150:22:17

which is then beamed onto the wall.

0:22:170:22:21

You know there is something called game mechanics, the kind of core

0:22:210:22:28

gameplay of the game is what makes it fun.

0:22:280:22:30

And some of these classic games, they not only have good gameplay

0:22:300:22:40

but they in fact really defined what good gameplay is.

0:22:400:22:43

This was a team effort, some of these people helped design

0:22:430:22:45

the wireless controllers, others the software,

0:22:450:22:47

so it's good there is now a multiplayer mode for single player

0:22:470:22:50

games otherwise I fear there would be a lot of sulking.

0:22:500:22:52

This bit is also rather clever, the old controllers are plugged

0:22:520:22:55

into specially designed hardware.

0:22:550:22:56

The Nintendo box thinks there is only one person playing

0:22:560:22:59

but actually there are eight of us taking turns.

0:22:590:23:05

I have taken for granted the fact I am playing around a wall,

0:23:050:23:08

I am immersed in the gameplay.

0:23:080:23:13

The fact is this is completely wireless makes it worse.

0:23:130:23:15

Goodbye productivity.

0:23:150:23:16

Every 10 second the hardware switches control to the next

0:23:160:23:18

controller - if you see your number on the wall you are the one playing.

0:23:180:23:24

Control goes round in a circle which changes the dynamic

0:23:240:23:27

of the original game mechanics, making it a much

0:23:270:23:29

more collaborative experience.

0:23:290:23:33

What it really added was the additional social element

0:23:330:23:35

to the game.

0:23:350:23:36

That was not present in the original concept.

0:23:360:23:38

It created this new dynamic where you have strangers who have

0:23:380:23:41

never spoken to one another immediately joined in camaraderie

0:23:410:23:43

as they participate with a common goal to make progress in the game.

0:23:430:23:55

That was LJ and Switzerland and that is it for this week.

0:23:550:23:58

Next week we have much more from DEF CON, the massive underground hacking

0:23:580:24:01

conference taking place at a secret location somewhere in the world.

0:24:010:24:04

Las Vegas.

0:24:040:24:05

And you can follow us on Twitter.

0:24:050:24:07

Thank you for watching, we will see you soon.

0:24:070:24:36

Good morning.

0:24:360:24:36

It should be a lovely weekend for most of us.

0:24:360:24:38

It will feel more like summer as well.

0:24:380:24:40

Earlier we have this area of cloud, making the sunshine hazy.

0:24:400:24:43

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